#pragma once #include "sm64.h" #include "explosion/geo.h" static const ALIGN_ASSET(2) char explosion_seg3_vertex_030009C8[] = "__OTR__actors/explosion/explosion_seg3_vertex_030009C8"; static const ALIGN_ASSET(2) char explosion_seg3_texture_03000A08[] = "__OTR__actors/explosion/explosion_0"; static const ALIGN_ASSET(2) char explosion_seg3_texture_03001208[] = "__OTR__actors/explosion/explosion_1"; static const ALIGN_ASSET(2) char explosion_seg3_texture_03001A08[] = "__OTR__actors/explosion/explosion_2"; static const ALIGN_ASSET(2) char explosion_seg3_texture_03002208[] = "__OTR__actors/explosion/explosion_3"; static const ALIGN_ASSET(2) char explosion_seg3_texture_03002A08[] = "__OTR__actors/explosion/explosion_4"; static const ALIGN_ASSET(2) char explosion_seg3_texture_03003208[] = "__OTR__actors/explosion/explosion_5"; static const ALIGN_ASSET(2) char explosion_seg3_texture_03003A08[] = "__OTR__actors/explosion/explosion_6"; static const ALIGN_ASSET(2) char explosion_seg3_dl_03004208[] = "__OTR__actors/explosion/explosion_seg3_dl_03004208"; static const ALIGN_ASSET(2) char explosion_seg3_dl_03004298[] = "__OTR__actors/explosion/explosion_seg3_dl_03004298"; static const ALIGN_ASSET(2) char explosion_seg3_dl_030042B0[] = "__OTR__actors/explosion/explosion_seg3_dl_030042B0"; static const ALIGN_ASSET(2) char explosion_seg3_dl_030042C8[] = "__OTR__actors/explosion/explosion_seg3_dl_030042C8"; static const ALIGN_ASSET(2) char explosion_seg3_dl_030042E0[] = "__OTR__actors/explosion/explosion_seg3_dl_030042E0"; static const ALIGN_ASSET(2) char explosion_seg3_dl_030042F8[] = "__OTR__actors/explosion/explosion_seg3_dl_030042F8"; static const ALIGN_ASSET(2) char explosion_seg3_dl_03004310[] = "__OTR__actors/explosion/explosion_seg3_dl_03004310"; static const ALIGN_ASSET(2) char explosion_seg3_dl_03004328[] = "__OTR__actors/explosion/explosion_seg3_dl_03004328";