#pragma once

static const ALIGN_ASSET(2) char water_09000000[] = "__OTR__textures/water/jrb_textures.00000";

static const ALIGN_ASSET(2) char water_09000800[] = "__OTR__textures/water/jrb_textures.00800";

static const ALIGN_ASSET(2) char water_09001800[] = "__OTR__textures/water/jrb_textures.01800";

static const ALIGN_ASSET(2) char water_09002800[] = "__OTR__textures/water/jrb_textures.02800";

static const ALIGN_ASSET(2) char water_09003800[] = "__OTR__textures/water/jrb_textures.03800";

static const ALIGN_ASSET(2) char water_09004800[] = "__OTR__textures/water/jrb_textures.04800";

static const ALIGN_ASSET(2) char water_09005800[] = "__OTR__textures/water/jrb_textures.05800";

static const ALIGN_ASSET(2) char water_09006000[] = "__OTR__textures/water/jrb_textures.06000";

static const ALIGN_ASSET(2) char water_09006800[] = "__OTR__textures/water/jrb_textures.06800";

static const ALIGN_ASSET(2) char water_09007800[] = "__OTR__textures/water/jrb_textures.07800";

static const ALIGN_ASSET(2) char water_09008800[] = "__OTR__textures/water/jrb_textures.08800";

static const ALIGN_ASSET(2) char water_09009000[] = "__OTR__textures/water/jrb_textures.09000";

static const ALIGN_ASSET(2) char water_0900A000[] = "__OTR__textures/water/jrb_textures.0A000";

static const ALIGN_ASSET(2) char water_0900A800[] = "__OTR__textures/water/jrb_textures.0A800";

static const ALIGN_ASSET(2) char water_0900B800[] = "__OTR__textures/water/jrb_textures.0B800";

