mirror of
https://github.com/izzy2lost/Ghostship.git
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- Updated various level headers (vcutm.h, wdw.h, wf.h, wmotr.h) to ensure macro object strings are aligned using ALIGN_ASSET(2). - Modified texture headers (effect.h, skyboxes/bbh.h, bidw.h, bitfs.h, bits.h, ccm.h, cloud_floor.h, clouds.h, ssl.h, water.h, wdw.h, title_screen_bg.h) to apply ALIGN_ASSET(2) to string declarations for consistency and improved memory alignment. - Refactored Game.cpp to clarify asset unpacking process on Android, removing unnecessary AndroidUtils.h and AndroidUtils.cpp files. - Enhanced GameExtractor to support explicit asset and game path parameters for better compatibility with Android's asset management. - Updated Rando module to resolve randomizer folder path on first use to avoid issues with global constructors during Android initialization. - Improved error handling in asset loading within AssetArrayFactory to log missing assets more effectively.
39 lines
518 B
Plaintext
39 lines
518 B
Plaintext
# Gradle files
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.gradle/
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build/
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# Local configuration file (sdk path, etc)
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local.properties
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# Log/OS Files
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*.log
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# Android Studio generated files and folders
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captures/
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.externalNativeBuild/
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.cxx/
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*.apk
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output.json
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app/release/
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# IntelliJ
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*.iml
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.idea/
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misc.xml
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deploymentTargetDropDown.xml
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render.experimental.xml
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# Keystore files
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*.jks
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*.keystore
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# Google Services (e.g. APIs or Firebase)
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google-services.json
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# Android Profiling
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*.hprof
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# Signing config (contains passwords)
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key.properties
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keystore.properties
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