#pragma once

#include "sm64.h"
#include "amp/anims.h"
#include "amp/geo.h"

static const ALIGN_ASSET(2) char dAmpElectricityTexture[] = "__OTR__actors/amp/amp_electricity";

static const ALIGN_ASSET(2) char dAmpEyesTexture[] = "__OTR__actors/amp/amp_eyes";

static const ALIGN_ASSET(2) char dAmpBodyTexture[] = "__OTR__actors/amp/amp_body";

static const ALIGN_ASSET(2) char dAmpMouthTexture[] = "__OTR__actors/amp/amp_mouth";

static const ALIGN_ASSET(2) char dAmpElectricityVertices[] = "__OTR__actors/amp/amp_electricity_vertices";

static const ALIGN_ASSET(2) char dAmpElectricitySubDl[] = "__OTR__actors/amp/amp_electricity_sub_dl";

static const ALIGN_ASSET(2) char dAmpElectricityDl[] = "__OTR__actors/amp/amp_electricity_dl";

static const ALIGN_ASSET(2) char dAmpEyeVertices[] = "__OTR__actors/amp/amp_eye_vertices";

static const ALIGN_ASSET(2) char dAmpEyeSubDl[] = "__OTR__actors/amp/amp_eye_sub_dl";

static const ALIGN_ASSET(2) char dAmpEyeDl[] = "__OTR__actors/amp/amp_eye_dl";

static const ALIGN_ASSET(2) char dAmpMouthVertices[] = "__OTR__actors/amp/amp_mouth_vertices";

static const ALIGN_ASSET(2) char dAmpMouthSubDl[] = "__OTR__actors/amp/amp_mouth_sub_dl";

static const ALIGN_ASSET(2) char dAmpMouthDl[] = "__OTR__actors/amp/amp_mouth_dl";

static const ALIGN_ASSET(2) char dAmpBodyVertices[] = "__OTR__actors/amp/amp_body_vertices";

static const ALIGN_ASSET(2) char dAmpBodySubDl[] = "__OTR__actors/amp/amp_body_sub_dl";

static const ALIGN_ASSET(2) char dAmpBodyDl[] = "__OTR__actors/amp/amp_body_dl";

