#pragma once

#include "sm64.h"
#include "haunted_cage/geo.h"

static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500C258[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500C258";

static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500C270[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500C270";

static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500C288[] = "__OTR__actors/haunted_cage/bbh_cage_floor";

static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500CA88[] = "__OTR__actors/haunted_cage/bbh_cage_double_ornament";

static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500D288[] = "__OTR__actors/haunted_cage/bbh_cage_ornament";

static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500D688[] = "__OTR__actors/haunted_cage/bbh_cage_wooden_base";

static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500DA88[] = "__OTR__actors/haunted_cage/bbh_cage_bars";

static const ALIGN_ASSET(2) char haunted_cage_seg5_texture_0500E288[] = "__OTR__actors/haunted_cage/bbh_cage_garbage";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EA88[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EA88";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EB78[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EB78";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EC68[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EC68";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500ECC8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500ECC8";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EDB8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EDB8";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EE98[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EE98";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500EF88[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500EF88";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F008[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F008";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F108[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F108";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F208[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F208";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F308[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F308";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F408[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F408";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F4C8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F4C8";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F660[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F660";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F760[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F760";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500F7D8[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500F7D8";

static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500F888[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500F888";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F8A0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F8A0";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500F990[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500F990";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FA80[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FA80";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500FB40[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500FB40";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500FC28[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500FC28";

static const ALIGN_ASSET(2) char haunted_cage_seg5_lights_0500FC98[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_lights_0500FC98";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FCB0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FCB0";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FDA0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FDA0";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FE80[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FE80";

static const ALIGN_ASSET(2) char haunted_cage_seg5_vertex_0500FF80[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_vertex_0500FF80";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_0500FFF0[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_0500FFF0";

static const ALIGN_ASSET(2) char haunted_cage_seg5_dl_05010100[] = "__OTR__actors/haunted_cage/haunted_cage_seg5_dl_05010100";

