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41 lines
2.0 KiB
C
41 lines
2.0 KiB
C
#pragma once
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#include "sm64.h"
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#include "seaweed/anims.h"
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#include "seaweed/geo.h"
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static const ALIGN_ASSET(2) char seaweed_seg6_lights_06007DF8[] = "__OTR__actors/seaweed/seaweed_seg6_lights_06007DF8";
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static const ALIGN_ASSET(2) char seaweed_seg6_texture_06007E10[] = "__OTR__actors/seaweed/seaweed_tip";
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static const ALIGN_ASSET(2) char seaweed_seg6_texture_06008610[] = "__OTR__actors/seaweed/seaweed_upper_center";
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static const ALIGN_ASSET(2) char seaweed_seg6_texture_06008E10[] = "__OTR__actors/seaweed/seaweed_lower_center";
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static const ALIGN_ASSET(2) char seaweed_seg6_texture_06009610[] = "__OTR__actors/seaweed/seaweed_base";
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static const ALIGN_ASSET(2) char seaweed_seg6_vertex_06009E10[] = "__OTR__actors/seaweed/seaweed_seg6_vertex_06009E10";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_06009E50[] = "__OTR__actors/seaweed/seaweed_seg6_dl_06009E50";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_06009E98[] = "__OTR__actors/seaweed/seaweed_seg6_dl_06009E98";
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static const ALIGN_ASSET(2) char seaweed_seg6_vertex_06009F08[] = "__OTR__actors/seaweed/seaweed_seg6_vertex_06009F08";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_06009F48[] = "__OTR__actors/seaweed/seaweed_seg6_dl_06009F48";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_06009F90[] = "__OTR__actors/seaweed/seaweed_seg6_dl_06009F90";
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static const ALIGN_ASSET(2) char seaweed_seg6_vertex_0600A000[] = "__OTR__actors/seaweed/seaweed_seg6_vertex_0600A000";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_0600A040[] = "__OTR__actors/seaweed/seaweed_seg6_dl_0600A040";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_0600A088[] = "__OTR__actors/seaweed/seaweed_seg6_dl_0600A088";
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static const ALIGN_ASSET(2) char seaweed_seg6_vertex_0600A0F8[] = "__OTR__actors/seaweed/seaweed_seg6_vertex_0600A0F8";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_0600A138[] = "__OTR__actors/seaweed/seaweed_seg6_dl_0600A138";
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static const ALIGN_ASSET(2) char seaweed_seg6_dl_0600A180[] = "__OTR__actors/seaweed/seaweed_seg6_dl_0600A180";
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