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@@ -410,12 +410,12 @@
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// second set of actor bins, (0x64-0x73)
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// group 12
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#define MODEL_BOWSER 0x64 // bowser_geo - 2nd geo loaded is bowser_geo_000424, starts with shadow command
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#define MODEL_BOWSER 0x64 // bowser_geo
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#define MODEL_BOWSER_BOMB_CHILD_OBJ 0x65 // bowser_bomb_geo - Spawns as a chill object in bowser's behavior command, causing an explosion if it touches a bomb
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#define MODEL_BOWSER_SMOKE 0x66 // bowser_impact_smoke_geo
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#define MODEL_BOWSER_FLAMES 0x67 // bowser_flames_geo
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#define MODEL_BOWSER_WAVE 0x68 // invisible_bowser_accessory_geo
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#define MODEL_BOWSER2 0x69 // bowser2_geo - 2nd geo loaded is bowser_geo_000770, starts with node command, only difference
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#define MODEL_BOWSER_NO_SHADOW 0x69 // bowser_geo_no_shadow
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// group 13
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#define MODEL_BUB 0x64 // cheep_cheep_geo
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@@ -531,7 +531,7 @@
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#define MODEL_KOOPA_WITHOUT_SHELL 0xBF // koopa_without_shell_geo
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#define MODEL_GOOMBA 0xC0 // goomba_geo
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#define MODEL_SEAWEED 0xC1 // seaweed_geo
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#define MODEL_AMP 0xC2 // amp_geo
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#define MODEL_AMP 0xC2 // dAmpGeo
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#define MODEL_BOBOMB_BUDDY 0xC3 // bobomb_buddy_geo
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// find me
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// find me
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