:config:
  autopads: false
  compression:
    offset: 0x1B9CC0
  segments:
    - [ 0x6, 0x1B9CC0 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "cyan_fish/anims.h"'
      - '#include "cyan_fish/geo.h"'

cyan_fish:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0xD468
  format: RGBA16
  symbol: cyan_fish_seg6_texture_0600D468

# cyan_fish_unused_1:
#   type: U64

cyan_fish_seg6_lights_0600DC68:
  type: LIGHTS
  size: 24
  offset: 0xDC68
  symbol: cyan_fish_seg6_lights_0600DC68

cyan_fish_seg6_vertex_0600DC80:
  type: VTX
  count: 10
  offset: 0xDC80
  symbol: cyan_fish_seg6_vertex_0600DC80

cyan_fish_seg6_dl_0600DD20:
  type: GFX
  offset: 0xDD20
  symbol: cyan_fish_seg6_dl_0600DD20

cyan_fish_seg6_dl_0600DDD8:
  type: GFX
  offset: 0xDDD8
  symbol: cyan_fish_seg6_dl_0600DDD8

cyan_fish_seg6_lights_0600DE38:
  type: LIGHTS
  size: 24
  offset: 0xDE38
  symbol: cyan_fish_seg6_lights_0600DE38

cyan_fish_seg6_vertex_0600DE50:
  type: VTX
  count: 4
  offset: 0xDE50
  symbol: cyan_fish_seg6_vertex_0600DE50

cyan_fish_seg6_dl_0600DE90:
  type: GFX
  offset: 0xDE90
  symbol: cyan_fish_seg6_dl_0600DE90

cyan_fish_seg6_dl_0600DED8:
  type: GFX
  offset: 0xDED8
  symbol: cyan_fish_seg6_dl_0600DED8

cyan_fish_seg6_lights_0600DF48:
  type: LIGHTS
  size: 24
  offset: 0xDF48
  symbol: cyan_fish_seg6_lights_0600DF48

cyan_fish_seg6_vertex_0600DF60:
  type: VTX
  count: 6
  offset: 0xDF60
  symbol: cyan_fish_seg6_vertex_0600DF60

cyan_fish_seg6_dl_0600DFC0:
  type: GFX
  offset: 0xDFC0
  symbol: cyan_fish_seg6_dl_0600DFC0

cyan_fish_seg6_dl_0600E038:
  type: GFX
  offset: 0xE038
  symbol: cyan_fish_seg6_dl_0600E038
