#pragma once

static const ALIGN_ASSET(2) char sky_09000000[] = "__OTR__textures/sky/rr_textures.00000";

static const ALIGN_ASSET(2) char sky_09000800[] = "__OTR__textures/sky/rr_textures.00800";

static const ALIGN_ASSET(2) char sky_09001000[] = "__OTR__textures/sky/rr_textures.01000";

static const ALIGN_ASSET(2) char sky_09001800[] = "__OTR__textures/sky/rr_textures.01800";

static const ALIGN_ASSET(2) char sky_09002000[] = "__OTR__textures/sky/rr_textures.02000";

static const ALIGN_ASSET(2) char sky_09003000[] = "__OTR__textures/sky/rr_textures.03000";

static const ALIGN_ASSET(2) char sky_09003800[] = "__OTR__textures/sky/rr_textures.03800";

static const ALIGN_ASSET(2) char sky_09004800[] = "__OTR__textures/sky/rr_textures.04800";

static const ALIGN_ASSET(2) char sky_09005000[] = "__OTR__textures/sky/rr_textures.05000";

static const ALIGN_ASSET(2) char sky_09005800[] = "__OTR__textures/sky/rr_textures.05800";

static const ALIGN_ASSET(2) char sky_09006000[] = "__OTR__textures/sky/rr_textures.06000";

static const ALIGN_ASSET(2) char texture_metal_hole[] = "__OTR__textures/sky/metal_hole";

static const ALIGN_ASSET(2) char sky_09007000[] = "__OTR__textures/sky/rr_textures.07000";

static const ALIGN_ASSET(2) char sky_09007800[] = "__OTR__textures/sky/rr_textures.07800";

static const ALIGN_ASSET(2) char sky_09008000[] = "__OTR__textures/sky/rr_textures.08000";

