mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-03-10 11:52:18 -07:00
* Fixed GeoLayout loading and implemented mario loading from otr * Ported bobomb and coins * Ported cannon barrel * Ported blue_coin_switch * Fixed collision loading * Ported checkerboard_platform * Ported most of common0 to otr * Fixed amp on jp * Fixed some wrong yamls * Fixed faulty snow interpolation * Bump LUS * Extracted 99.99999% actors to be loaded from otr * Removed unnessesary print and added o2r mod support * Fixed headers * Added us support into geolayout parser * Fixed conflicts * Removed done indicators * Remove duplicated headers * Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr * Bump torch * Fixed linux compilation * Pushed header generation * Got compiling on Linux working. (#59) * Added more data and hopefully fix more issues * Updated libultraship * bin dls and vtxs (#60) * Fixed master volume * Updated torch * Renamed otr files * Renamed otr en cmakelists * Updated libultraship and torch * Removed actors code * [WIP] The big one that removes almost all hardcoded assets from levels and actors * Updating cmake to match Starship * Updated more references * Updated cmake to add more targets * Updated o2r name * Removed unnecesary dma call * Updated gitmodules * Bump LUS, fixed cmake and fixed audio on windows * Update torch and wdw * Fixed some corrupted ptrs, cleaned up jp support and fixed bully * Added USE_GBI_TRACE * Fixed packaging.cmake and audio fixes * Removed old LUS * Updated torch and readded LUS * More compilation issues * Removed interpolation to use on the future the new system * Bump libs * Reimplemented skybox, and added synthesis overflow fix * Removed prints to use SPDLOG * This should had been on another branch but fuck it * Added more interpolation stuff * Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem * Removed some FrameInterpolation changes * Fixed gitignore and implemented PortEnhancements * Fixed interpolation crashes, WIP implemented reset among other fixes * Bump torch to fix paintings * Moved log to be a trace * Readded some frame tagging * Fixed rumble * Fixed skybox crashes * Bump LUS * Moved skybox and floats to float for better precision * Moved to health change and created lives change event * Fixed bubbles being broken * Fixed lives event not being registered * Fixed skybox crashes * Initialized mixer variables * Fixed some memory leaks * Fixed trajectory being exported incorrectly * Hopefully fixed us yamls * Fixed remaining us issues * Implemented o2r generation among some other things --------- Co-authored-by: KiritoDv <KiritoDv> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
64 lines
1.1 KiB
C
64 lines
1.1 KiB
C
#ifndef COMMON0_H
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#define COMMON0_H
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#include "types.h"
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// amp
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#include "assets/actors/amp.h"
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// blue_coin_switch
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#include "assets/actors/blue_coin_switch.h"
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// bobomb
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#include "assets/actors/bobomb.h"
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// bowling_ball
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#include "assets/actors/bowling_ball/geo.h"
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// breakable_box
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#include "assets/actors/breakable_box.h"
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// cannon_barrel
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#include "assets/actors/cannon_barrel.h"
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// cannon_base
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#include "assets/actors/cannon_base.h"
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// cannon_lid
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#include "assets/actors/cannon_lid.h"
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// checkerboard_platform
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#include "assets/actors/checkerboard_platform.h"
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// chuckya
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#include "assets/actors/chuckya.h"
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// exclamation_box
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#include "assets/actors/exclamation_box.h"
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// exclamation_box_outline
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#include "assets/actors/exclamation_box_outline.h"
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// flyguy
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#include "assets/actors/flyguy.h"
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// goomba
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#include "assets/actors/goomba.h"
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// heart
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#include "assets/actors/heart.h"
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// koopa_shell
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#include "assets/actors/koopa_shell.h"
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// metal_box
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#include "assets/actors/metal_box.h"
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// purple_switch
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#include "assets/actors/purple_switch.h"
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// test_platform - UNUSED Not worth the effort
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// #include "assets/actors/test_platform.h"
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#endif
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