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Ghostship/levels/level_rules.mk

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#define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8, _9)
#define DEFINE_LEVEL(_0, _1, _2, folder, texturebin, _5, _6, _7, _8, _9, _10, _11) $(eval $(call level_rules,folder,texturebin))
2019-12-01 21:52:53 -05:00
#include "levels/level_defines.h"
#undef STUB_LEVEL
#undef DEFINE_LEVEL