Files
Ghostship/include/assets/actors/haunted_cage.h

80 lines
4.8 KiB
C

#pragma once
#include "sm64.h"
#include "haunted_cage/geo.h"
static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500C258[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500C258";
static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500C270[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500C270";
static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500C288[] = "__OTR__actors/haunted_cage/bbh_cage_floor";
static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500CA88[] = "__OTR__actors/haunted_cage/bbh_cage_double_ornament";
static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500D288[] = "__OTR__actors/haunted_cage/bbh_cage_ornament";
static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500D688[] = "__OTR__actors/haunted_cage/bbh_cage_wooden_base";
static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500DA88[] = "__OTR__actors/haunted_cage/bbh_cage_bars";
static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500E288[] = "__OTR__actors/haunted_cage/bbh_cage_garbage";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EA88[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EA88";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EB78[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EB78";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EC68[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EC68";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500ECC8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500ECC8";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EDB8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EDB8";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EE98[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EE98";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EF88[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EF88";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F008[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F008";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F108[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F108";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F208[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F208";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F308[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F308";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F408[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F408";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F4C8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F4C8";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F660[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F660";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F760[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F760";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F7D8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F7D8";
static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500F888[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500F888";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F8A0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F8A0";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F990[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F990";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FA80[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FA80";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500FB40[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500FB40";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500FC28[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500FC28";
static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500FC98[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500FC98";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FCB0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FCB0";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FDA0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FDA0";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FE80[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FE80";
static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FF80[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FF80";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500FFF0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500FFF0";
static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_05010100[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_05010100";