:config: autopads: false compression: offset: 0x108A40 segments: - [ 0x2, 0x108A40 ] header: header: - '#include "sm64.h"' segment2.00000: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x0 format: RGBA16 symbol: texture_hud_char_0 segment2.00200: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x200 format: RGBA16 symbol: texture_hud_char_1 segment2.00400: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x400 format: RGBA16 symbol: texture_hud_char_2 segment2.00600: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x600 format: RGBA16 symbol: texture_hud_char_3 segment2.00800: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x800 format: RGBA16 symbol: texture_hud_char_4 segment2.00A00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0xA00 format: RGBA16 symbol: texture_hud_char_5 segment2.00C00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0xC00 format: RGBA16 symbol: texture_hud_char_6 segment2.00E00: type: TEXTURE size: 512 width: 16 height: 16 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segment2.02000: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2000 format: RGBA16 symbol: texture_hud_char_G segment2.02200: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2200 format: RGBA16 symbol: texture_hud_char_H segment2.02400: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2400 format: RGBA16 symbol: texture_hud_char_I # texture_hud_char_J does not exist on US versions, offsets from here will be off by 0x200 segment2.02800: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2600 format: RGBA16 symbol: texture_hud_char_K segment2.02A00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2800 format: RGBA16 symbol: texture_hud_char_L segment2.02C00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2A00 format: RGBA16 symbol: texture_hud_char_M segment2.02E00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2C00 format: RGBA16 symbol: texture_hud_char_N segment2.03000: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x2E00 format: RGBA16 symbol: texture_hud_char_O segment2.03200: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3000 format: RGBA16 symbol: texture_hud_char_P # texture_hud_char_Q does not exist on US versions, offsets from here will be off by 0x400 segment2.03600: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3200 format: RGBA16 symbol: texture_hud_char_R segment2.03800: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3400 format: RGBA16 symbol: texture_hud_char_S segment2.03A00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3600 format: RGBA16 symbol: texture_hud_char_T segment2.03C00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3800 format: RGBA16 symbol: texture_hud_char_U # texture_hud_char_V does not exist on US versions, offsets from here will be off by 0x600 segment2.04000: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3A00 format: RGBA16 symbol: texture_hud_char_W # texture_hud_char_X does not exist on US versions, offsets from here will be off by 0x800 segment2.04400: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3C00 format: RGBA16 symbol: texture_hud_char_Y # texture_hud_char_Z does not exist on US versions, offsets from here will be off by 0xA00 segment2.04800: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x3E00 format: RGBA16 symbol: texture_hud_char_apostrophe segment2.04A00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x4000 format: RGBA16 symbol: texture_hud_char_double_quote # several symbols do not exist on US versions, offsets from here will be off by 0x1400 segment2.05600: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x4200 format: RGBA16 symbol: texture_hud_char_multiply segment2.05800: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x4400 format: RGBA16 symbol: texture_hud_char_coin segment2.05A00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x4600 format: RGBA16 symbol: texture_hud_char_mario_head segment2.05C00: type: TEXTURE size: 512 width: 16 height: 16 offset: 0x4800 format: RGBA16 symbol: texture_hud_char_star segment2.06200: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4A00 format: RGBA16 symbol: texture_credits_char_3 segment2.06280: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4A80 format: RGBA16 symbol: texture_credits_char_4 segment2.06300: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4B00 format: RGBA16 symbol: texture_credits_char_6 segment2.06380: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4B80 format: RGBA16 symbol: texture_credits_char_A segment2.06400: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4C00 format: RGBA16 symbol: texture_credits_char_B segment2.06480: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4C80 format: RGBA16 symbol: texture_credits_char_C segment2.06500: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4D00 format: RGBA16 symbol: texture_credits_char_D segment2.06580: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4D80 format: RGBA16 symbol: texture_credits_char_E segment2.06600: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4E00 format: RGBA16 symbol: texture_credits_char_F segment2.06680: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4E80 format: RGBA16 symbol: texture_credits_char_G segment2.06700: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4F00 format: RGBA16 symbol: texture_credits_char_H segment2.06780: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x4F80 format: RGBA16 symbol: texture_credits_char_I segment2.06800: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5000 format: RGBA16 symbol: texture_credits_char_J segment2.06880: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5080 format: RGBA16 symbol: texture_credits_char_K segment2.06900: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5100 format: RGBA16 symbol: texture_credits_char_L segment2.06980: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5180 format: RGBA16 symbol: texture_credits_char_M segment2.06A00: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5200 format: RGBA16 symbol: texture_credits_char_N segment2.06A80: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5280 format: RGBA16 symbol: texture_credits_char_O segment2.06B00: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5300 format: RGBA16 symbol: texture_credits_char_P segment2.06B80: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5380 format: RGBA16 symbol: texture_credits_char_Q segment2.06C00: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5400 format: RGBA16 symbol: texture_credits_char_R segment2.06C80: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5480 format: RGBA16 symbol: texture_credits_char_S segment2.06D00: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5500 format: RGBA16 symbol: texture_credits_char_T segment2.06D80: type: TEXTURE size: 128 width: 8 height: 8 offset: 0x5580 format: RGBA16 symbol: texture_credits_char_U segment2.06E00: type: TEXTURE size: 128 width: 8 height: 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