mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-03-10 11:52:18 -07:00
* Fixed GeoLayout loading and implemented mario loading from otr * Ported bobomb and coins * Ported cannon barrel * Ported blue_coin_switch * Fixed collision loading * Ported checkerboard_platform * Ported most of common0 to otr * Fixed amp on jp * Fixed some wrong yamls * Fixed faulty snow interpolation * Bump LUS * Extracted 99.99999% actors to be loaded from otr * Removed unnessesary print and added o2r mod support * Fixed headers * Added us support into geolayout parser * Fixed conflicts * Removed done indicators * Remove duplicated headers * Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr * Bump torch * Fixed linux compilation * Pushed header generation * Got compiling on Linux working. (#59) * Added more data and hopefully fix more issues * Updated libultraship * bin dls and vtxs (#60) * Fixed master volume * Updated torch * Renamed otr files * Renamed otr en cmakelists * Updated libultraship and torch * Removed actors code * [WIP] The big one that removes almost all hardcoded assets from levels and actors * Updating cmake to match Starship * Updated more references * Updated cmake to add more targets * Updated o2r name * Removed unnecesary dma call * Updated gitmodules * Bump LUS, fixed cmake and fixed audio on windows * Update torch and wdw * Fixed some corrupted ptrs, cleaned up jp support and fixed bully * Added USE_GBI_TRACE * Fixed packaging.cmake and audio fixes * Removed old LUS * Updated torch and readded LUS * More compilation issues * Removed interpolation to use on the future the new system * Bump libs * Reimplemented skybox, and added synthesis overflow fix * Removed prints to use SPDLOG * This should had been on another branch but fuck it * Added more interpolation stuff * Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem * Removed some FrameInterpolation changes * Fixed gitignore and implemented PortEnhancements * Fixed interpolation crashes, WIP implemented reset among other fixes * Bump torch to fix paintings * Moved log to be a trace * Readded some frame tagging * Fixed rumble * Fixed skybox crashes * Bump LUS * Moved skybox and floats to float for better precision * Moved to health change and created lives change event * Fixed bubbles being broken * Fixed lives event not being registered * Fixed skybox crashes * Initialized mixer variables * Fixed some memory leaks * Fixed trajectory being exported incorrectly * Hopefully fixed us yamls * Fixed remaining us issues * Implemented o2r generation among some other things --------- Co-authored-by: KiritoDv <KiritoDv> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
115 lines
7.4 KiB
C
115 lines
7.4 KiB
C
#include <libultraship.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "assets/levels/bitdw.h"
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static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1966, -3154, 3586, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1352, -3154, 4200, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2963, 1017, -2464, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2349, 1017, -1849, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2349, 1017, -1235, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1735, 1017, -621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ 1491, 1273, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ -147, 894, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITDW_SLIDING_PLATFORM, /*pos*/ -5728, 819, -2151, /*angle*/ 0, 0, 0, /*behParam*/ 0x03CE0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITDW_FERRIS_WHEEL_AXLE, /*pos*/ -204, -1924, 3381, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFerrisWheelAxle),
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OBJECT(/*model*/ MODEL_BITDW_STAIRCASE, /*pos*/ 5279, 1740, -6, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvAnimatesOnFloorSwitchPress),
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OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 3922, 1740, -7, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchAnimatesObject),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3092, -2795, 2842, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2463, -2386, 2844, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
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RETURN(),
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};
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static const LevelScript script_func_local_3[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 7180, 3000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserCourseRedCoinStar),
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RETURN(),
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};
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const LevelScript level_bitdw_entry[] = {
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INIT_LEVEL(),
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LOAD_MIO0( /*seg*/ 0x07, _bitdw_segment_7SegmentRomStart, _bitdw_segment_7SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x0A, _bidw_skybox_mio0SegmentRomStart, _bidw_skybox_mio0SegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _sky_mio0SegmentRomStart, _sky_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x05, _group11_mio0SegmentRomStart, _group11_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0C, _group11_geoSegmentRomStart, _group11_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
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JUMP_LINK(script_func_global_12),
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JUMP_LINK(script_func_global_18),
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JUMP_LINK(script_func_global_1),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, geo_bitdw_0003C0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_04, geo_bitdw_0003D8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_05, geo_bitdw_0003F0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_06, geo_bitdw_000408),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_07, geo_bitdw_000420),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_08, geo_bitdw_000438),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_09, geo_bitdw_000450),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0A, geo_bitdw_000468),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0B, geo_bitdw_000480),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0C, geo_bitdw_000498),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0D, geo_bitdw_0004B0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0E, geo_bitdw_0004C8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0F, geo_bitdw_0004E0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_10, geo_bitdw_0004F8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_11, geo_bitdw_000510),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_WARP_PIPE, warp_pipe_geo),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_SQUARE_PLATFORM, geo_bitdw_000558),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_SEESAW_PLATFORM, geo_bitdw_000540),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_SLIDING_PLATFORM, geo_bitdw_000528),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_FERRIS_WHEEL_AXLE, geo_bitdw_000570),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_BLUE_PLATFORM, geo_bitdw_000588),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME4, geo_bitdw_0005A0),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME3, geo_bitdw_0005B8),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME2, geo_bitdw_0005D0),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME1, geo_bitdw_0005E8),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE, geo_bitdw_000600),
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AREA(/*index*/ 1, geo_bitdw_000618),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7443, -2153, 3886, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
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OBJECT(/*model*/ MODEL_BITDW_WARP_PIPE, /*pos*/ 6816, 2860, -7, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarpPipe),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5910, 3500, -7, /*angle*/ 0, 90, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvDeathWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BOWSER_1, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x25, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_3),
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TERRAIN(/*terrainData*/ bitdw_seg7_collision_level),
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MACRO_OBJECTS(/*objList*/ bitdw_seg7_macro_objs),
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SHOW_DIALOG(/*index*/ 0x00, DIALOG_090),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_KOOPA_ROAD),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -7443, -3153, 3886),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT(),
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};
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