mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-06-19 01:17:03 -07:00
refresh 4
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+5
-4
@@ -3,6 +3,7 @@
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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@@ -107,13 +108,13 @@ const LevelScript level_bbh_entry[] = {
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JUMP_LINK(script_func_local_3),
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JUMP_LINK(script_func_local_4),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 666, 796, 5350, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ 0x04, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BBH, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
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TERRAIN(/*terrainData*/ bbh_seg7_collision_level),
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MACRO_OBJECTS(/*objList*/ bbh_seg7_macro_objs),
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ROOMS(/*surfaceRooms*/ bbh_seg7_rooms),
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SHOW_DIALOG(/*index*/ 0x00, /*dialogid*/ 0x62),
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SHOW_DIALOG(/*index*/ 0x00, DIALOG_098),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0006, /*seq*/ SEQ_LEVEL_SPOOKY),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_SPOOKY),
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END_AREA(),
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