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38 lines
1.9 KiB
C
38 lines
1.9 KiB
C
#pragma once
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#include "sm64.h"
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#include "explosion/geo.h"
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static const ALIGN_ASSET(2) char explosion_seg3_vertex_030009C8[] = "__OTR__actors/explosion/explosion_seg3_vertex_030009C8";
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static const ALIGN_ASSET(2) char explosion_seg3_texture_03000A08[] = "__OTR__actors/explosion/explosion_0";
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static const ALIGN_ASSET(2) char explosion_seg3_texture_03001208[] = "__OTR__actors/explosion/explosion_1";
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static const ALIGN_ASSET(2) char explosion_seg3_texture_03001A08[] = "__OTR__actors/explosion/explosion_2";
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static const ALIGN_ASSET(2) char explosion_seg3_texture_03002208[] = "__OTR__actors/explosion/explosion_3";
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static const ALIGN_ASSET(2) char explosion_seg3_texture_03002A08[] = "__OTR__actors/explosion/explosion_4";
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static const ALIGN_ASSET(2) char explosion_seg3_texture_03003208[] = "__OTR__actors/explosion/explosion_5";
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static const ALIGN_ASSET(2) char explosion_seg3_texture_03003A08[] = "__OTR__actors/explosion/explosion_6";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_03004208[] = "__OTR__actors/explosion/explosion_seg3_dl_03004208";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_03004298[] = "__OTR__actors/explosion/explosion_seg3_dl_03004298";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_030042B0[] = "__OTR__actors/explosion/explosion_seg3_dl_030042B0";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_030042C8[] = "__OTR__actors/explosion/explosion_seg3_dl_030042C8";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_030042E0[] = "__OTR__actors/explosion/explosion_seg3_dl_030042E0";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_030042F8[] = "__OTR__actors/explosion/explosion_seg3_dl_030042F8";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_03004310[] = "__OTR__actors/explosion/explosion_seg3_dl_03004310";
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static const ALIGN_ASSET(2) char explosion_seg3_dl_03004328[] = "__OTR__actors/explosion/explosion_seg3_dl_03004328";
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