#define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8, _9)
#define DEFINE_LEVEL(_0, _1, _2, folder, texturebin, _5, _6, _7, _8, _9, _10, _11) $(eval $(call level_rules,folder,texturebin))

#include "levels/level_defines.h"

#undef STUB_LEVEL
#undef DEFINE_LEVEL
