:config: autopads: false compression: offset: 0x1FF740 segments: - [ 0x3, 0x1FF740 ] header: header: - '#include "sm64.h"' - '#include "blue_fish/anims.h"' - '#include "blue_fish/geo.h"' blue_fish_seg3_lights_0301B5C8: type: LIGHTS size: 24 offset: 0x1B5C8 symbol: blue_fish_seg3_lights_0301B5C8 blue_fish: type: TEXTURE size: 2048 width: 32 height: 32 offset: 0x1B5E0 format: RGBA16 symbol: blue_fish_seg3_texture_0301B5E0 blue_fish_seg3_vertex_0301BDE0: type: VTX count: 14 offset: 0x1BDE0 symbol: blue_fish_seg3_vertex_0301BDE0 blue_fish_seg3_dl_0301BEC0: type: GFX offset: 0x1BEC0 symbol: blue_fish_seg3_dl_0301BEC0 blue_fish_seg3_dl_0301BFB8: type: GFX offset: 0x1BFB8 symbol: blue_fish_seg3_dl_0301BFB8 blue_fish_seg3_vertex_0301C018: type: VTX count: 9 offset: 0x1C018 symbol: blue_fish_seg3_vertex_0301C018 blue_fish_seg3_dl_0301C0A8: type: GFX offset: 0x1C0A8 symbol: blue_fish_seg3_dl_0301C0A8 blue_fish_seg3_dl_0301C150: type: GFX offset: 0x1C150 symbol: blue_fish_seg3_dl_0301C150