Files
Ghostship/config.yml
Lywx 20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

76 lines
1.2 KiB
YAML

# Supported game versions
# SM64 [JP, US]
8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51:
name: Super Mario 64 [JP]
path: assets/ymls/jp
config:
gbi: F3D
sort: OFFSET
gbi_floats: true
output:
binary: sm64.o2r
code: code/jp
headers: include/assets
segments:
- 0x000000
- 0x000000
- 0x1076d0
- 0x1ff740
- 0x271b20
- 0x128be0
- 0x186810
- 0x268520
- 0x1f0530
- 0x31c770
- 0x26ea40
- 0x36dad0
- 0x130c50
- 0x1b7400
- 0x380e60
- 0x1fec00
- 0x1076a0
- 0x000000
- 0x000000
- 0x218130
- 0x268020
- 0x2aa240
- 0x2170d0
- 0x125db0
9bef1128717f958171a4afac3ed78ee2bb4e86ce:
name: Super Mario 64 [US]
path: assets/ymls/us
config:
gbi: F3D
sort: OFFSET
gbi_floats: true
output:
binary: sm64.o2r
code: code/us
headers: include/assets
segments:
- 0x000000
- 0x000000
- 0x108a40
- 0x201410
- 0x114750
- 0x12a7e0
- 0x188440
- 0x26a3a0
- 0x1f2200
- 0x31e1d0
- 0x2708c0
- 0x36f530
- 0x132850
- 0x1b9070
- 0x3828c0
- 0x2008d0
- 0x108a10
- 0x000000
- 0x000000
- 0x219e00
- 0x269ea0
- 0x2abca0
- 0x218da0
- 0x1279b0