#pragma once #include "sm64.h" #include "flame/geo.h" static const ALIGN_ASSET(2) char flame_seg3_vertex_030172E0[] = "__OTR__actors/flame/flame_seg3_vertex_030172E0"; static const ALIGN_ASSET(2) char flame_seg3_texture_03017320[] = "__OTR__actors/flame/flame_0"; static const ALIGN_ASSET(2) char flame_seg3_texture_03017B20[] = "__OTR__actors/flame/flame_1"; static const ALIGN_ASSET(2) char flame_seg3_texture_03018320[] = "__OTR__actors/flame/flame_2"; static const ALIGN_ASSET(2) char flame_seg3_texture_03018B20[] = "__OTR__actors/flame/flame_3"; static const ALIGN_ASSET(2) char flame_seg3_texture_03019320[] = "__OTR__actors/flame/flame_4"; static const ALIGN_ASSET(2) char flame_seg3_texture_03019B20[] = "__OTR__actors/flame/flame_5"; static const ALIGN_ASSET(2) char flame_seg3_texture_0301A320[] = "__OTR__actors/flame/flame_6"; static const ALIGN_ASSET(2) char flame_seg3_texture_0301AB20[] = "__OTR__actors/flame/flame_7"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B320[] = "__OTR__actors/flame/flame_seg3_dl_0301B320"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3B0[] = "__OTR__actors/flame/flame_seg3_dl_0301B3B0"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3C8[] = "__OTR__actors/flame/flame_seg3_dl_0301B3C8"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3E0[] = "__OTR__actors/flame/flame_seg3_dl_0301B3E0"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3F8[] = "__OTR__actors/flame/flame_seg3_dl_0301B3F8"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B410[] = "__OTR__actors/flame/flame_seg3_dl_0301B410"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B428[] = "__OTR__actors/flame/flame_seg3_dl_0301B428"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B440[] = "__OTR__actors/flame/flame_seg3_dl_0301B440"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B458[] = "__OTR__actors/flame/flame_seg3_dl_0301B458"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B470[] = "__OTR__actors/flame/flame_seg3_dl_0301B470"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B500[] = "__OTR__actors/flame/flame_seg3_dl_0301B500"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B518[] = "__OTR__actors/flame/flame_seg3_dl_0301B518"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B530[] = "__OTR__actors/flame/flame_seg3_dl_0301B530"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B548[] = "__OTR__actors/flame/flame_seg3_dl_0301B548"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B560[] = "__OTR__actors/flame/flame_seg3_dl_0301B560"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B578[] = "__OTR__actors/flame/flame_seg3_dl_0301B578"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B590[] = "__OTR__actors/flame/flame_seg3_dl_0301B590"; static const ALIGN_ASSET(2) char flame_seg3_dl_0301B5A8[] = "__OTR__actors/flame/flame_seg3_dl_0301B5A8";