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Ghostship/levels/ttc/script.c

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#include <libultraship.h>
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#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
[WIP] Implemented GeoLayout loading and moved to otr every actor (#53) * Fixed GeoLayout loading and implemented mario loading from otr * Ported bobomb and coins * Ported cannon barrel * Ported blue_coin_switch * Fixed collision loading * Ported checkerboard_platform * Ported most of common0 to otr * Fixed amp on jp * Fixed some wrong yamls * Fixed faulty snow interpolation * Bump LUS * Extracted 99.99999% actors to be loaded from otr * Removed unnessesary print and added o2r mod support * Fixed headers * Added us support into geolayout parser * Fixed conflicts * Removed done indicators * Remove duplicated headers * Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr * Bump torch * Fixed linux compilation * Pushed header generation * Got compiling on Linux working. (#59) * Added more data and hopefully fix more issues * Updated libultraship * bin dls and vtxs (#60) * Fixed master volume * Updated torch * Renamed otr files * Renamed otr en cmakelists * Updated libultraship and torch * Removed actors code * [WIP] The big one that removes almost all hardcoded assets from levels and actors * Updating cmake to match Starship * Updated more references * Updated cmake to add more targets * Updated o2r name * Removed unnecesary dma call * Updated gitmodules * Bump LUS, fixed cmake and fixed audio on windows * Update torch and wdw * Fixed some corrupted ptrs, cleaned up jp support and fixed bully * Added USE_GBI_TRACE * Fixed packaging.cmake and audio fixes * Removed old LUS * Updated torch and readded LUS * More compilation issues * Removed interpolation to use on the future the new system * Bump libs * Reimplemented skybox, and added synthesis overflow fix * Removed prints to use SPDLOG * This should had been on another branch but fuck it * Added more interpolation stuff * Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem * Removed some FrameInterpolation changes * Fixed gitignore and implemented PortEnhancements * Fixed interpolation crashes, WIP implemented reset among other fixes * Bump torch to fix paintings * Moved log to be a trace * Readded some frame tagging * Fixed rumble * Fixed skybox crashes * Bump LUS * Moved skybox and floats to float for better precision * Moved to health change and created lives change event * Fixed bubbles being broken * Fixed lives event not being registered * Fixed skybox crashes * Initialized mixer variables * Fixed some memory leaks * Fixed trajectory being exported incorrectly * Hopefully fixed us yamls * Fixed remaining us issues * Implemented o2r generation among some other things --------- Co-authored-by: KiritoDv <KiritoDv> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
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#include "assets/levels/ttc.h"
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static const LevelScript script_func_local_1[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1080, -840, 1573, /*angle*/ 0, 0, 0, /*behParam*/ 0x00560000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_THWOMP, /*pos*/ 1919, 6191, 1919, /*angle*/ 0, 225, 0, /*behParam*/ 0x00000000, /*beh*/ bhvThwomp2),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1450, -1130, -1050, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1850, 300, -950, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1300, -2250, -1300, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2200, 7300, 2210, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1050, 2400, -790, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 1815, -3200, 800, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
RETURN(),
};
const LevelScript level_ttc_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( /*seg*/ 0x07, _ttc_segment_7SegmentRomStart, _ttc_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _machine_mio0SegmentRomStart, _machine_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x05, _group1_mio0SegmentRomStart, _group1_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group1_geoSegmentRomStart, _group1_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_2),
LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_CUBE, ttc_geo_000240),
LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_PRISM, ttc_geo_000258),
LOAD_MODEL_FROM_GEO(MODEL_TTC_PENDULUM, ttc_geo_000270),
LOAD_MODEL_FROM_GEO(MODEL_TTC_LARGE_TREADMILL, ttc_geo_000288),
LOAD_MODEL_FROM_GEO(MODEL_TTC_SMALL_TREADMILL, ttc_geo_0002A8),
LOAD_MODEL_FROM_GEO(MODEL_TTC_PUSH_BLOCK, ttc_geo_0002C8),
LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_HEXAGON, ttc_geo_0002E0),
LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_TRIANGLE, ttc_geo_0002F8),
LOAD_MODEL_FROM_GEO(MODEL_TTC_PIT_BLOCK, ttc_geo_000310),
LOAD_MODEL_FROM_GEO(MODEL_TTC_PIT_BLOCK_UNUSED, ttc_geo_000328),
LOAD_MODEL_FROM_GEO(MODEL_TTC_ELEVATOR_PLATFORM, ttc_geo_000340),
LOAD_MODEL_FROM_GEO(MODEL_TTC_CLOCK_HAND, ttc_geo_000358),
LOAD_MODEL_FROM_GEO(MODEL_TTC_SPINNER, ttc_geo_000370),
LOAD_MODEL_FROM_GEO(MODEL_TTC_SMALL_GEAR, ttc_geo_000388),
LOAD_MODEL_FROM_GEO(MODEL_TTC_LARGE_GEAR, ttc_geo_0003A0),
AREA(/*index*/ 1, ttc_geo_0003B8),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1417, -3822, -548, /*angle*/ 0, 316, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_TTC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
TERRAIN(/*terrainData*/ ttc_seg7_collision_level),
MACRO_OBJECTS(/*objList*/ ttc_seg7_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0001, /*seq*/ SEQ_LEVEL_SLIDE),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 316, /*pos*/ 1417, -4822, -548),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};