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@@ -6,6 +6,7 @@
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/area.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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@@ -27,7 +28,7 @@ const LevelScript level_ending_entry[] = {
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/*9*/ SLEEP(/*frames*/ 60),
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/*10*/ BLACKOUT(/*active*/ FALSE),
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/*11*/ LOAD_AREA(/*area*/ 1),
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/*12*/ TRANSITION(/*transType*/ 0, /*time*/ 75, /*color*/ 0, 0, 0),
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/*12*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 75, /*color*/ 0x00, 0x00, 0x00),
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/*14*/ SLEEP(/*frames*/ 120),
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/*15*/ CALL(/*arg*/ 0, /*func*/ lvl_play_the_end_screen_sound),
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// L1:
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