#ifndef GROUP1_H
#define GROUP1_H

#include "types.h"

// bullet_bill
#include "assets/actors/bullet_bill.h"

// heave_ho
#include "assets/actors/heave_ho.h"

// hoot
#include "assets/actors/hoot.h"

// thwomp
#include "assets/actors/thwomp.h"

// yellow_sphere_small
#include "assets/actors/yellow_sphere_small.h"

// yoshi_egg
#include "assets/actors/yoshi_egg.h"

#endif
