diff --git a/src/game/game_init.c b/src/game/game_init.c index 9591e15f..b10f8bac 100644 --- a/src/game/game_init.c +++ b/src/game/game_init.c @@ -357,6 +357,14 @@ void select_gfx_pool(void) { gGfxSPTask = &gGfxPool->spTask; gDisplayListHead = gGfxPool->buffer; gGfxPoolEnd = (u8 *) (gGfxPool->buffer + GFX_POOL_SIZE); + + gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2); + gDPSetCycleType(gDisplayListHead++, G_CYC_FILL); + gDPSetFillColor(gDisplayListHead++, 0x0001); + gDPFillWideRectangle(gDisplayListHead++, + GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), BORDER_HEIGHT, + GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, SCREEN_HEIGHT - BORDER_HEIGHT - 1); + gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE); } /** diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c index 1505930a..c12afbe2 100644 --- a/src/game/ingame_menu.c +++ b/src/game/ingame_menu.c @@ -527,7 +527,7 @@ void print_hud_lut_string(s8 hudLUT, s16 x, s16 y, const u8 *str) { } gSPDisplayList(gDisplayListHead++, dl_rgba16_load_tex_block); - gSPTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 16) << 2, + gSPWideTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 16) << 2, (curY + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); curX += xStride; @@ -545,7 +545,7 @@ void print_hud_lut_string(s8 hudLUT, s16 x, s16 y, const u8 *str) { } gSPDisplayList(gDisplayListHead++, dl_rgba16_load_tex_block); - gSPTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 16) << 2, + gSPWideTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 16) << 2, (curY + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); curX += xStride; @@ -607,7 +607,7 @@ void print_menu_generic_string(s16 x, s16 y, const u8 *str) { gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, fontLUT[str[strPos]]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)); - gSPTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 8) << 2, + gSPWideTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 8) << 2, (curY + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); #ifndef VERSION_EU @@ -615,7 +615,7 @@ void print_menu_generic_string(s16 x, s16 y, const u8 *str) { gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, fontLUT[DIALOG_CHAR_MARK_START + mark]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)); - gSPTextureRectangle(gDisplayListHead++, (curX + 6) << 2, (curY - 7) << 2, + gSPWideTextureRectangle(gDisplayListHead++, (curX + 6) << 2, (curY - 7) << 2, (curX + 6 + 8) << 2, (curY - 7 + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); mark = DIALOG_MARK_NONE; @@ -651,7 +651,7 @@ void print_credits_string(s16 x, s16 y, const u8 *str) { gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fontLUT[str[strPos]]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)); - gSPTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 8) << 2, + gSPWideTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 8) << 2, (curY + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); curX += 7; break;