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101 lines
6.2 KiB
C
101 lines
6.2 KiB
C
#pragma once
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static const ALIGN_ASSET(2) char mario_geo_face_and_wings[] = "__OTR__actors/mario/geo/mario_geo_face_and_wings";
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static const ALIGN_ASSET(2) char mario_geo_left_hand[] = "__OTR__actors/mario/geo/mario_geo_left_hand";
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static const ALIGN_ASSET(2) char mario_geo_right_hand[] = "__OTR__actors/mario/geo/mario_geo_right_hand";
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static const ALIGN_ASSET(2) char mario_geo_body[] = "__OTR__actors/mario/geo/mario_geo_body";
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static const ALIGN_ASSET(2) char mario_geo_medium_poly_left_hand[] = "__OTR__actors/mario/geo/mario_geo_medium_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_geo_medium_poly_right_hand[] = "__OTR__actors/mario/geo/mario_geo_medium_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_geo_medium_poly_body[] = "__OTR__actors/mario/geo/mario_geo_medium_poly_body";
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static const ALIGN_ASSET(2) char mario_geo_low_poly_face_and_wings[] = "__OTR__actors/mario/geo/mario_geo_low_poly_face_and_wings";
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static const ALIGN_ASSET(2) char mario_geo_low_poly_left_hand[] = "__OTR__actors/mario/geo/mario_geo_low_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_geo_low_poly_right_hand[] = "__OTR__actors/mario/geo/mario_geo_low_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_geo_low_poly_body[] = "__OTR__actors/mario/geo/mario_geo_low_poly_body";
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static const ALIGN_ASSET(2) char mario_vanish_geo_face_and_wings[] = "__OTR__actors/mario/geo/mario_vanish_geo_face_and_wings";
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static const ALIGN_ASSET(2) char mario_vanish_geo_left_hand[] = "__OTR__actors/mario/geo/mario_vanish_geo_left_hand";
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static const ALIGN_ASSET(2) char mario_vanish_geo_right_hand[] = "__OTR__actors/mario/geo/mario_vanish_geo_right_hand";
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static const ALIGN_ASSET(2) char mario_vanish_geo_body[] = "__OTR__actors/mario/geo/mario_vanish_geo_body";
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static const ALIGN_ASSET(2) char mario_vanish_geo_medium_poly_left_hand[] = "__OTR__actors/mario/geo/mario_vanish_geo_medium_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_vanish_geo_medium_poly_right_hand[] = "__OTR__actors/mario/geo/mario_vanish_geo_medium_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_vanish_geo_medium_poly_body[] = "__OTR__actors/mario/geo/mario_vanish_geo_medium_poly_body";
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static const ALIGN_ASSET(2) char mario_vanish_geo_low_poly_face_and_wings[] = "__OTR__actors/mario/geo/mario_vanish_geo_low_poly_face_and_wings";
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static const ALIGN_ASSET(2) char mario_vanish_geo_low_poly_left_hand[] = "__OTR__actors/mario/geo/mario_vanish_geo_low_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_vanish_geo_low_poly_right_hand[] = "__OTR__actors/mario/geo/mario_vanish_geo_low_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_vanish_geo_low_poly_body[] = "__OTR__actors/mario/geo/mario_vanish_geo_low_poly_body";
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static const ALIGN_ASSET(2) char mario_metal_geo_face_and_wings[] = "__OTR__actors/mario/geo/mario_metal_geo_face_and_wings";
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static const ALIGN_ASSET(2) char mario_metal_geo_left_hand[] = "__OTR__actors/mario/geo/mario_metal_geo_left_hand";
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static const ALIGN_ASSET(2) char mario_metal_geo_right_hand[] = "__OTR__actors/mario/geo/mario_metal_geo_right_hand";
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static const ALIGN_ASSET(2) char mario_metal_geo_body[] = "__OTR__actors/mario/geo/mario_metal_geo_body";
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static const ALIGN_ASSET(2) char mario_metal_geo_medium_poly_left_hand[] = "__OTR__actors/mario/geo/mario_metal_geo_medium_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_metal_geo_medium_poly_right_hand[] = "__OTR__actors/mario/geo/mario_metal_geo_medium_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_metal_geo_medium_poly_body[] = "__OTR__actors/mario/geo/mario_metal_geo_medium_poly_body";
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static const ALIGN_ASSET(2) char mario_metal_geo_low_poly_face_and_wings[] = "__OTR__actors/mario/geo/mario_metal_geo_low_poly_face_and_wings";
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static const ALIGN_ASSET(2) char mario_metal_geo_low_poly_left_hand[] = "__OTR__actors/mario/geo/mario_metal_geo_low_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_metal_geo_low_poly_right_hand[] = "__OTR__actors/mario/geo/mario_metal_geo_low_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_metal_geo_low_poly_body[] = "__OTR__actors/mario/geo/mario_metal_geo_low_poly_body";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_face_and_wings[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_face_and_wings";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_left_hand[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_left_hand";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_right_hand[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_right_hand";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_body[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_body";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_medium_poly_left_hand[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_medium_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_medium_poly_right_hand[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_medium_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_medium_poly_body[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_medium_poly_body";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_low_poly_face_and_wings[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_low_poly_face_and_wings";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_low_poly_left_hand[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_low_poly_left_hand";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_low_poly_right_hand[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_low_poly_right_hand";
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static const ALIGN_ASSET(2) char mario_metal_vanish_geo_low_poly_body[] = "__OTR__actors/mario/geo/mario_metal_vanish_geo_low_poly_body";
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static const ALIGN_ASSET(2) char mario_geo_load_body[] = "__OTR__actors/mario/geo/mario_geo_load_body";
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static const ALIGN_ASSET(2) char mario_geo_load_medium_poly_body[] = "__OTR__actors/mario/geo/mario_geo_load_medium_poly_body";
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static const ALIGN_ASSET(2) char mario_geo_load_low_poly_body[] = "__OTR__actors/mario/geo/mario_geo_load_low_poly_body";
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static const ALIGN_ASSET(2) char mario_geo_render_body[] = "__OTR__actors/mario/geo/mario_geo_render_body";
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static const ALIGN_ASSET(2) char mario_geo[] = "__OTR__actors/mario/geo/mario_geo";
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