Files
Ghostship/levels/wdw/script.c
Lywx 20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

133 lines
11 KiB
C

#include <libultraship.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "assets/levels/wdw.h"
static const LevelScript script_func_local_1[] = {
OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ 3390, 0, 384, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform),
OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 384, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform),
OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 384, 1536, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform),
OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 2304, -1279, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform),
OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -578, 2177, 3009, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift),
OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1474, 2177, 3393, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift),
OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1602, 2177, 3009, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift),
OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1090, 2177, 3521, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift),
OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -962, 2177, 3137, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInitializeChangingWaterLevel),
OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 1920, 2560, -3583, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond),
OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 3328, 256, 2918, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond),
OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 2048, 1792, 2176, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond),
OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 640, 1024, 3712, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond),
OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 1810, 40, -3118, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond),
OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 3360, 1280, 3420, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchHiddenObjects),
OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 2239, 1126, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject),
OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1215, 1357, 2751, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject),
OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1215, 1229, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject),
OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1599, 1101, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject),
OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 2879, 1152, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject),
OBJECT(/*model*/ MODEL_WDW_EXPRESS_ELEVATOR, /*pos*/ 1024, 3277, -2112, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWdwExpressElevatorPlatform),
OBJECT(/*model*/ MODEL_WDW_EXPRESS_ELEVATOR, /*pos*/ 1024, 3277, -1663, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWdwExpressElevator),
OBJECT(/*model*/ MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, /*pos*/ -767, 1152, 128, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwRectangularFloatingPlatform),
OBJECT(/*model*/ MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, /*pos*/ -767, 2304, -2687, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwRectangularFloatingPlatform),
OBJECT(/*model*/ MODEL_WDW_ROTATING_PLATFORM, /*pos*/ 734, 3840, 84, /*angle*/ 0, 0, 0, /*behParam*/ 0x46010000, /*beh*/ bhvRotatingPlatform),
OBJECT(/*model*/ MODEL_SKEETER, /*pos*/ 2956, 288, -468, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSkeeter),
OBJECT(/*model*/ MODEL_SKEETER, /*pos*/ 184, 384, 621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSkeeter),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInitializeChangingWaterLevel),
OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ -3583, -2508, -2047, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond),
OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ -767, -127, 1792, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -768, -665, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x005C0000, /*beh*/ bhvPoleGrabbing),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3360, 1580, 2660, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 890, 3400, -2040, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -770, -1600, 3600, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2180, -840, 3720, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
RETURN(),
};
const LevelScript level_wdw_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( /*seg*/ 0x07, _wdw_segment_7SegmentRomStart, _wdw_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x0A, _wdw_skybox_mio0SegmentRomStart, _wdw_skybox_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x05, _group1_mio0SegmentRomStart, _group1_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group1_geoSegmentRomStart, _group1_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_2),
JUMP_LINK(script_func_global_14),
LOAD_MODEL_FROM_GEO(MODEL_WDW_BUBBLY_TREE, bubbly_tree_geo),
LOAD_MODEL_FROM_GEO(MODEL_WDW_SQUARE_FLOATING_PLATFORM, wdw_geo_000580),
LOAD_MODEL_FROM_GEO(MODEL_WDW_ARROW_LIFT, wdw_geo_000598),
LOAD_MODEL_FROM_GEO(MODEL_WDW_WATER_LEVEL_DIAMOND, wdw_geo_0005C0),
LOAD_MODEL_FROM_GEO(MODEL_WDW_HIDDEN_PLATFORM, wdw_geo_0005E8),
LOAD_MODEL_FROM_GEO(MODEL_WDW_EXPRESS_ELEVATOR, wdw_geo_000610),
LOAD_MODEL_FROM_GEO(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, wdw_geo_000628),
LOAD_MODEL_FROM_GEO(MODEL_WDW_ROTATING_PLATFORM, wdw_geo_000640),
AREA(/*index*/ 1, wdw_geo_000658),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3395, 3580, 384, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 818, 0, 3634, /*angle*/ 0, 45, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvFadingWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2865, 3328, 3065, /*angle*/ 0, 0, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_3),
JUMP_LINK(script_func_local_1),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT),
INSTANT_WARP(/*index*/ 1, /*destArea*/ 2, /*displace*/ 0, 0, 0),
TERRAIN(/*terrainData*/ wdw_seg7_area_1_collision),
MACRO_OBJECTS(/*objList*/ wdw_seg7_area_1_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
AREA(/*index*/ 2, wdw_geo_000724),
JUMP_LINK(script_func_local_4),
JUMP_LINK(script_func_local_2),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT),
INSTANT_WARP(/*index*/ 0, /*destArea*/ 1, /*displace*/ 0, 0, 0),
TERRAIN(/*terrainData*/ wdw_seg7_area_2_collision),
MACRO_OBJECTS(/*objList*/ wdw_seg7_area_2_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ 3395, 2580, 384),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};