#pragma once static const ALIGN_ASSET(2) char inside_09000000[] = "__OTR__textures/inside/inside_castle_textures.00000"; static const ALIGN_ASSET(2) char inside_09001000[] = "__OTR__textures/inside/inside_castle_textures.01000"; static const ALIGN_ASSET(2) char inside_09002000[] = "__OTR__textures/inside/inside_castle_textures.02000"; static const ALIGN_ASSET(2) char inside_09003000[] = "__OTR__textures/inside/inside_castle_textures.03000"; static const ALIGN_ASSET(2) char inside_09003800[] = "__OTR__textures/inside/inside_castle_textures.03800"; static const ALIGN_ASSET(2) char inside_09004000[] = "__OTR__textures/inside/inside_castle_textures.04000"; static const ALIGN_ASSET(2) char inside_09004800[] = "__OTR__textures/inside/inside_castle_textures.04800"; static const ALIGN_ASSET(2) char inside_09005000[] = "__OTR__textures/inside/inside_castle_textures.05000"; static const ALIGN_ASSET(2) char inside_09005800[] = "__OTR__textures/inside/inside_castle_textures.05800"; static const ALIGN_ASSET(2) char inside_09006000[] = "__OTR__textures/inside/inside_castle_textures.06000"; static const ALIGN_ASSET(2) char inside_09007000[] = "__OTR__textures/inside/inside_castle_textures.07000"; static const ALIGN_ASSET(2) char inside_09008000[] = "__OTR__textures/inside/inside_castle_textures.08000"; static const ALIGN_ASSET(2) char inside_09008800[] = "__OTR__textures/inside/inside_castle_textures.08800"; static const ALIGN_ASSET(2) char inside_09009000[] = "__OTR__textures/inside/inside_castle_textures.09000"; static const ALIGN_ASSET(2) char inside_0900A000[] = "__OTR__textures/inside/inside_castle_textures.0A000"; static const ALIGN_ASSET(2) char inside_0900B000[] = "__OTR__textures/inside/inside_castle_textures.0B000"; static const ALIGN_ASSET(2) char inside_0900B800[] = "__OTR__textures/inside/inside_castle_textures.0B800";