#pragma once

#include "sm64.h"
#include "star/geo.h"

static const ALIGN_ASSET(2) char star_seg3_lights_0302A6D8[] = "__OTR__actors/star/star_seg3_lights_0302A6D8";

static const ALIGN_ASSET(2) char star_seg3_texture_0302A6F0[] = "__OTR__actors/star/star_surface";

static const ALIGN_ASSET(2) char star_seg3_texture_0302AEF0[] = "__OTR__actors/star/star_eye";

static const ALIGN_ASSET(2) char star_seg3_vertex_0302B6F0[] = "__OTR__actors/star/star_seg3_vertex_0302B6F0";

static const ALIGN_ASSET(2) char star_seg3_dl_0302B7B0[] = "__OTR__actors/star/star_seg3_dl_0302B7B0";

static const ALIGN_ASSET(2) char star_seg3_dl_0302B870[] = "__OTR__actors/star/star_seg3_dl_0302B870";

static const ALIGN_ASSET(2) char star_seg3_lights_0302B908[] = "__OTR__actors/star/star_seg3_lights_0302B908";

static const ALIGN_ASSET(2) char star_seg3_vertex_0302B920[] = "__OTR__actors/star/star_seg3_vertex_0302B920";

static const ALIGN_ASSET(2) char star_seg3_dl_0302B9C0[] = "__OTR__actors/star/star_seg3_dl_0302B9C0";

static const ALIGN_ASSET(2) char star_seg3_dl_0302BA18[] = "__OTR__actors/star/star_seg3_dl_0302BA18";

