#pragma once #include "sm64.h" #include "water_bubble/geo.h" static const ALIGN_ASSET(2) char water_bubble_seg5_lights_0500FE68[] = "__OTR__actors/water_bubble/water_bubble_seg5_lights_0500FE68"; static const ALIGN_ASSET(2) char water_bubble_seg5_texture_0500FE80[] = "__OTR__actors/water_bubble/water_bubble"; static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010680[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010680"; static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010780[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010780"; static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010870[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010870"; static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010950[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010950"; static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010A50[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010A50"; static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010B50[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010B50"; static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010C50[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010C50"; static const ALIGN_ASSET(2) char water_bubble_seg5_dl_05010D30[] = "__OTR__actors/water_bubble/water_bubble_seg5_dl_05010D30"; static const ALIGN_ASSET(2) char water_bubble_seg5_dl_05011000[] = "__OTR__actors/water_bubble/water_bubble_seg5_dl_05011000";