#pragma once #include "sm64.h" #include "mario/geo.h" static const ALIGN_ASSET(2) char mario_blue_lights_group[] = "__OTR__actors/mario/mario_blue_lights_group"; static const ALIGN_ASSET(2) char mario_red_lights_group[] = "__OTR__actors/mario/mario_red_lights_group"; static const ALIGN_ASSET(2) char mario_white_lights_group[] = "__OTR__actors/mario/mario_white_lights_group"; static const ALIGN_ASSET(2) char mario_brown1_lights_group[] = "__OTR__actors/mario/mario_brown1_lights_group"; static const ALIGN_ASSET(2) char mario_beige_lights_group[] = "__OTR__actors/mario/mario_beige_lights_group"; static const ALIGN_ASSET(2) char mario_brown2_lights_group[] = "__OTR__actors/mario/mario_brown2_lights_group"; static const ALIGN_ASSET(2) char mario_texture_metal[] = "__OTR__actors/mario/mario_metal"; static const ALIGN_ASSET(2) char mario_texture_yellow_button[] = "__OTR__actors/mario/mario_overalls_button"; static const ALIGN_ASSET(2) char mario_texture_m_logo[] = "__OTR__actors/mario/mario_logo"; static const ALIGN_ASSET(2) char mario_texture_hair_sideburn[] = "__OTR__actors/mario/mario_sideburn"; static const ALIGN_ASSET(2) char mario_texture_mustache[] = "__OTR__actors/mario/mario_mustache"; static const ALIGN_ASSET(2) char mario_texture_eyes_front[] = "__OTR__actors/mario/mario_eyes_center"; static const ALIGN_ASSET(2) char mario_texture_eyes_half_closed[] = "__OTR__actors/mario/mario_eyes_half_closed"; static const ALIGN_ASSET(2) char mario_texture_eyes_closed_unused2[] = "__OTR__actors/mario/mario_eyes_closed_unused_1"; static const ALIGN_ASSET(2) char mario_texture_eyes_closed[] = "__OTR__actors/mario/mario_eyes_closed"; static const ALIGN_ASSET(2) char mario_texture_eyes_closed_unused1[] = "__OTR__actors/mario/mario_eyes_closed_unused_0"; static const ALIGN_ASSET(2) char mario_texture_eyes_right[] = "__OTR__actors/mario/mario_eyes_left_unused"; static const ALIGN_ASSET(2) char mario_texture_eyes_left[] = "__OTR__actors/mario/mario_eyes_right_unused"; static const ALIGN_ASSET(2) char mario_texture_eyes_up[] = "__OTR__actors/mario/mario_eyes_up_unused"; static const ALIGN_ASSET(2) char mario_texture_eyes_down[] = "__OTR__actors/mario/mario_eyes_down_unused"; static const ALIGN_ASSET(2) char mario_texture_eyes_dead[] = "__OTR__actors/mario/mario_eyes_dead"; static const ALIGN_ASSET(2) char mario_texture_wings_half_1[] = "__OTR__actors/mario/mario_wing"; static const ALIGN_ASSET(2) char mario_texture_wings_half_2[] = "__OTR__actors/mario/mario_wing_tip"; static const ALIGN_ASSET(2) char mario_texture_metal_wings_half_1[] = "__OTR__actors/mario/mario_metal_wing_unused"; static const ALIGN_ASSET(2) char mario_texture_metal_wings_half_2[] = "__OTR__actors/mario/mario_metal_wing_tip_unused"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group1[] = "__OTR__actors/mario/mario_butt_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group2[] = "__OTR__actors/mario/mario_butt_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group3[] = "__OTR__actors/mario/mario_butt_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group4[] = "__OTR__actors/mario/mario_butt_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group5[] = "__OTR__actors/mario/mario_butt_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group6[] = "__OTR__actors/mario/mario_butt_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group7[] = "__OTR__actors/mario/mario_butt_dl_vertex_group7"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group8[] = "__OTR__actors/mario/mario_butt_dl_vertex_group8"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group9[] = "__OTR__actors/mario/mario_butt_dl_vertex_group9"; static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group10[] = "__OTR__actors/mario/mario_butt_dl_vertex_group10"; static const ALIGN_ASSET(2) char mario_butt_dl[] = "__OTR__actors/mario/mario_butt_dl"; static const ALIGN_ASSET(2) char mario_butt[] = "__OTR__actors/mario/mario_butt"; static const ALIGN_ASSET(2) char mario_metal_butt[] = "__OTR__actors/mario/mario_metal_butt"; static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_left_arm_shared_dl[] = "__OTR__actors/mario/mario_left_arm_shared_dl"; static const ALIGN_ASSET(2) char mario_left_arm[] = "__OTR__actors/mario/mario_left_arm"; static const ALIGN_ASSET(2) char mario_left_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_left_forearm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_left_forearm_shared_dl[] = "__OTR__actors/mario/mario_left_forearm_shared_dl"; static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl"; static const ALIGN_ASSET(2) char mario_left_hand_closed[] = "__OTR__actors/mario/mario_left_hand_closed"; static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_right_arm_shared_dl[] = "__OTR__actors/mario/mario_right_arm_shared_dl"; static const ALIGN_ASSET(2) char mario_right_arm[] = "__OTR__actors/mario/mario_right_arm"; static const ALIGN_ASSET(2) char mario_right_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_right_forearm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_right_forearm_shared_dl[] = "__OTR__actors/mario/mario_right_forearm_shared_dl"; static const ALIGN_ASSET(2) char mario_right_hand_closed_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_closed_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_hand_closed_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_closed_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_hand_closed_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_closed_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_right_hand_closed_dl[] = "__OTR__actors/mario/mario_right_hand_closed_dl"; static const ALIGN_ASSET(2) char mario_right_hand_closed[] = "__OTR__actors/mario/mario_right_hand_closed"; static const ALIGN_ASSET(2) char mario_metal_right_hand_closed[] = "__OTR__actors/mario/mario_metal_right_hand_closed"; static const ALIGN_ASSET(2) char mario_left_thigh_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_thigh_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_left_thigh_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_thigh_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_left_thigh_dl[] = "__OTR__actors/mario/mario_left_thigh_dl"; static const ALIGN_ASSET(2) char mario_left_thigh[] = "__OTR__actors/mario/mario_left_thigh"; static const ALIGN_ASSET(2) char mario_metal_left_thigh[] = "__OTR__actors/mario/mario_metal_left_thigh"; static const ALIGN_ASSET(2) char mario_left_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_left_leg_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_left_leg_shared_dl[] = "__OTR__actors/mario/mario_left_leg_shared_dl"; static const ALIGN_ASSET(2) char mario_left_foot_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_foot_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_left_foot_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_foot_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_left_foot_shared_dl[] = "__OTR__actors/mario/mario_left_foot_shared_dl"; static const ALIGN_ASSET(2) char mario_left_foot[] = "__OTR__actors/mario/mario_left_foot"; static const ALIGN_ASSET(2) char mario_right_thigh_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_thigh_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_thigh_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_thigh_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_thigh_shared_dl[] = "__OTR__actors/mario/mario_right_thigh_shared_dl"; static const ALIGN_ASSET(2) char mario_right_thigh[] = "__OTR__actors/mario/mario_right_thigh"; static const ALIGN_ASSET(2) char mario_right_leg_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_leg_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_leg_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_leg_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_leg_shared_dl[] = "__OTR__actors/mario/mario_right_leg_shared_dl"; static const ALIGN_ASSET(2) char mario_right_foot_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_foot_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_foot_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_foot_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_foot_dl[] = "__OTR__actors/mario/mario_right_foot_dl"; static const ALIGN_ASSET(2) char mario_right_foot[] = "__OTR__actors/mario/mario_right_foot"; static const ALIGN_ASSET(2) char mario_metal_right_foot[] = "__OTR__actors/mario/mario_metal_right_foot"; static const ALIGN_ASSET(2) char mario_yellow_button_dl_vertex[] = "__OTR__actors/mario/mario_yellow_button_dl_vertex"; static const ALIGN_ASSET(2) char mario_tshirt_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_tshirt_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_tshirt_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_tshirt_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_tshirt_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_tshirt_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group5[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group6[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group7[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group7"; static const ALIGN_ASSET(2) char mario_yellow_button_dl[] = "__OTR__actors/mario/mario_yellow_button_dl"; static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl"; static const ALIGN_ASSET(2) char mario_tshirt_shared_dl[] = "__OTR__actors/mario/mario_tshirt_shared_dl"; static const ALIGN_ASSET(2) char mario_torso_dl[] = "__OTR__actors/mario/mario_torso_dl"; static const ALIGN_ASSET(2) char mario_torso[] = "__OTR__actors/mario/mario_torso"; static const ALIGN_ASSET(2) char mario_metal_torso_shared_dl[] = "__OTR__actors/mario/mario_metal_torso_shared_dl"; static const ALIGN_ASSET(2) char mario_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_m_logo_dl_vertex"; static const ALIGN_ASSET(2) char mario_eyes_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_eyes_cap_on_dl_vertex"; static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_hair_sideburn_cap_on_dl_vertex"; static const ALIGN_ASSET(2) char mario_mustache_cap_on_dl_vertex_group1[] = "__OTR__actors/mario/mario_mustache_cap_on_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_mustache_cap_on_dl_vertex_group2[] = "__OTR__actors/mario/mario_mustache_cap_on_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_face_cap_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_cap_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_face_cap_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_cap_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_face_cap_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_cap_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group4[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group5[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group6[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group7[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group7"; static const ALIGN_ASSET(2) char mario_face_back_hair_cap_on_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_back_hair_cap_on_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_face_back_hair_cap_on_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_back_hair_cap_on_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_m_logo_dl[] = "__OTR__actors/mario/mario_m_logo_dl"; static const ALIGN_ASSET(2) char mario_eyes_cap_on_dl[] = "__OTR__actors/mario/mario_eyes_cap_on_dl"; static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_on_dl[] = "__OTR__actors/mario/mario_hair_sideburn_cap_on_dl"; static const ALIGN_ASSET(2) char mario_mustache_cap_on_dl[] = "__OTR__actors/mario/mario_mustache_cap_on_dl"; static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl[] = "__OTR__actors/mario/mario_face_part_cap_on_dl"; static const ALIGN_ASSET(2) char mario_face_cap_dl[] = "__OTR__actors/mario/mario_face_cap_dl"; static const ALIGN_ASSET(2) char mario_face_back_hair_cap_on_dl[] = "__OTR__actors/mario/mario_face_back_hair_cap_on_dl"; static const ALIGN_ASSET(2) char mario_face_cap_on_dl[] = "__OTR__actors/mario/mario_face_cap_on_dl"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_front[] = "__OTR__actors/mario/mario_cap_on_eyes_front"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_half_closed[] = "__OTR__actors/mario/mario_cap_on_eyes_half_closed"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_closed[] = "__OTR__actors/mario/mario_cap_on_eyes_closed"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_right[] = "__OTR__actors/mario/mario_cap_on_eyes_right"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_left[] = "__OTR__actors/mario/mario_cap_on_eyes_left"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_up[] = "__OTR__actors/mario/mario_cap_on_eyes_up"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_down[] = "__OTR__actors/mario/mario_cap_on_eyes_down"; static const ALIGN_ASSET(2) char mario_cap_on_eyes_dead[] = "__OTR__actors/mario/mario_cap_on_eyes_dead"; static const ALIGN_ASSET(2) char mario_metal_cap_on_shared_dl[] = "__OTR__actors/mario/mario_metal_cap_on_shared_dl"; static const ALIGN_ASSET(2) char mario_lights_unused1[] = "__OTR__actors/mario/mario_lights_unused1"; static const ALIGN_ASSET(2) char mario_lights_unused2[] = "__OTR__actors/mario/mario_lights_unused2"; static const ALIGN_ASSET(2) char mario_eyes_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_eyes_cap_off_dl_vertex"; static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_hair_sideburn_cap_off_dl_vertex"; static const ALIGN_ASSET(2) char mario_mustache_cap_off_dl_vertex_group1[] = "__OTR__actors/mario/mario_mustache_cap_off_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_mustache_cap_off_dl_vertex_group2[] = "__OTR__actors/mario/mario_mustache_cap_off_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group4[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group5[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group6[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group7[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group7"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group8[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group8"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group4[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group5[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group6[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group7[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group7"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group9[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group9"; static const ALIGN_ASSET(2) char mario_eyes_cap_off_dl[] = "__OTR__actors/mario/mario_eyes_cap_off_dl"; static const ALIGN_ASSET(2) char mario_mustache_cap_off_dl[] = "__OTR__actors/mario/mario_mustache_cap_off_dl"; static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_off_dl[] = "__OTR__actors/mario/mario_hair_sideburn_cap_off_dl"; static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl[] = "__OTR__actors/mario/mario_face_part_cap_off_dl"; static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl"; static const ALIGN_ASSET(2) char mario_face_cap_off_dl[] = "__OTR__actors/mario/mario_face_cap_off_dl"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_front[] = "__OTR__actors/mario/mario_cap_off_eyes_front"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_half_closed[] = "__OTR__actors/mario/mario_cap_off_eyes_half_closed"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_closed[] = "__OTR__actors/mario/mario_cap_off_eyes_closed"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_right[] = "__OTR__actors/mario/mario_cap_off_eyes_right"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_left[] = "__OTR__actors/mario/mario_cap_off_eyes_left"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_up[] = "__OTR__actors/mario/mario_cap_off_eyes_up"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_down[] = "__OTR__actors/mario/mario_cap_off_eyes_down"; static const ALIGN_ASSET(2) char mario_cap_off_eyes_dead[] = "__OTR__actors/mario/mario_cap_off_eyes_dead"; static const ALIGN_ASSET(2) char mario_metal_cap_off_shared_dl[] = "__OTR__actors/mario/mario_metal_cap_off_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group3[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group4[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group5[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl[] = "__OTR__actors/mario/mario_medium_poly_butt_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_butt[] = "__OTR__actors/mario/mario_medium_poly_butt"; static const ALIGN_ASSET(2) char mario_metal_medium_poly_butt[] = "__OTR__actors/mario/mario_metal_medium_poly_butt"; static const ALIGN_ASSET(2) char mario_medium_poly_left_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_arm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_left_arm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_arm_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_left_arm[] = "__OTR__actors/mario/mario_medium_poly_left_arm"; static const ALIGN_ASSET(2) char mario_medium_poly_left_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_forearm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_left_forearm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_forearm_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed"; static const ALIGN_ASSET(2) char mario_medium_poly_right_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_arm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_right_arm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_arm_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_right_arm[] = "__OTR__actors/mario/mario_medium_poly_right_arm"; static const ALIGN_ASSET(2) char mario_medium_poly_right_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_forearm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_right_forearm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_forearm_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl_vertex_group3[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed"; static const ALIGN_ASSET(2) char mario_metal_medium_poly_right_hand_closed[] = "__OTR__actors/mario/mario_metal_medium_poly_right_hand_closed"; static const ALIGN_ASSET(2) char mario_medium_poly_left_thigh_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_thigh_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_left_thigh_dl[] = "__OTR__actors/mario/mario_medium_poly_left_thigh_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_left_thigh[] = "__OTR__actors/mario/mario_medium_poly_left_thigh"; static const ALIGN_ASSET(2) char mario_metal_medium_poly_left_thigh[] = "__OTR__actors/mario/mario_metal_medium_poly_left_thigh"; static const ALIGN_ASSET(2) char mario_medium_poly_left_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_leg_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_left_leg_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_leg_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_left_foot_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_left_foot_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_medium_poly_left_foot_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_left_foot_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_medium_poly_left_foot_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_foot_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_left_foot[] = "__OTR__actors/mario/mario_medium_poly_left_foot"; static const ALIGN_ASSET(2) char mario_medium_poly_right_thigh_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_thigh_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_right_thigh_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_thigh_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_right_thigh[] = "__OTR__actors/mario/mario_medium_poly_right_thigh"; static const ALIGN_ASSET(2) char mario_medium_poly_right_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_leg_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_medium_poly_right_leg_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_leg_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_right_foot_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_right_foot_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_medium_poly_right_foot_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_right_foot_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_medium_poly_right_foot_dl[] = "__OTR__actors/mario/mario_medium_poly_right_foot_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_right_foot[] = "__OTR__actors/mario/mario_medium_poly_right_foot"; static const ALIGN_ASSET(2) char mario_metal_medium_poly_right_foot[] = "__OTR__actors/mario/mario_metal_medium_poly_right_foot"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04016148[] = "__OTR__actors/mario/mario_seg4_vertex_04016148"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04016208[] = "__OTR__actors/mario/mario_seg4_vertex_04016208"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04016308[] = "__OTR__actors/mario/mario_seg4_vertex_04016308"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04016398[] = "__OTR__actors/mario/mario_seg4_vertex_04016398"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04016498[] = "__OTR__actors/mario/mario_seg4_vertex_04016498"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04016598[] = "__OTR__actors/mario/mario_seg4_vertex_04016598"; static const ALIGN_ASSET(2) char mario_medium_poly_yellow_button_dl[] = "__OTR__actors/mario/mario_medium_poly_yellow_button_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_pants_overalls_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_pants_overalls_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_tshirt_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_tshirt_shared_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_torso_dl[] = "__OTR__actors/mario/mario_medium_poly_torso_dl"; static const ALIGN_ASSET(2) char mario_medium_poly_torso[] = "__OTR__actors/mario/mario_medium_poly_torso"; static const ALIGN_ASSET(2) char mario_metal_medium_poly_torso[] = "__OTR__actors/mario/mario_metal_medium_poly_torso"; static const ALIGN_ASSET(2) char mario_low_poly_butt_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_butt_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_butt_dl[] = "__OTR__actors/mario/mario_low_poly_butt_dl"; static const ALIGN_ASSET(2) char mario_low_poly_butt[] = "__OTR__actors/mario/mario_low_poly_butt"; static const ALIGN_ASSET(2) char mario_metal_low_poly_butt[] = "__OTR__actors/mario/mario_metal_low_poly_butt"; static const ALIGN_ASSET(2) char mario_low_poly_left_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_arm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_left_arm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_arm_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_left_arm[] = "__OTR__actors/mario/mario_low_poly_left_arm"; static const ALIGN_ASSET(2) char mario_low_poly_left_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_forearm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_left_forearm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_forearm_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_left_hand_closed_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_hand_closed_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_left_hand_closed_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_hand_closed_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_left_hand_closed[] = "__OTR__actors/mario/mario_low_poly_left_hand_closed"; static const ALIGN_ASSET(2) char mario_low_poly_right_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_arm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_right_arm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_arm_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_right_arm[] = "__OTR__actors/mario/mario_low_poly_right_arm"; static const ALIGN_ASSET(2) char mario_low_poly_right_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_forearm_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_right_forearm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_forearm_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_right_hand_closed_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_hand_closed_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_right_hand_closed_dl[] = "__OTR__actors/mario/mario_low_poly_right_hand_closed_dl"; static const ALIGN_ASSET(2) char mario_low_poly_right_hand_closed[] = "__OTR__actors/mario/mario_low_poly_right_hand_closed"; static const ALIGN_ASSET(2) char mario_metal_low_poly_right_hand_closed[] = "__OTR__actors/mario/mario_metal_low_poly_right_hand_closed"; static const ALIGN_ASSET(2) char mario_low_poly_left_thigh_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_thigh_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_left_thigh_dl[] = "__OTR__actors/mario/mario_low_poly_left_thigh_dl"; static const ALIGN_ASSET(2) char mario_low_poly_left_thigh[] = "__OTR__actors/mario/mario_low_poly_left_thigh"; static const ALIGN_ASSET(2) char mario_metal_low_poly_left_thigh[] = "__OTR__actors/mario/mario_metal_low_poly_left_thigh"; static const ALIGN_ASSET(2) char mario_low_poly_left_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_leg_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_left_leg_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_leg_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_left_foot_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_foot_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_left_foot_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_foot_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_left_foot[] = "__OTR__actors/mario/mario_low_poly_left_foot"; static const ALIGN_ASSET(2) char mario_low_poly_right_thigh_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_thigh_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_right_thigh_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_thigh_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_right_thigh[] = "__OTR__actors/mario/mario_low_poly_right_thigh"; static const ALIGN_ASSET(2) char mario_low_poly_right_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_leg_shared_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_right_leg_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_leg_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_right_foot_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_foot_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_right_foot_dl[] = "__OTR__actors/mario/mario_low_poly_right_foot_dl"; static const ALIGN_ASSET(2) char mario_low_poly_right_foot[] = "__OTR__actors/mario/mario_low_poly_right_foot"; static const ALIGN_ASSET(2) char mario_metal_low_poly_right_foot[] = "__OTR__actors/mario/mario_metal_low_poly_right_foot"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04017B58[] = "__OTR__actors/mario/mario_seg4_vertex_04017B58"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04017BD8[] = "__OTR__actors/mario/mario_seg4_vertex_04017BD8"; static const ALIGN_ASSET(2) char mario_seg4_vertex_04017CC8[] = "__OTR__actors/mario/mario_seg4_vertex_04017CC8"; static const ALIGN_ASSET(2) char mario_low_poly_yellow_button_dl[] = "__OTR__actors/mario/mario_low_poly_yellow_button_dl"; static const ALIGN_ASSET(2) char mario_low_poly_pants_overalls_shared_dl[] = "__OTR__actors/mario/mario_low_poly_pants_overalls_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_tshirt_shared_dl[] = "__OTR__actors/mario/mario_low_poly_tshirt_shared_dl"; static const ALIGN_ASSET(2) char mario_low_poly_torso_dl[] = "__OTR__actors/mario/mario_low_poly_torso_dl"; static const ALIGN_ASSET(2) char mario_low_poly_torso[] = "__OTR__actors/mario/mario_low_poly_torso"; static const ALIGN_ASSET(2) char mario_metal_low_poly_torso[] = "__OTR__actors/mario/mario_metal_low_poly_torso"; static const ALIGN_ASSET(2) char mario_low_poly_mario_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mario_m_logo_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_eyes_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_eyes_cap_on_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_on_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_face_cap_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_cap_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_on_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_face_back_hair_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_back_hair_cap_on_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_mario_m_logo_dl[] = "__OTR__actors/mario/mario_low_poly_mario_m_logo_dl"; static const ALIGN_ASSET(2) char mario_low_poly_eyes_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_eyes_cap_on_dl"; static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_on_dl"; static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_on_dl"; static const ALIGN_ASSET(2) char mario_low_poly_face_cap_dl[] = "__OTR__actors/mario/mario_low_poly_face_cap_dl"; static const ALIGN_ASSET(2) char mario_low_poly_face_back_hair_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_face_back_hair_cap_on_dl"; static const ALIGN_ASSET(2) char mario_low_poly_face_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_face_cap_on_dl"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_front[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_front"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_half_closed[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_half_closed"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_closed[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_closed"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_right[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_right"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_left[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_left"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_up[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_up"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_down[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_down"; static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_dead[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_dead"; static const ALIGN_ASSET(2) char mario_metal_low_poly_cap_on[] = "__OTR__actors/mario/mario_metal_low_poly_cap_on"; static const ALIGN_ASSET(2) char mario_low_poly_mario_eyes_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mario_eyes_cap_off_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_off_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_off_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_face_hair_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_hair_cap_off_dl_vertex"; static const ALIGN_ASSET(2) char mario_low_poly_mario_eyes_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_mario_eyes_cap_off_dl"; static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_off_dl"; static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_off_dl"; static const ALIGN_ASSET(2) char mario_low_poly_face_hair_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_face_hair_cap_off_dl"; static const ALIGN_ASSET(2) char mario_low_poly_face_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_face_cap_off_dl"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_front[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_front"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_half_closed[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_half_closed"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_closed[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_closed"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_right[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_right"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_left[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_left"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_up[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_up"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_down[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_down"; static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_dead[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_dead"; static const ALIGN_ASSET(2) char mario_metal_low_poly_cap_off[] = "__OTR__actors/mario/mario_metal_low_poly_cap_off"; static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group5[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group6[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl"; static const ALIGN_ASSET(2) char mario_left_hand_open[] = "__OTR__actors/mario/mario_left_hand_open"; static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group5[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group6[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_right_hand_open_dl[] = "__OTR__actors/mario/mario_right_hand_open_dl"; static const ALIGN_ASSET(2) char mario_right_hand_open[] = "__OTR__actors/mario/mario_right_hand_open"; static const ALIGN_ASSET(2) char mario_metal_right_hand_open[] = "__OTR__actors/mario/mario_metal_right_hand_open"; static const ALIGN_ASSET(2) char mario_right_hand_cap_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_m_logo_dl_vertex"; static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_right_hand_cap_bottom_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_bottom_dl_vertex"; static const ALIGN_ASSET(2) char mario_right_hand_cap_m_logo_dl[] = "__OTR__actors/mario/mario_right_hand_cap_m_logo_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_bottom_dl[] = "__OTR__actors/mario/mario_right_hand_cap_bottom_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_dl[] = "__OTR__actors/mario/mario_right_hand_cap_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_1_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_1_dl_vertex"; static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_2_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_2_dl_vertex"; static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_1_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_1_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_2_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_2_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_initial_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_initial_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_end_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_end_dl"; static const ALIGN_ASSET(2) char mario_right_hand_cap[] = "__OTR__actors/mario/mario_right_hand_cap"; static const ALIGN_ASSET(2) char mario_right_hand_cap_wings[] = "__OTR__actors/mario/mario_right_hand_cap_wings"; static const ALIGN_ASSET(2) char mario_metal_right_hand_cap_shared_dl[] = "__OTR__actors/mario/mario_metal_right_hand_cap_shared_dl"; static const ALIGN_ASSET(2) char mario_metal_right_hand_cap_shared_dl_wings[] = "__OTR__actors/mario/mario_metal_right_hand_cap_shared_dl_wings"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group4"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group5[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group5"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group6[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group6"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group7[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group7"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group8[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group8"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group9[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group9"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group10[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group10"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group11[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group11"; static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl"; static const ALIGN_ASSET(2) char mario_right_hand_peace[] = "__OTR__actors/mario/mario_right_hand_peace"; static const ALIGN_ASSET(2) char mario_cap_unused_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_cap_unused_m_logo_dl_vertex"; static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl_vertex_group1[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl_vertex_group1"; static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl_vertex_group2[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl_vertex_group2"; static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl_vertex_group3[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl_vertex_group3"; static const ALIGN_ASSET(2) char mario_cap_unused_base_bottom_dl_vertex[] = "__OTR__actors/mario/mario_cap_unused_base_bottom_dl_vertex"; static const ALIGN_ASSET(2) char mario_cap_unused_m_logo_dl[] = "__OTR__actors/mario/mario_cap_unused_m_logo_dl"; static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl"; static const ALIGN_ASSET(2) char mario_cap_unused_base_bottom_dl[] = "__OTR__actors/mario/mario_cap_unused_base_bottom_dl"; static const ALIGN_ASSET(2) char mario_cap_unused_base_dl[] = "__OTR__actors/mario/mario_cap_unused_base_dl"; static const ALIGN_ASSET(2) char mario_wings_half_1_unused_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_1_unused_dl_vertex"; static const ALIGN_ASSET(2) char mario_wings_half_2_unused_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_2_unused_dl_vertex"; static const ALIGN_ASSET(2) char mario_wings_half_1_unused_dl[] = "__OTR__actors/mario/mario_wings_half_1_unused_dl"; static const ALIGN_ASSET(2) char mario_wings_half_2_unused_dl[] = "__OTR__actors/mario/mario_wings_half_2_unused_dl"; static const ALIGN_ASSET(2) char mario_cap_wings_unused_initial_dl[] = "__OTR__actors/mario/mario_cap_wings_unused_initial_dl"; static const ALIGN_ASSET(2) char mario_cap_wings_unused_end_dl[] = "__OTR__actors/mario/mario_cap_wings_unused_end_dl"; static const ALIGN_ASSET(2) char mario_cap_unused_dl[] = "__OTR__actors/mario/mario_cap_unused_dl"; static const ALIGN_ASSET(2) char mario_metal_cap_unused_dl[] = "__OTR__actors/mario/mario_metal_cap_unused_dl"; static const ALIGN_ASSET(2) char mario_cap_wings_unused[] = "__OTR__actors/mario/mario_cap_wings_unused"; static const ALIGN_ASSET(2) char mario_metal_cap_wings_unused[] = "__OTR__actors/mario/mario_metal_cap_wings_unused"; static const ALIGN_ASSET(2) char mario_wings_half_1_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_1_dl_vertex"; static const ALIGN_ASSET(2) char mario_wings_half_2_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_2_dl_vertex"; static const ALIGN_ASSET(2) char mario_wings_half_1_dl[] = "__OTR__actors/mario/mario_wings_half_1_dl"; static const ALIGN_ASSET(2) char mario_wings_half_2_dl[] = "__OTR__actors/mario/mario_wings_half_2_dl"; static const ALIGN_ASSET(2) char mario_cap_wings[] = "__OTR__actors/mario/mario_cap_wings"; static const ALIGN_ASSET(2) char mario_cap_wings_transparent[] = "__OTR__actors/mario/mario_cap_wings_transparent"; static const ALIGN_ASSET(2) char mario_metal_cap_wings[] = "__OTR__actors/mario/mario_metal_cap_wings"; static const ALIGN_ASSET(2) char mario_metal_cap_wings_transparent[] = "__OTR__actors/mario/mario_metal_cap_wings_transparent";