mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-03-10 11:52:18 -07:00
* Fixed GeoLayout loading and implemented mario loading from otr * Ported bobomb and coins * Ported cannon barrel * Ported blue_coin_switch * Fixed collision loading * Ported checkerboard_platform * Ported most of common0 to otr * Fixed amp on jp * Fixed some wrong yamls * Fixed faulty snow interpolation * Bump LUS * Extracted 99.99999% actors to be loaded from otr * Removed unnessesary print and added o2r mod support * Fixed headers * Added us support into geolayout parser * Fixed conflicts * Removed done indicators * Remove duplicated headers * Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr * Bump torch * Fixed linux compilation * Pushed header generation * Got compiling on Linux working. (#59) * Added more data and hopefully fix more issues * Updated libultraship * bin dls and vtxs (#60) * Fixed master volume * Updated torch * Renamed otr files * Renamed otr en cmakelists * Updated libultraship and torch * Removed actors code * [WIP] The big one that removes almost all hardcoded assets from levels and actors * Updating cmake to match Starship * Updated more references * Updated cmake to add more targets * Updated o2r name * Removed unnecesary dma call * Updated gitmodules * Bump LUS, fixed cmake and fixed audio on windows * Update torch and wdw * Fixed some corrupted ptrs, cleaned up jp support and fixed bully * Added USE_GBI_TRACE * Fixed packaging.cmake and audio fixes * Removed old LUS * Updated torch and readded LUS * More compilation issues * Removed interpolation to use on the future the new system * Bump libs * Reimplemented skybox, and added synthesis overflow fix * Removed prints to use SPDLOG * This should had been on another branch but fuck it * Added more interpolation stuff * Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem * Removed some FrameInterpolation changes * Fixed gitignore and implemented PortEnhancements * Fixed interpolation crashes, WIP implemented reset among other fixes * Bump torch to fix paintings * Moved log to be a trace * Readded some frame tagging * Fixed rumble * Fixed skybox crashes * Bump LUS * Moved skybox and floats to float for better precision * Moved to health change and created lives change event * Fixed bubbles being broken * Fixed lives event not being registered * Fixed skybox crashes * Initialized mixer variables * Fixed some memory leaks * Fixed trajectory being exported incorrectly * Hopefully fixed us yamls * Fixed remaining us issues * Implemented o2r generation among some other things --------- Co-authored-by: KiritoDv <KiritoDv> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
76 lines
1.2 KiB
YAML
76 lines
1.2 KiB
YAML
# Supported game versions
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# SM64 [JP, US]
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8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51:
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name: Super Mario 64 [JP]
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path: assets/ymls/jp
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config:
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gbi: F3D
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sort: OFFSET
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gbi_floats: true
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output:
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binary: sm64.o2r
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code: code/jp
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headers: include/assets
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segments:
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- 0x000000
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- 0x000000
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- 0x1076d0
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- 0x1ff740
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- 0x271b20
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- 0x128be0
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- 0x186810
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- 0x268520
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- 0x1f0530
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- 0x31c770
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- 0x26ea40
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- 0x36dad0
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- 0x130c50
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- 0x1b7400
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- 0x380e60
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- 0x1fec00
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- 0x1076a0
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- 0x000000
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- 0x000000
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- 0x218130
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- 0x268020
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- 0x2aa240
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- 0x2170d0
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- 0x125db0
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9bef1128717f958171a4afac3ed78ee2bb4e86ce:
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name: Super Mario 64 [US]
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path: assets/ymls/us
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config:
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gbi: F3D
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sort: OFFSET
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gbi_floats: true
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output:
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binary: sm64.o2r
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code: code/us
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headers: include/assets
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segments:
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- 0x000000
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- 0x000000
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- 0x108a40
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- 0x201410
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- 0x114750
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- 0x12a7e0
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- 0x188440
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- 0x26a3a0
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- 0x1f2200
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- 0x31e1d0
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- 0x2708c0
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- 0x36f530
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- 0x132850
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- 0x1b9070
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- 0x3828c0
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- 0x2008d0
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- 0x108a10
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- 0x000000
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- 0x000000
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- 0x219e00
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- 0x269ea0
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- 0x2abca0
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- 0x218da0
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- 0x1279b0 |