Files
Ghostship/include/sequences_table.h
T
2023-09-18 03:39:47 -06:00

120 lines
5.0 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgSequence00 "__OTR__sound/sequences/00_sound_player"
static const ALIGN_ASSET(2) char gSequence00[] = dgSequence00;
#define dgSequence01 "__OTR__sound/sequences/01_cutscene_collect_star"
static const ALIGN_ASSET(2) char gSequence01[] = dgSequence01;
#define dgSequence02 "__OTR__sound/sequences/02_menu_title_screen"
static const ALIGN_ASSET(2) char gSequence02[] = dgSequence02;
#define dgSequence03 "__OTR__sound/sequences/03_level_grass"
static const ALIGN_ASSET(2) char gSequence03[] = dgSequence03;
#define dgSequence04 "__OTR__sound/sequences/04_level_inside_castle"
static const ALIGN_ASSET(2) char gSequence04[] = dgSequence04;
#define dgSequence05 "__OTR__sound/sequences/05_level_water"
static const ALIGN_ASSET(2) char gSequence05[] = dgSequence05;
#define dgSequence06 "__OTR__sound/sequences/06_level_hot"
static const ALIGN_ASSET(2) char gSequence06[] = dgSequence06;
#define dgSequence07 "__OTR__sound/sequences/07_level_boss_koopa"
static const ALIGN_ASSET(2) char gSequence07[] = dgSequence07;
#define dgSequence08 "__OTR__sound/sequences/08_level_snow"
static const ALIGN_ASSET(2) char gSequence08[] = dgSequence08;
#define dgSequence09 "__OTR__sound/sequences/09_level_slide"
static const ALIGN_ASSET(2) char gSequence09[] = dgSequence09;
#define dgSequence0A "__OTR__sound/sequences/0A_level_spooky"
static const ALIGN_ASSET(2) char gSequence0A[] = dgSequence0A;
#define dgSequence0B "__OTR__sound/sequences/0B_event_piranha_plant"
static const ALIGN_ASSET(2) char gSequence0B[] = dgSequence0B;
#define dgSequence0C "__OTR__sound/sequences/0C_level_underground"
static const ALIGN_ASSET(2) char gSequence0C[] = dgSequence0C;
#define dgSequence0D "__OTR__sound/sequences/0D_menu_star_select"
static const ALIGN_ASSET(2) char gSequence0D[] = dgSequence0D;
#define dgSequence0E "__OTR__sound/sequences/0E_event_powerup"
static const ALIGN_ASSET(2) char gSequence0E[] = dgSequence0E;
#define dgSequence0F "__OTR__sound/sequences/0F_event_metal_cap"
static const ALIGN_ASSET(2) char gSequence0F[] = dgSequence0F;
#define dgSequence10 "__OTR__sound/sequences/10_event_koopa_message"
static const ALIGN_ASSET(2) char gSequence10[] = dgSequence10;
#define dgSequence11 "__OTR__sound/sequences/11_level_koopa_road"
static const ALIGN_ASSET(2) char gSequence11[] = dgSequence11;
#define dgSequence12 "__OTR__sound/sequences/12_event_high_score"
static const ALIGN_ASSET(2) char gSequence12[] = dgSequence12;
#define dgSequence13 "__OTR__sound/sequences/13_event_merry_go_round"
static const ALIGN_ASSET(2) char gSequence13[] = dgSequence13;
#define dgSequence14 "__OTR__sound/sequences/14_event_race"
static const ALIGN_ASSET(2) char gSequence14[] = dgSequence14;
#define dgSequence15 "__OTR__sound/sequences/15_cutscene_star_spawn"
static const ALIGN_ASSET(2) char gSequence15[] = dgSequence15;
#define dgSequence16 "__OTR__sound/sequences/16_event_boss"
static const ALIGN_ASSET(2) char gSequence16[] = dgSequence16;
#define dgSequence17 "__OTR__sound/sequences/17_cutscene_collect_key"
static const ALIGN_ASSET(2) char gSequence17[] = dgSequence17;
#define dgSequence18 "__OTR__sound/sequences/18_event_endless_stairs"
static const ALIGN_ASSET(2) char gSequence18[] = dgSequence18;
#define dgSequence19 "__OTR__sound/sequences/19_level_boss_koopa_final"
static const ALIGN_ASSET(2) char gSequence19[] = dgSequence19;
#define dgSequence1A "__OTR__sound/sequences/1A_cutscene_credits"
static const ALIGN_ASSET(2) char gSequence1A[] = dgSequence1A;
#define dgSequence1B "__OTR__sound/sequences/1B_event_solve_puzzle"
static const ALIGN_ASSET(2) char gSequence1B[] = dgSequence1B;
#define dgSequence1C "__OTR__sound/sequences/1C_event_toad_message"
static const ALIGN_ASSET(2) char gSequence1C[] = dgSequence1C;
#define dgSequence1D "__OTR__sound/sequences/1D_event_peach_message"
static const ALIGN_ASSET(2) char gSequence1D[] = dgSequence1D;
#define dgSequence1E "__OTR__sound/sequences/1E_cutscene_intro"
static const ALIGN_ASSET(2) char gSequence1E[] = dgSequence1E;
#define dgSequence1F "__OTR__sound/sequences/1F_cutscene_victory"
static const ALIGN_ASSET(2) char gSequence1F[] = dgSequence1F;
#define dgSequence20 "__OTR__sound/sequences/20_cutscene_ending"
static const ALIGN_ASSET(2) char gSequence20[] = dgSequence20;
#define dgSequence21 "__OTR__sound/sequences/21_menu_file_select"
static const ALIGN_ASSET(2) char gSequence21[] = dgSequence21;
#define dgSequence22 "__OTR__sound/sequences/22_cutscene_lakitu"
static const ALIGN_ASSET(2) char gSequence22[] = dgSequence22;
static const char* gSequenceTable[] = {
gSequence00, gSequence01, gSequence02, gSequence03,
gSequence04, gSequence05, gSequence06, gSequence07,
gSequence08, gSequence09, gSequence0A, gSequence0B,
gSequence0C, gSequence0D, gSequence0E, gSequence0F,
gSequence10, gSequence11, gSequence12, gSequence13,
gSequence14, gSequence15, gSequence16, gSequence17,
gSequence18, gSequence19, gSequence1A, gSequence1B,
gSequence1C, gSequence1D, gSequence1E, gSequence1F,
gSequence20, gSequence21, gSequence22,
};