#pragma once #include "sm64.h" #include "tree/geo.h" static const ALIGN_ASSET(2) char tree_seg3_lights_0302DE10[] = "__OTR__actors/tree/tree_seg3_lights_0302DE10"; static const ALIGN_ASSET(2) char tree_seg3_texture_0302DE28[] = "__OTR__actors/tree/tree_left_side"; static const ALIGN_ASSET(2) char tree_seg3_texture_0302EE28[] = "__OTR__actors/tree/tree_right_side"; static const ALIGN_ASSET(2) char tree_seg3_vertex_0302FE28[] = "__OTR__actors/tree/tree_seg3_vertex_0302FE28"; static const ALIGN_ASSET(2) char tree_seg3_vertex_0302FE58[] = "__OTR__actors/tree/tree_seg3_vertex_0302FE58"; static const ALIGN_ASSET(2) char tree_seg3_dl_0302FE88[] = "__OTR__actors/tree/tree_seg3_dl_0302FE88"; static const ALIGN_ASSET(2) char tree_seg3_dl_0302FEB8[] = "__OTR__actors/tree/tree_seg3_dl_0302FEB8"; static const ALIGN_ASSET(2) char tree_seg3_dl_0302FEE8[] = "__OTR__actors/tree/tree_seg3_dl_0302FEE8"; static const ALIGN_ASSET(2) char tree_seg3_texture_0302FF60[] = "__OTR__actors/tree/pine_tree"; static const ALIGN_ASSET(2) char tree_seg3_vertex_03030F60[] = "__OTR__actors/tree/tree_seg3_vertex_03030F60"; static const ALIGN_ASSET(2) char tree_seg3_dl_03030FA0[] = "__OTR__actors/tree/tree_seg3_dl_03030FA0"; static const ALIGN_ASSET(2) char tree_seg3_texture_03031048[] = "__OTR__actors/tree/snowy_pine_tree"; static const ALIGN_ASSET(2) char tree_seg3_vertex_03032048[] = "__OTR__actors/tree/tree_seg3_vertex_03032048"; static const ALIGN_ASSET(2) char tree_seg3_dl_03032088[] = "__OTR__actors/tree/tree_seg3_dl_03032088"; static const ALIGN_ASSET(2) char tree_seg3_vertex_03032130[] = "__OTR__actors/tree/tree_seg3_vertex_03032130"; static const ALIGN_ASSET(2) char tree_seg3_dl_03032170[] = "__OTR__actors/tree/tree_seg3_dl_03032170"; static const ALIGN_ASSET(2) char tree_seg3_texture_03032218[] = "__OTR__actors/tree/palm_tree"; static const ALIGN_ASSET(2) char tree_seg3_vertex_03033218[] = "__OTR__actors/tree/tree_seg3_vertex_03033218"; static const ALIGN_ASSET(2) char tree_seg3_dl_03033258[] = "__OTR__actors/tree/tree_seg3_dl_03033258";