Files
Ghostship/include/macros.h

181 lines
7.4 KiB
C

#ifndef MACROS_H
#define MACROS_H
#include "platform_info.h"
#include <ship/Api.h>
#ifndef __sgi
#define GLOBAL_ASM(...)
#endif
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define GLUE(a, b) a ## b
#define GLUE2(a, b) GLUE(a, b)
#ifdef _WIN32
#ifndef __DLL__
#define extern_s API_EXTERN __declspec(dllexport)
#else
#define extern_s API_EXTERN __declspec(dllimport)
#endif
#else
#define extern_s API_EXTERN
#endif
// Avoid compiler warnings for unused variables
#ifdef __GNUC__
#define UNUSED __attribute__((unused))
#else
#define UNUSED
#endif
// Avoid undefined behaviour for non-returning functions
#ifdef __GNUC__
#define NORETURN __attribute__((noreturn))
#else
#define NORETURN
#endif
// Static assertions
#ifdef __GNUC__
#define STATIC_ASSERT(cond, msg) _Static_assert(cond, msg)
#else
#define STATIC_ASSERT(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
#endif
// Align to 8-byte boundary for DMA requirements
#ifdef __GNUC__
#define ALIGNED8 __attribute__((aligned(8)))
#else
#define ALIGNED8
#endif
// Align to 16-byte boundary for audio lib requirements
#ifdef __GNUC__
#define ALIGNED16 __attribute__((aligned(16)))
#else
#define ALIGNED16
#endif
#define ROUND_UP_64(v) (((v) + 63) & ~63)
#define ROUND_UP_32(v) (((v) + 31) & ~31)
#define ROUND_UP_16(v) (((v) + 15) & ~15)
#define ROUND_UP_8(v) (((v) + 7) & ~7)
#define ROUND_DOWN_16(v) ((v) & ~0xf)
// no conversion needed other than cast
#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr))
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr))
#define VIRTUAL_TO_PHYSICAL2(addr) ((void *)(addr))
#define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE
#define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE
#define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE
#define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0
#define G_CC_MODULATEIFADE TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT
#define G_CC_MODULATERGB G_CC_MODULATEI
#define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA
#define G_CC_MODULATERGBFADE G_CC_MODULATEIFADE
#define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0
#define G_CC_MODULATEIFADEA TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0
#define G_CC_MODULATEFADE TEXEL0, 0, SHADE, 0, ENVIRONMENT, 0, TEXEL0, 0
#define G_CC_MODULATERGBA G_CC_MODULATEIA
#define G_CC_MODULATERGBFADEA G_CC_MODULATEIFADEA
#define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
#define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0
#define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0
#define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM
#define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM
#define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM
#define G_CC_FADE SHADE, 0, ENVIRONMENT, 0, SHADE, 0, ENVIRONMENT, 0
#define G_CC_FADEA TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0
#define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE
#define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0
#define G_CC_DECALFADE 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT
#define G_CC_DECALFADEA 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0
#define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
#define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0
#define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
#define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE
#define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0
#define G_CC_BLENDRGBFADEA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT
#define G_CC_ADDRGB TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
#define G_CC_ADDRGBDECALA TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
#define G_CC_ADDRGBFADE TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, ENVIRONMENT
#define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
#define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
#define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
#define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE
#define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
#define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0
#define G_CC_SHADEFADEA 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT
#define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0
#define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0
#define RM_AA_ZB_XLU_SURF(clk) \
AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \
FORCE_BL | ZMODE_XLU | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
/* Custom version of RM_AA_ZB_XLU_SURF with Z_UPD */
#define RM_CUSTOM_AA_ZB_XLU_SURF(clk) \
RM_AA_ZB_XLU_SURF(clk) | Z_UPD
#define G_RM_CUSTOM_AA_ZB_XLU_SURF RM_CUSTOM_AA_ZB_XLU_SURF(1)
#define G_RM_CUSTOM_AA_ZB_XLU_SURF2 RM_CUSTOM_AA_ZB_XLU_SURF(2)
#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \
{ \
gSP1Triangle(pkt, v00, v01, v02, flag0); \
gSP1Triangle(pkt, v10, v11, v12, flag1); \
}
#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \
gsSP1Triangle(v00, v01, v02, flag0), \
gsSP1Triangle(v10, v11, v12, flag1)
/*
* gsSPGeometryMode
* In Fast3DEX2 it is better to use this, as the RSP geometry mode
* is able to be set and cleared in a single command.
*/
#define gsSPGeometryMode(c, s) \
gsSPClearGeometryMode(c), \
gsSPSetGeometryMode(s)
#define gsSPGeometryModeSetFirst(c, s) \
gsSPSetGeometryMode(s), \
gsSPClearGeometryMode(c)
#define gDPLoadTextureBlockWide(pkt, timg, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadBlockWide(pkt, G_TX_LOADTILE, 0, 0, (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, \
CALC_DXT(width, siz##_BYTES)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((width)*siz##_LINE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \
cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
})
#endif // MACROS_H