diff --git a/.github/workflows/linux.yml b/.github/workflows/linux.yml new file mode 100644 index 00000000..7853baad --- /dev/null +++ b/.github/workflows/linux.yml @@ -0,0 +1,51 @@ +name: Linux Validation + +on: + pull_request: + branches: [ "*" ] + +jobs: + build: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Update machine + run: sudo apt update + - name: Install dependencies + run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev + - name: Install latest SDL + run: | + export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" + wget https://www.libsdl.org/release/SDL2-2.24.1.tar.gz + tar -xzf SDL2-2.24.1.tar.gz + cd SDL2-2.24.1 + ./configure + make -j 10 + sudo make install + - name: Install latest tinyxml2 + run: | + export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" + wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz + tar -xzf 10.0.0.tar.gz + cd tinyxml2-10.0.0 + mkdir -p build + cd build + cmake .. + make + sudo make install + - name: Build + run: | + cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release + cmake --build build-cmake -j + - name: Create Package + run: | + mkdir ghostship-release + mv build-cmake/Ghostship ghostship-release/ + - name: Publish packaged artifacts + uses: actions/upload-artifact@v4 + with: + name: ghostship-linux-x64 + path: ghostship-release + retention-days: 1 diff --git a/.github/workflows/mac.yml b/.github/workflows/mac.yml new file mode 100644 index 00000000..47bd49f4 --- /dev/null +++ b/.github/workflows/mac.yml @@ -0,0 +1,29 @@ +name: MacOS Validation + +on: + pull_request: + branches: [ "*" ] + +jobs: + build: + runs-on: macOS-latest + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Install dependencies + run: brew install sdl2 libpng glew ninja cmake libzip nlohmann-json tinyxml2 spdlog vorbis-tools + - name: Build + run: | + cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release + cmake --build build-cmake -j + - name: Create Package + run: | + mkdir ghostship-release + mv build-cmake/Ghostship ghostship-release/ + - name: Publish packaged artifacts + uses: actions/upload-artifact@v4 + with: + name: ghostship-mac-x64 + path: ghostship-release + retention-days: 1 \ No newline at end of file diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml new file mode 100644 index 00000000..12a4ffb9 --- /dev/null +++ b/.github/workflows/main.yml @@ -0,0 +1,229 @@ +name: GenerateBuilds + +on: + push: + +concurrency: + group: ${{ github.workflow }}-${{ github.ref }} + cancel-in-progress: true + +jobs: + generate-port-o2r: + runs-on: ubuntu-22.04 + steps: + - uses: actions/checkout@v4 + with: + submodules: true + - name: Install dependencies + run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release + - name: ccache + uses: hendrikmuhs/ccache-action@v1.2.13 + with: + key: ${{ runner.os }}-o2r-ccache-${{ github.ref }}-${{ github.sha }} + restore-keys: | + ${{ runner.os }}-o2r-ccache-${{ github.ref }} + ${{ runner.os }}-o2r-ccache- + - name: Cache build folders + uses: actions/cache@v4 + with: + key: ${{ runner.os }}-o2r-build-${{ github.ref }}-${{ github.sha }} + restore-keys: | + ${{ runner.os }}-o2r-build-${{ github.ref }} + ${{ runner.os }}-o2r-build- + path: | + Torch/cmake-build-release + - name: Generate ghostship.o2r + run: | + export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" + make -C Torch type=release -j3 + Torch/cmake-build-release/torch pack port ghostship.o2r o2r + - uses: actions/upload-artifact@v4 + with: + name: ghostship.o2r + path: ghostship.o2r + retention-days: 1 + + build-windows: + needs: generate-port-o2r + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Build + run: | + cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=Release + cmake --build ./build/x64 --config Release --parallel 10 + - name: Download ghostship.o2r + uses: actions/download-artifact@v4 + with: + name: ghostship.o2r + path: ./build/x64/Release + - name: Create Package + run: | + mkdir ghostship-release + mv build/x64/Release/Ghostship.exe ghostship-release/ + mv build/x64/Release/ghostship.o2r ghostship-release/ + mv config.yml ghostship-release/ + mv assets ghostship-release/ + Invoke-WebRequest -Uri "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt" -OutFile "ghostship-release/gamecontrollerdb.txt" + - name: Upload build + uses: actions/upload-artifact@v4 + with: + name: ghostship-windows + path: ghostship-release + + build-macos: + needs: generate-port-o2r + runs-on: macOS-latest + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Install dependencies + run: brew install sdl2 libpng glew ninja cmake libzip nlohmann-json tinyxml2 spdlog vorbis-tools + - name: Build + run: | + cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release + cmake --build build-cmake --config Release -j3 + - name: Download ghostship.o2r + uses: actions/download-artifact@v4 + with: + name: ghostship.o2r + path: ./build-cmake + - name: Create Package + run: | + mkdir ghostship-release + mv build-cmake/Ghostship ghostship-release/ + mv build-cmake/ghostship.o2r ghostship-release/ + mv config.yml ghostship-release/ + mv assets ghostship-release/ + curl -o ghostship-release/gamecontrollerdb.txt -sSL 'https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt' + - name: Publish packaged artifacts + uses: actions/upload-artifact@v4 + with: + name: ghostship-mac-x64 + path: ghostship-release + + build-linux: + needs: generate-port-o2r + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Update machine + run: sudo apt update + - name: Install dependencies + run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev + - name: ccache + uses: hendrikmuhs/ccache-action@v1.2.14 + with: + key: linux-ccache-${{ github.ref }}-${{ github.sha }} + restore-keys: | + linux-ccache-${{ github.ref }} + linux-ccache- + - name: Cache build folders + uses: actions/cache@v4 + with: + key: linux-build-${{ github.ref }}-${{ github.sha }} + restore-keys: | + linux-build-${{ github.ref }} + linux-build- + path: | + SDL2-2.30.3 + tinyxml2-10.0.0 + libzip-1.10.1 + - name: Install latest SDL + run: | + export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" + if [ ! -d "SDL2-2.30.3" ]; then + wget https://www.libsdl.org/release/SDL2-2.30.3.tar.gz + tar -xzf SDL2-2.30.3.tar.gz + fi + cd SDL2-2.30.3 + ./configure --enable-hidapi-libusb + make -j 10 + sudo make install + sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ + - name: Install latest tinyxml2 + run: | + export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" + wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz + tar -xzf 10.0.0.tar.gz + cd tinyxml2-10.0.0 + mkdir -p build + cd build + cmake .. + make + sudo make install + - name: Install libzip without crypto + run: | + export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" + if [ ! -d "libzip-1.10.1" ]; then + wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz + tar -xzf libzip-1.10.1.tar.gz + fi + cd libzip-1.10.1 + mkdir -p build + cd build + cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF + make + sudo make install + sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/ + - name: Download ghostship.o2r + uses: actions/download-artifact@v4 + with: + name: ghostship.o2r + path: ./build-cmake + - name: Build + run: | + cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release + cmake --build build-cmake --config Release -j3 + (cd build-cmake && cpack -G External) + wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt + mv README.md readme.txt + mv build-cmake/*.appimage ghostship.appimage + - name: Upload build + uses: actions/upload-artifact@v4 + with: + name: Ghostship-linux + path: | + ghostship.appimage + config.yml + assets + gamecontrollerdb.txt + + build-switch: + needs: generate-port-o2r + runs-on: ubuntu-latest + container: + image: devkitpro/devkita64:20241023 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Install dependencies + run: | + sudo apt-get update + sudo apt-get install -y ninja-build + sudo apt-get remove -y cmake + git -C libultraship remote add nx https://github.com/Net64DD/libultraship.git + git -C libultraship fetch nx + git -C libultraship checkout nx/main-nx + wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh + sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir + cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake + cmake --build build-switch --config Release -j3 + wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt + mv README.md readme.txt + mv build-switch/*.nro Ghostship.nro + - name: Upload build + uses: actions/upload-artifact@v4 + with: + name: Ghostship-switch + path: | + Ghostship.nro + config.yml + assets + gamecontrollerdb.txt diff --git a/.github/workflows/switch.yml b/.github/workflows/switch.yml new file mode 100644 index 00000000..1b7316c7 --- /dev/null +++ b/.github/workflows/switch.yml @@ -0,0 +1,40 @@ +name: Switch Validation + +on: + pull_request: + branches: [ "*" ] + +jobs: + build-switch: + runs-on: ubuntu-latest + container: + image: devkitpro/devkita64:20241023 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Install dependencies + run: | + sudo apt-get update + sudo apt-get install -y ninja-build + sudo apt-get remove -y cmake + git -C libultraship remote add nx https://github.com/Net64DD/libultraship.git + git -C libultraship fetch nx + git -C libultraship checkout nx/main-nx + wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh + sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir + cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake + cmake --build build-switch --config Release -j3 + wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt + mv README.md readme.txt + mv build-switch/*.nro Ghostship.nro + - name: Upload build + uses: actions/upload-artifact@v4 + with: + name: Ghostship-switch + retention-days: 1 + path: | + Ghostship.nro + config.yml + assets + gamecontrollerdb.txt \ No newline at end of file diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml new file mode 100644 index 00000000..1c5469a0 --- /dev/null +++ b/.github/workflows/windows.yml @@ -0,0 +1,23 @@ +name: Windows Validation + +on: + pull_request: + branches: [ "*" ] + +jobs: + build: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + - name: Build + run: | + cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=Release + cmake --build ./build/x64 + - name: Upload build + uses: actions/upload-artifact@v4 + with: + name: ghostship-windows + path: ./build/x64/Debug + retention-days: 1 \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt index 0f6fc727..2554e8f2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -68,6 +68,20 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows") endif() endif() +################################################################################ +# Global configuration types +################################################################################ +if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") +set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG") +set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG") +set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") +set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") +else() +set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG") +set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG") +set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG") +endif() + # Set game compilation version set(VERSION us) set(USE_NETWORKING OFF) @@ -306,7 +320,7 @@ endif() option(USE_STANDALONE "Build as a standalone executable" OFF) option(BUILD_STORMLIB "Build with StormLib support" OFF) -option(BUILD_SM64 "Build with Super Mario 64 support" OFF) +option(BUILD_SF64 "Build with Star Fox 64 support" OFF) option(BUILD_MK64 "Build with Mario Kart 64 support" OFF) option(BUILD_FZERO "Build with F-Zero X support" OFF) add_subdirectory(Torch) @@ -520,6 +534,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang") endif() endif() +if(NOT CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") include(ExternalProject) ExternalProject_Add(TorchExternal PREFIX TorchExternal @@ -579,6 +594,7 @@ endif() set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES) set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/${PROJECT_NAME}.desktop") set_property(TARGET ${PROJECT_NAME} PROPERTY APPIMAGE_ICON_FILE "${CMAKE_SOURCE_DIR}/logo.png") +endif() if(CMAKE_SYSTEM_NAME MATCHES "Linux") set(CPACK_GENERATOR "External")