#pragma once #include "sm64.h" #include "sparkle/geo.h" static const ALIGN_ASSET(2) char sparkles_seg4_vertex_04027450[] = "__OTR__actors/sparkle/sparkles_seg4_vertex_04027450"; static const ALIGN_ASSET(2) char sparkles_seg4_texture_04027490[] = "__OTR__actors/sparkle/sparkle_0"; static const ALIGN_ASSET(2) char sparkles_seg4_texture_04027C90[] = "__OTR__actors/sparkle/sparkle_1"; static const ALIGN_ASSET(2) char sparkles_seg4_texture_04028490[] = "__OTR__actors/sparkle/sparkle_2"; static const ALIGN_ASSET(2) char sparkles_seg4_texture_04028C90[] = "__OTR__actors/sparkle/sparkle_3"; static const ALIGN_ASSET(2) char sparkles_seg4_texture_04029490[] = "__OTR__actors/sparkle/sparkle_4"; static const ALIGN_ASSET(2) char sparkles_seg4_texture_04029C90[] = "__OTR__actors/sparkle/sparkle_5"; static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A490[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A490"; static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A4F8[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A4F8"; static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A510[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A510"; static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A528[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A528"; static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A540[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A540"; static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A558[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A558"; static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A570[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A570";