#pragma once #include "sm64.h" #include "bomb/geo.h" static const ALIGN_ASSET(2) char bomb_seg6_lights_06057AA8[] = "__OTR__actors/bomb/bomb_seg6_lights_06057AA8"; static const ALIGN_ASSET(2) char bomb_seg6_texture_06057AC0[] = "__OTR__actors/bomb/bomb_left_side"; static const ALIGN_ASSET(2) char bomb_seg6_texture_06058AC0[] = "__OTR__actors/bomb/bomb_right_side"; static const ALIGN_ASSET(2) char bomb_seg6_texture_06059AC0[] = "__OTR__actors/bomb/bomb_spike"; static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A2C0[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A2C0"; static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A300[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A300"; static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A340[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A340"; static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A430[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A430"; static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A520[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A520"; static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A610[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A610"; static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A700[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A700"; static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A7C0[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A7C0"; static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A7F8[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A7F8"; static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A830[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A830"; static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A8A8[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A8A8"; static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A9C0[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A9C0";