From 54858335634a5efde84bea532541eba4bf33ff0d Mon Sep 17 00:00:00 2001 From: KiritoDv Date: Sun, 11 Jan 2026 19:40:10 -0600 Subject: [PATCH] Untied mario health of debug selector --- src/game/mario.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/mario.c b/src/game/mario.c index 19f9340c..cf403b60 100644 --- a/src/game/mario.c +++ b/src/game/mario.c @@ -1449,7 +1449,7 @@ void update_mario_health(struct MarioState *m) { // When already healing or hurting Mario, Mario's HP is not changed any more here. if (((u32) m->healCounter | (u32) m->hurtCounter) == 0) { if ((m->input & INPUT_IN_POISON_GAS) && !(m->action & ACT_FLAG_INTANGIBLE)) { - if (!(m->flags & MARIO_METAL_CAP) && !gDebugLevelSelect) { + if (!(m->flags & MARIO_METAL_CAP) /* && !gDebugLevelSelect */) { s32 amount = -4; CALL_CANCELLABLE_EVENT(PlayerHealthChange, m, amount) { m->health += amount;