#pragma once

#include "sm64.h"
#include "flame/geo.h"

static const ALIGN_ASSET(2) char flame_seg3_vertex_030172E0[] = "__OTR__actors/flame/flame_seg3_vertex_030172E0";

static const ALIGN_ASSET(2) char flame_seg3_texture_03017320[] = "__OTR__actors/flame/flame_0";

static const ALIGN_ASSET(2) char flame_seg3_texture_03017B20[] = "__OTR__actors/flame/flame_1";

static const ALIGN_ASSET(2) char flame_seg3_texture_03018320[] = "__OTR__actors/flame/flame_2";

static const ALIGN_ASSET(2) char flame_seg3_texture_03018B20[] = "__OTR__actors/flame/flame_3";

static const ALIGN_ASSET(2) char flame_seg3_texture_03019320[] = "__OTR__actors/flame/flame_4";

static const ALIGN_ASSET(2) char flame_seg3_texture_03019B20[] = "__OTR__actors/flame/flame_5";

static const ALIGN_ASSET(2) char flame_seg3_texture_0301A320[] = "__OTR__actors/flame/flame_6";

static const ALIGN_ASSET(2) char flame_seg3_texture_0301AB20[] = "__OTR__actors/flame/flame_7";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B320[] = "__OTR__actors/flame/flame_seg3_dl_0301B320";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3B0[] = "__OTR__actors/flame/flame_seg3_dl_0301B3B0";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3C8[] = "__OTR__actors/flame/flame_seg3_dl_0301B3C8";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3E0[] = "__OTR__actors/flame/flame_seg3_dl_0301B3E0";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B3F8[] = "__OTR__actors/flame/flame_seg3_dl_0301B3F8";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B410[] = "__OTR__actors/flame/flame_seg3_dl_0301B410";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B428[] = "__OTR__actors/flame/flame_seg3_dl_0301B428";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B440[] = "__OTR__actors/flame/flame_seg3_dl_0301B440";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B458[] = "__OTR__actors/flame/flame_seg3_dl_0301B458";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B470[] = "__OTR__actors/flame/flame_seg3_dl_0301B470";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B500[] = "__OTR__actors/flame/flame_seg3_dl_0301B500";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B518[] = "__OTR__actors/flame/flame_seg3_dl_0301B518";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B530[] = "__OTR__actors/flame/flame_seg3_dl_0301B530";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B548[] = "__OTR__actors/flame/flame_seg3_dl_0301B548";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B560[] = "__OTR__actors/flame/flame_seg3_dl_0301B560";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B578[] = "__OTR__actors/flame/flame_seg3_dl_0301B578";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B590[] = "__OTR__actors/flame/flame_seg3_dl_0301B590";

static const ALIGN_ASSET(2) char flame_seg3_dl_0301B5A8[] = "__OTR__actors/flame/flame_seg3_dl_0301B5A8";

