mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-03-10 11:52:18 -07:00
* Fixed GeoLayout loading and implemented mario loading from otr * Ported bobomb and coins * Ported cannon barrel * Ported blue_coin_switch * Fixed collision loading * Ported checkerboard_platform * Ported most of common0 to otr * Fixed amp on jp * Fixed some wrong yamls * Fixed faulty snow interpolation * Bump LUS * Extracted 99.99999% actors to be loaded from otr * Removed unnessesary print and added o2r mod support * Fixed headers * Added us support into geolayout parser * Fixed conflicts * Removed done indicators * Remove duplicated headers * Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr * Bump torch * Fixed linux compilation * Pushed header generation * Got compiling on Linux working. (#59) * Added more data and hopefully fix more issues * Updated libultraship * bin dls and vtxs (#60) * Fixed master volume * Updated torch * Renamed otr files * Renamed otr en cmakelists * Updated libultraship and torch * Removed actors code * [WIP] The big one that removes almost all hardcoded assets from levels and actors * Updating cmake to match Starship * Updated more references * Updated cmake to add more targets * Updated o2r name * Removed unnecesary dma call * Updated gitmodules * Bump LUS, fixed cmake and fixed audio on windows * Update torch and wdw * Fixed some corrupted ptrs, cleaned up jp support and fixed bully * Added USE_GBI_TRACE * Fixed packaging.cmake and audio fixes * Removed old LUS * Updated torch and readded LUS * More compilation issues * Removed interpolation to use on the future the new system * Bump libs * Reimplemented skybox, and added synthesis overflow fix * Removed prints to use SPDLOG * This should had been on another branch but fuck it * Added more interpolation stuff * Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem * Removed some FrameInterpolation changes * Fixed gitignore and implemented PortEnhancements * Fixed interpolation crashes, WIP implemented reset among other fixes * Bump torch to fix paintings * Moved log to be a trace * Readded some frame tagging * Fixed rumble * Fixed skybox crashes * Bump LUS * Moved skybox and floats to float for better precision * Moved to health change and created lives change event * Fixed bubbles being broken * Fixed lives event not being registered * Fixed skybox crashes * Initialized mixer variables * Fixed some memory leaks * Fixed trajectory being exported incorrectly * Hopefully fixed us yamls * Fixed remaining us issues * Implemented o2r generation among some other things --------- Co-authored-by: KiritoDv <KiritoDv> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
140 lines
12 KiB
C
140 lines
12 KiB
C
#include <libultraship.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "assets/levels/castle_grounds.h"
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static const LevelScript script_func_local_1[] = {
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WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x00, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x02, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x02, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 900, -1710, /*angle*/ 0, 180, 0, /*behParam*/ 0x00030000, /*beh*/ bhvDeathWarp),
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WARP_NODE(/*id*/ 0x03, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00040000, /*beh*/ bhvSpinAirborneCircleWarp),
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WARP_NODE(/*id*/ 0x04, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x04, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -815, -2025, /*angle*/ 0, 0, 0, /*behParam*/ 0x3C050000, /*beh*/ bhvWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00060000, /*beh*/ bhvLaunchDeathWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3799, -1199, -5816, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvSwimmingWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00080000, /*beh*/ bhvLaunchStarCollectWarp),
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WARP_NODE(/*id*/ 0x05, /*destLevel*/ LEVEL_VCUTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x06, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x06, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x07, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x07, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x08, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x08, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5408, 4500, 3637, /*angle*/ 0, 225, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6901, 2376, -6509, /*angle*/ 0, 230, 0, /*behParam*/ 0x00140000, /*beh*/ bhvAirborneWarp),
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WARP_NODE(/*id*/ 0x14, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4997, -1250, 2258, /*angle*/ 0, 210, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvSwimmingWarp),
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WARP_NODE(/*id*/ 0x1E, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5812, 100, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, 873, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBirdsSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -80, 1500, 5004, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBirdsSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 7131, 1500, -2989, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvBirdsSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvAmbientSounds),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_VCUTM_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMoatGrills),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInvisibleObjectsUnderBridge),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4878, -787, -5690, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4996, -787, -5548, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5114, -787, -5406, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5212, -787, -5219, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5311, -787, -5033, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5419, -787, -4895, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5527, -787, -4757, /*angle*/ 0, 0, 0, /*behParam*/ 0x00060000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5686, -787, -4733, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5845, -787, -4710, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvWaterMist2),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5223, -975, 1667, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvManyBlueFishSpawner),
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OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -5069, 850, 3221, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird),
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OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -4711, 742, 433, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird),
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OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ 5774, 913, -1114, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00280000, /*beh*/ bhvIntroScene),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_CANNON_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenAt120Stars),
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OBJECT(/*model*/ MODEL_LAKITU, /*pos*/ 11, 803, -3015, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCameraLakitu),
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RETURN(),
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};
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static const LevelScript script_func_local_3[] = {
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving),
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RETURN(),
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};
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static const LevelScript script_func_local_4[] = {
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4508, 406, 4400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4408, 406, 4500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4708, 406, 4100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2321, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6543, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6143, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5773, 775, -5722, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5873, 775, -5622, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5473, 775, -5322, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1504, 326, 3196, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1204, 326, 3296, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_YOSHI, /*pos*/ 0, 3174, -5625, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYoshi),
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RETURN(),
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};
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const LevelScript level_castle_grounds_entry[] = {
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INIT_LEVEL(),
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LOAD_MIO0( /*seg*/ 0x07, _castle_grounds_segment_7SegmentRomStart, _castle_grounds_segment_7SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _outside_mio0SegmentRomStart, _outside_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x05, _group10_mio0SegmentRomStart, _group10_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0C, _group10_geoSegmentRomStart, _group10_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x06, _group15_mio0SegmentRomStart, _group15_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0D, _group15_geoSegmentRomStart, _group15_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
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JUMP_LINK(script_func_global_1),
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JUMP_LINK(script_func_global_11),
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JUMP_LINK(script_func_global_16),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, castle_grounds_geo_0006F4),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_BUBBLY_TREE, bubbly_tree_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_WARP_PIPE, warp_pipe_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CASTLE_DOOR, castle_door_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_METAL_DOOR, metal_door_geo),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_VCUTM_GRILL, castle_grounds_geo_00070C),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_FLAG, castle_grounds_geo_000660),
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LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CANNON_GRILL, castle_grounds_geo_000724),
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AREA(/*index*/ 1, castle_grounds_geo_00073C),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_3),
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JUMP_LINK(script_func_local_4),
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TERRAIN(/*terrainData*/ castle_grounds_seg7_collision_level),
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MACRO_OBJECTS(/*objList*/ castle_grounds_seg7_macro_objs),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_SOUND_PLAYER),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS),
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -1328, 260, 4664),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT(),
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};
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