Files
Ghostship/levels/ddd/script.c
Lywx 20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

123 lines
8.0 KiB
C

#include <libultraship.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "assets/levels/ddd.h"
static const LevelScript script_func_local_1[] = {
OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark),
OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -130, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFewBlueFishSpawner),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvManyBlueFishSpawner),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -2000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -3000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp),
OBJECT(/*model*/ MODEL_DL_WHIRLPOOL, /*pos*/ -3174, -4915, 102, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWhirlpool),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -2400, -4607, 125, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvTreasureChests, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_MANTA_RAY, /*pos*/ -4640, -1380, 40, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvMantaRay, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserSubDoor),
OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowsersSub),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5120, 1005, 3584, /*angle*/ 0, 180, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5605, 1005, 3380, /*angle*/ 0, 270, 0, /*behParam*/ 0x00150000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1800, 1005, 1275, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1075, /*angle*/ 0, 180, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1830, 1005, 520, /*angle*/ 0, 270, 0, /*behParam*/ 0x00140000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1275, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5760, 1005, 360, /*angle*/ 0, 270, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3310, 1005, -1945, /*angle*/ 0, 0, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole),
OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3550, 1005, -2250, /*angle*/ 0, 0, 0, /*behParam*/ 0x000D0000, /*beh*/ bhvDDDPole),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvJetStream),
RETURN(),
};
static const LevelScript script_func_local_5[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 3900, 850, -600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 5513, 1200, 900, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvJetStreamRingSpawner, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2030, -3700, -2780, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
RETURN(),
};
const LevelScript level_ddd_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( /*seg*/ 0x07, _ddd_segment_7SegmentRomStart, _ddd_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _water_mio0SegmentRomStart, _water_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group4_geoSegmentRomStart, _group4_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_5),
JUMP_LINK(script_func_global_14),
LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB_DOOR, ddd_geo_000478),
LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB, ddd_geo_0004A0),
LOAD_MODEL_FROM_GEO(MODEL_DDD_POLE, ddd_geo_000450),
AREA(/*index*/ 1, ddd_geo_0004C0),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, 3000, 0, /*angle*/ 0, 7, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_DDD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT),
WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ -3174, -4915, 102, /*strength*/ 20),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
INSTANT_WARP(/*index*/ 3, /*destArea*/ 2, /*displace*/ -8192, 0, 0),
TERRAIN(/*terrainData*/ ddd_seg7_area_1_collision),
MACRO_OBJECTS(/*objList*/ ddd_seg7_area_1_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
END_AREA(),
AREA(/*index*/ 2, ddd_geo_000570),
WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ 3355, -3575, -515, /*strength*/ -30),
WHIRLPOOL(/*unk2*/ 1, /*unk3*/ 2, /*pos*/ 3917, -2040, -6041, /*strength*/ 50),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_3),
JUMP_LINK(script_func_local_4),
JUMP_LINK(script_func_local_5),
INSTANT_WARP(/*index*/ 2, /*destArea*/ 1, /*displace*/ 8192, 0, 0),
TERRAIN(/*terrainData*/ ddd_seg7_area_2_collision),
MACRO_OBJECTS(/*objList*/ ddd_seg7_area_2_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -3071, 3000, 500),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};