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@@ -1,5 +1,5 @@
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#ifndef _TYPES_H_
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#define _TYPES_H_
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#ifndef TYPES_H
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#define TYPES_H
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// This file contains various data types used in Super Mario 64 that don't yet
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// have an appropriate header.
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@@ -340,10 +340,10 @@ struct MarioState
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/*0xB4*/ u8 squishTimer;
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/*0xB5*/ u8 fadeWarpOpacity;
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/*0xB6*/ u16 capTimer;
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/*0xB8*/ s16 unkB8;
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/*0xB8*/ s16 prevNumStarsForDialog;
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/*0xBC*/ f32 peakHeight;
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/*0xC0*/ f32 quicksandDepth;
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/*0xC4*/ f32 unkC4;
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};
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#endif
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#endif // TYPES_H
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