#pragma once #include "sm64.h" #include "snowman/anims.h" #include "snowman/geo.h" static const ALIGN_ASSET(2) char snowman_lights_unused1[] = "__OTR__actors/snowman/snowman_lights_unused1"; static const ALIGN_ASSET(2) char snowman_lights_unused2[] = "__OTR__actors/snowman/snowman_lights_unused2"; static const ALIGN_ASSET(2) char snowman_lights_unused3[] = "__OTR__actors/snowman/snowman_lights_unused3"; static const ALIGN_ASSET(2) char snowman_lights_unused4[] = "__OTR__actors/snowman/snowman_lights_unused4"; static const ALIGN_ASSET(2) char snowman_seg5_texture_05008C70[] = "__OTR__actors/snowman/mr_blizzard_mitten"; static const ALIGN_ASSET(2) char snowman_seg5_texture_05009470[] = "__OTR__actors/snowman/mr_blizzard_left_side"; static const ALIGN_ASSET(2) char snowman_seg5_texture_0500A470[] = "__OTR__actors/snowman/mr_blizzard_right_side"; static const ALIGN_ASSET(2) char snowman_seg5_texture_0500B470[] = "__OTR__actors/snowman/mr_blizzard_eye"; static const ALIGN_ASSET(2) char snowman_seg5_texture_0500BC70[] = "__OTR__actors/snowman/mr_blizzard_mouth"; static const ALIGN_ASSET(2) char snowman_seg5_lights_0500C470[] = "__OTR__actors/snowman/snowman_seg5_lights_0500C470"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C488[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C488"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C4C8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C4C8"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C500[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C500"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C530[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C530"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C570[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C570"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C5B0[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C5B0"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C5E8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C5E8"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C620[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C620"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C698[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C698"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C718[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C718"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C760[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C760"; static const ALIGN_ASSET(2) char snowman_seg5_lights_0500C7D0[] = "__OTR__actors/snowman/snowman_seg5_lights_0500C7D0"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C7E8[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C7E8"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C8E8[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C8E8"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C978[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C978"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CAA8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CAA8"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500CB08[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500CB08"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500CB48[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500CB48"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CB88[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CB88"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CBC0[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CBC0"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CBF8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CBF8"; static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500CC70[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500CC70"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CCB0[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CCB0"; static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CCE8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CCE8";