Files
Ghostship/CMakeLists.txt

747 lines
25 KiB
CMake

cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
# Set the project version and language
project(Ghostship VERSION 1.0.1 LANGUAGES C CXX ASM)
include(FetchContent)
include(cmake/ghostship-cvars.cmake)
include(cmake/lus-cvars.cmake)
set(NATO_PHONETIC_ALPHABET
"Alfa" "Bravo" "Charlie" "Delta" "Echo" "Foxtrot" "Golf" "Hotel"
"India" "Juliett" "Kilo" "Lima" "Mike" "November" "Oscar" "Papa"
"Quebec" "Romeo" "Sierra" "Tango" "Uniform" "Victor" "Whiskey"
"Xray" "Yankee" "Zulu"
)
# Get the patch version number from the project version
math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
# Use the patch number to select the correct word
list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
set(PROJECT_BUILD_NAME "Dutchman ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_TEAM "Lywx" CACHE STRING "" FORCE)
# Get Git Information
execute_process(
COMMAND git branch --show-current
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(CMAKE_PROJECT_GIT_BRANCH "${GIT_BRANCH}" CACHE STRING "Git branch" FORCE)
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Get only the first 7 characters of the hash
string(SUBSTRING "${GIT_COMMIT_HASH}" 0 7 SHORT_COMMIT_HASH)
set(CMAKE_PROJECT_GIT_COMMIT_HASH "${SHORT_COMMIT_HASH}" CACHE STRING "Git commit hash" FORCE)
execute_process(
COMMAND git describe --tags --abbrev=0 --exact-match HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_TAG
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_COMMIT_TAG)
set(GIT_COMMIT_TAG "" CACHE STRING "Git commit tag" FORCE)
endif()
set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit tag" FORCE)
if(APPLE)
enable_language(OBJCXX)
endif()
# Set the minimum version of CMake and the deployment target for macOS
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
# Set the C++ standard and enable the MSVC parallel build option
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
# add_compile_options(-fsanitize=address)
# add_link_options(-fsanitize=address)
# Add a custom module path to locate additional CMake modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
set(YAML_CPP_STATIC_DEFINE ON)
add_compile_definitions(YAML_CPP_STATIC_DEFINE)
if (WIN32)
include(cmake/automate-vcpkg.cmake)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 glew glfw3 nlohmann-json tinyxml2 spdlog)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
endif()
if (MSVC)
set(CPP "${CMAKE_C_COMPILER}" "/EP")
else()
set(CPP "${CMAKE_C_COMPILER}" "-E" "-P" "-Wno-trigraphs" "-x" "c")
endif()
if(IOS)
set(PLATFORM "OS64")
include(cmake/ios.toolchain.cmake)
add_compile_definitions(
PLATFORM_IOS=1
)
set(CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "YOUR_TEAM_ID")
set(PROJECT_ID "${BUNDLE_ID}")
endif()
################################################################################
# Sources
################################################################################
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/port/build.c.in ${CMAKE_CURRENT_SOURCE_DIR}/src/port/build.c @ONLY)
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Global configuration types
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch" OR CMAKE_SYSTEM_NAME STREQUAL "Android")
set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
else()
set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
endif()
# Set game compilation version
set(VERSION us)
set(USE_NETWORKING OFF)
set(SKIP_XCODE_VERSION_CHECK ON)
# Add compile definitions for the target
add_compile_definitions(
VERSION_US=1
ENABLE_RUMBLE=1
F3D_OLD=1
F3D_GBI=1
GBI_FLOATS=1
_LANGUAGE_C
_USE_MATH_DEFINES
CIMGUI_DEFINE_ENUMS_AND_STRUCTS
IMGUI_DEFINE_MATH_OPERATORS
AVOID_UB=1
ENABLE_OPENGL=1
)
# Find necessary libraries
if (UNIX AND NOT APPLE AND NOT ANDROID)
find_package(OpenGL REQUIRED)
endif()
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY)
# Include directories are set per-target to avoid leaking into dependencies.
# Collect source files to build the executable
file(GLOB_RECURSE ALL_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"actors/*.h"
"actors/*.c"
"bin/*.c"
"data/*.c"
"levels/*.h"
"levels/*.c"
"lib/src/alBnkfNew.c"
"lib/src/guLookAtRef.c"
"lib/src/guMtxF2L.c"
"lib/src/guNormalize.c"
"lib/src/guOrthoF.c"
"lib/src/guPerspectiveF.c"
"lib/src/guRotateF.c"
"lib/src/guScaleF.c"
"lib/src/guLookAtF.c"
"lib/src/guTranslateF.c"
"include/**/*"
"sound/*.c"
"src/audio/*.h"
"src/audio/*.c"
"src/buffers/*.h"
"src/buffers/*.c"
"src/engine/*.h"
"src/engine/*.c"
"src/game/*.h"
"src/game/*.c"
"src/goddard/*.h"
"src/goddard/*.c"
"src/menu/*.h"
"src/menu/*.c"
"src/pc/*.h"
"src/pc/*.c"
"src/pc/*.cpp"
"src/port/*.h"
"src/port/*.c"
"src/port/*.cpp"
"src/port/Enhancements/*.h"
"src/port/Enhancements/*.cpp"
"src/port/Enhancements/game-interactor/*.h"
"src/port/Enhancements/game-interactor/*.cpp"
"src/port/importer/*.cpp"
"src/port/importer/types/*.cpp"
"text/*.c"
"textures/*.h"
"textures/*.c"
"Resource.rc"
)
# Exclude specific files from the ALL_FILES list
list(FILTER ALL_FILES EXCLUDE REGEX ".*.inc.c")
list(FILTER ALL_FILES EXCLUDE REGEX "bin/eu/.*.c")
list(FILTER ALL_FILES EXCLUDE REGEX "src/game/main.c")
list(FILTER ALL_FILES EXCLUDE REGEX "src/pc/dlmalloc.c")
# Create source groups that match the real file directory paths
foreach(source IN LISTS ALL_FILES)
get_filename_component(source_path "${source}" PATH)
string(REPLACE "/" "\\" source_path_adjusted "${source_path}")
source_group("${source_path_adjusted}" FILES "${source}")
endforeach()
if (CMAKE_SYSTEM_NAME STREQUAL "iOS")
set(IOS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ios)
set(STORYBOARD_FILE ${IOS_DIR}/Launch.storyboard)
set(IMAGE_FILES ${IOS_DIR}/PoweredBy.png)
set(ICON_FILES ${IOS_DIR}/Icon.png)
list(APPEND ALL_FILES ${STORYBOARD_FILE} ${IMAGE_FILES} ${ICON_FILES})
add_executable(${PROJECT_NAME} ${ALL_FILES})
set_target_properties(
${PROJECT_NAME}
PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${IOS_DIR}/plist.in
RESOURCE "${IMAGE_FILES};${STORYBOARD_FILE};${ICON_FILES}"
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_library(${PROJECT_NAME} SHARED ${ALL_FILES})
else()
add_executable(${PROJECT_NAME} ${ALL_FILES})
endif()
################################################################################
# MSVC runtime library
################################################################################
if (MSVC)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
endif()
endif()
#==============================================================================#
# Libultraship Integration #
#==============================================================================#
if (CMAKE_SYSTEM_NAME STREQUAL "Android")
set(SHIP_ANDROID_JNI_CLASS "com_ghostship_android_MainActivity" CACHE STRING
"JNI-mangled class name for libultraship Android native methods")
endif()
add_subdirectory(libultraship ${CMAKE_CURRENT_SOURCE_DIR}/libultraship)
add_dependencies(${PROJECT_NAME} libultraship)
target_link_libraries(${PROJECT_NAME} PRIVATE libultraship)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include
${DIRECTORIES_TO_INCLUDE}
${CMAKE_CURRENT_SOURCE_DIR}/libultraship/include
${CMAKE_CURRENT_SOURCE_DIR}/libultraship/include/libultraship
)
if(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
get_property(IOS_TOOLCHAIN_FILE GLOBAL PROPERTY IOS_TOOLCHAIN_FILE)
include(${IOS_TOOLCHAIN_FILE})
set(BUNDLE_ID "dev.hm64.soh")
set(SIGN_LIBRARY ON)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_DX11;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"INCLUDE_GAME_PRINTF;"
"UNICODE;"
"_UNICODE;"
"_CRT_SECURE_NO_WARNINGS;"
"_SILENCE_ALL_MS_EXT_DEPRECATION_WARNINGS;"
)
add_compile_definitions(STORMLIB_NO_AUTO_LINK)
set(STORMLIB_NO_AUTO_LINK ON)
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"SPDLOG_ACTIVE_LEVEL=3;"
"SPDLOG_NO_THREAD_ID;"
"SPDLOG_NO_TLS;"
"STBI_NO_THREAD_LOCALS;"
)
elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
"SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"UNICODE;"
"_UNICODE"
)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"$<$<BOOL:${USE_NETWORKING}>:SDL2_net::SDL2_net-static>"
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Android")
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
SDL2::SDL2
Threads::Threads
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(SDL2)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
-lglad
SDL2::SDL2
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"$<$<CONFIG:Debug>:-Wl,--wrap=abort>"
)
target_include_directories(${PROJECT_NAME} PRIVATE
${DEVKITPRO}/portlibs/wiiu/include/
)
else()
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"$<$<BOOL:${USE_NETWORKING}>:SDL2_net::SDL2_net>"
)
endif()
if(USE_NETWORKING)
if(MSVC)
vcpkg_install_packages(sdl2-net)
endif()
find_package(SDL2_net REQUIRED)
include_directories(${SDL2_NET_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net::SDL2_net)
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_NETWORKING)
endif()
option(USE_STANDALONE "Build as a standalone executable" OFF)
option(BUILD_STORMLIB "Build with StormLib support" OFF)
option(BUILD_SM64 "Build with Super Mario 64 support" ON)
option(BUILD_MK64 "Build with Mario Kart 64 support" OFF)
option(BUILD_SF64 "Build with Star Fox 64 support" OFF)
option(BUILD_FZERO "Build with F-Zero X support" OFF)
option(BUILD_MARIO_ARTIST "Build with Mario Artist support" OFF)
add_subdirectory(Torch)
target_link_libraries(${PROJECT_NAME} PRIVATE torch "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
nx_generate_nacp(${PROJECT_NAME}.nacp
NAME "${PROJECT_NAME}"
AUTHOR "${PROJECT_TEAM}"
VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}"
)
nx_create_nro(${PROJECT_NAME}
NACP ${PROJECT_NAME}.nacp
ICON ${CMAKE_CURRENT_SOURCE_DIR}/nx-logo.jpg
)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.nro DESTINATION . COMPONENT ${PROJECT_NAME})
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/w;
/Od;
/MTd
>
$<$<CONFIG:Release>:
/Oi;
/Gy;
/W3;
/MT
>
/permissive-;
/MP;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:/ZI;>)
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:Release>:/Zi;>)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/MTd
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy;
/MT
>
/permissive-;
/MP;
/w;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/INCREMENTAL
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO;
/FORCE:MULTIPLE
>
/MANIFEST:NO;
/DEBUG;
/SUBSYSTEM:WINDOWS
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/STACK:8777216
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO;
/FORCE:MULTIPLE
>
/MANIFEST:NO;
/DEBUG;
/SUBSYSTEM:WINDOWS
)
endif()
# Remove /RTC from msvc flags
foreach (fentry
CMAKE_C_FLAGS
CMAKE_CXX_FLAGS
)
string (REGEX REPLACE "/RTC(su|[1su])" "" ${fentry} "${${fentry}}")
endforeach(fentry)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR CMAKE_SYSTEM_NAME STREQUAL "iOS")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-return-type
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
-Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration
-Wno-incompatible-pointer-types
-fpermissive
>
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:
-Wno-c++11-narrowing
-Wno-deprecated-enum-enum-conversion
>
-pthread
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-return-type
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
-Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration
-Wno-incompatible-pointer-types
-fpermissive
>
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:
-Wno-c++11-narrowing
-Wno-deprecated-enum-enum-conversion
>
-pthread
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_compile_options(${PROJECT_NAME} PRIVATE
-O2
# disable some warnings to not clutter output
-Wno-multichar
-Wno-return-type
-Wno-narrowing
-Wno-switch-outside-range
$<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration
-Wno-incompatible-pointer-types
-Wno-discarded-array-qualifiers
-Wno-discarded-qualifiers
-Wno-int-conversion
-Wno-builtin-declaration-mismatch
-Wno-switch-unreachable
-Wno-stringop-overflow
>
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Android")
target_compile_options(${PROJECT_NAME} PRIVATE
-O2
-Wno-error
-Wno-format-security
-Wno-multichar
-Wno-return-type
-Wno-narrowing
-Wno-switch-outside-range
$<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration
-Wno-incompatible-pointer-types
-Wno-discarded-array-qualifiers
-Wno-discarded-qualifiers
-Wno-int-conversion
-Wno-builtin-declaration-mismatch
-Wno-switch-unreachable
-Wno-stringop-overflow
-Wno-implicit-int
>
)
else()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64")
set(CPU_OPTION -msse2 -mfpmath=sse)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64")
set(CPU_OPTION -mcpu=native)
endif()
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
-Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration
-Wno-incompatible-pointer-types
-fpermissive
>
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
${CPU_OPTION}
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
-Wl,-export-dynamic
)
endif()
endif()
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMENT "Copying asset yamls..."
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/config.yml" "$<TARGET_FILE_DIR:Ghostship>/config.yml"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets/" "$<TARGET_FILE_DIR:Ghostship>/assets/"
)
if(NOT CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch" AND NOT CMAKE_SYSTEM_NAME STREQUAL "Android" AND NOT CMAKE_SYSTEM_NAME STREQUAL "iOS")
include(ExternalProject)
ExternalProject_Add(TorchExternal
PREFIX TorchExternal
SOURCE_DIR ${CMAKE_SOURCE_DIR}/Torch
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/Torch
)
ExternalProject_Get_Property(TorchExternal install_dir)
if (MSVC)
set(TORCH_EXECUTABLE ${install_dir}/src/TorchExternal-build/$<CONFIGURATION>/torch)
else()
set(TORCH_EXECUTABLE ${install_dir}/src/TorchExternal-build/torch)
endif()
add_custom_target(
ExtractAssets
DEPENDS TorchExternal
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${TORCH_EXECUTABLE} o2r baserom.us.z64
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/sm64.o2r" "${CMAKE_BINARY_DIR}/sm64.o2r"
)
add_custom_target(
GeneratePortO2R
DEPENDS TorchExternal
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${TORCH_EXECUTABLE} pack port ghostship.o2r o2r
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/ghostship.o2r" "${CMAKE_BINARY_DIR}/ghostship.o2r"
)
find_program(CURL NAMES curl DOC "Path to the curl program. Used to download files.")
execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT)
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
install(FILES "${CMAKE_BINARY_DIR}/ghostship.o2r" DESTINATION . COMPONENT ${PROJECT_NAME})
install(DIRECTORY "${CMAKE_SOURCE_DIR}/assets/" DESTINATION ./assets COMPONENT ${PROJECT_NAME})
install(FILES "${CMAKE_BINARY_DIR}/config.yml" DESTINATION . COMPONENT ${PROJECT_NAME})
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
add_custom_target(CreateOSXIcons
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset
COMMAND sips -z 16 16 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_16x16.png
COMMAND sips -z 32 32 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_16x16@2x.png
COMMAND sips -z 32 32 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_32x32.png
COMMAND sips -z 64 64 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_32x32@2x.png
COMMAND sips -z 128 128 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_128x128.png
COMMAND sips -z 256 256 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_128x128@2x.png
COMMAND sips -z 256 256 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_256x256.png
COMMAND sips -z 512 512 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_256x256@2x.png
COMMAND sips -z 512 512 logo.png --out ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_512x512.png
COMMAND cp logo.png ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset/icon_512x512@2x.png
COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/ghostship.icns ${CMAKE_BINARY_DIR}/macosx/ghostship.iconset
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Creating OSX icons ..."
)
add_dependencies(${PROJECT_NAME} CreateOSXIcons)
configure_file("${CMAKE_SOURCE_DIR}/Info.plist" "${CMAKE_BINARY_DIR}/Info.plist" COPYONLY)
INSTALL(TARGETS ${PROJECT_NAME} DESTINATION ../MacOS COMPONENT Ghostship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT Ghostship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/ghostship.o2r DESTINATION ../Resources COMPONENT Ghostship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/config.yml DESTINATION ../Resources COMPONENT Ghostship)
INSTALL(DIRECTORY ${CMAKE_BINARY_DIR}/assets/ DESTINATION ../Resources/assets COMPONENT Ghostship)
# Fix bundle to include and relink all dependencies
install(CODE "
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/../MacOS/Ghostship\" \"\" \"${dirs}\")
")
endif()
set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/${PROJECT_NAME}.desktop")
set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_ICON_FILE "${CMAKE_SOURCE_DIR}/logo.png")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(CPACK_GENERATOR "External")
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
set(CPACK_GENERATOR "ZIP")
elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(CPACK_GENERATOR "Bundle")
endif()
set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/cmake/configure-packaging.cmake)
include(cmake/packaging.cmake)