#ifndef TEXTURES_H
#define TEXTURES_H

#include <libultra/types.h>
#include <libultra/gbi.h>

// cave
#include "assets/textures/cave.h"

// fire
#include "assets/textures/fire.h"

// generic
#include "assets/textures/generic.h"

// grass
#include "assets/textures/grass.h"

// inside
#include "assets/textures/inside.h"

// machine
#include "assets/textures/machine.h"

// mountain
#include "assets/textures/mountain.h"

// outside
#include "assets/textures/outside.h"

// sky
#include "assets/textures/sky.h"

// snow
#include "assets/textures/snow.h"

// spooky
#include "assets/textures/spooky.h"

// water
#include "assets/textures/water.h"

// effect
#include "assets/textures/effect.h"
#include "assets/bin/effect.h"

// title_screen_bg
#include "assets/textures/title_screen_bg.h"
#include "assets/bin/title_screen_bg.h"

#endif // TEXTURES_H
