Files
Ghostship/include/assets/actors/flame.h
2026-01-07 02:32:23 -06:00

60 lines
2.8 KiB
C

#pragma once
#include "sm64.h"
#include "flame/geo.h"
static const ALIGN_ASSET(2) char flame_seg3_vertex_030172E0[] = "__OTR__actors/flame/flame_seg3_vertex_030172E0";
static const ALIGN_ASSET(2) char flame_seg3_texture_03017320[] = "__OTR__actors/flame/flame_0";
static const ALIGN_ASSET(2) char flame_seg3_texture_03017B20[] = "__OTR__actors/flame/flame_1";
static const ALIGN_ASSET(2) char flame_seg3_texture_03018320[] = "__OTR__actors/flame/flame_2";
static const ALIGN_ASSET(2) char flame_seg3_texture_03018B20[] = "__OTR__actors/flame/flame_3";
static const ALIGN_ASSET(2) char flame_seg3_texture_03019320[] = "__OTR__actors/flame/flame_4";
static const ALIGN_ASSET(2) char flame_seg3_texture_03019B20[] = "__OTR__actors/flame/flame_5";
static const ALIGN_ASSET(2) char flame_seg3_texture_0301A320[] = "__OTR__actors/flame/flame_6";
static const ALIGN_ASSET(2) char flame_seg3_texture_0301AB20[] = "__OTR__actors/flame/flame_7";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B320[] = "__OTR__actors/flame/flame_seg3_dl_0301B320";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3B0[] = "__OTR__actors/flame/flame_seg3_dl_0301B3B0";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3C8[] = "__OTR__actors/flame/flame_seg3_dl_0301B3C8";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3E0[] = "__OTR__actors/flame/flame_seg3_dl_0301B3E0";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3F8[] = "__OTR__actors/flame/flame_seg3_dl_0301B3F8";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B410[] = "__OTR__actors/flame/flame_seg3_dl_0301B410";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B428[] = "__OTR__actors/flame/flame_seg3_dl_0301B428";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B440[] = "__OTR__actors/flame/flame_seg3_dl_0301B440";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B458[] = "__OTR__actors/flame/flame_seg3_dl_0301B458";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B470[] = "__OTR__actors/flame/flame_seg3_dl_0301B470";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B500[] = "__OTR__actors/flame/flame_seg3_dl_0301B500";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B518[] = "__OTR__actors/flame/flame_seg3_dl_0301B518";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B530[] = "__OTR__actors/flame/flame_seg3_dl_0301B530";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B548[] = "__OTR__actors/flame/flame_seg3_dl_0301B548";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B560[] = "__OTR__actors/flame/flame_seg3_dl_0301B560";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B578[] = "__OTR__actors/flame/flame_seg3_dl_0301B578";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B590[] = "__OTR__actors/flame/flame_seg3_dl_0301B590";
static const ALIGN_ASSET(2) char flame_seg3_dl_0301B5A8[] = "__OTR__actors/flame/flame_seg3_dl_0301B5A8";