#pragma once #include "sm64.h" #include "blue_fish/anims.h" #include "blue_fish/geo.h" static const ALIGN_ASSET(2) char blue_fish_seg3_lights_0301B5C8[] = "__OTR__actors/blue_fish/blue_fish_seg3_lights_0301B5C8"; static const ALIGN_ASSET(2) char blue_fish_seg3_texture_0301B5E0[] = "__OTR__actors/blue_fish/blue_fish"; static const ALIGN_ASSET(2) char blue_fish_seg3_vertex_0301BDE0[] = "__OTR__actors/blue_fish/blue_fish_seg3_vertex_0301BDE0"; static const ALIGN_ASSET(2) char blue_fish_seg3_dl_0301BEC0[] = "__OTR__actors/blue_fish/blue_fish_seg3_dl_0301BEC0"; static const ALIGN_ASSET(2) char blue_fish_seg3_dl_0301BFB8[] = "__OTR__actors/blue_fish/blue_fish_seg3_dl_0301BFB8"; static const ALIGN_ASSET(2) char blue_fish_seg3_vertex_0301C018[] = "__OTR__actors/blue_fish/blue_fish_seg3_vertex_0301C018"; static const ALIGN_ASSET(2) char blue_fish_seg3_dl_0301C0A8[] = "__OTR__actors/blue_fish/blue_fish_seg3_dl_0301C0A8"; static const ALIGN_ASSET(2) char blue_fish_seg3_dl_0301C150[] = "__OTR__actors/blue_fish/blue_fish_seg3_dl_0301C150";