#pragma once

static const ALIGN_ASSET(2) char spooky_09000000[] = "__OTR__textures/spooky/bbh_textures.00000";

static const ALIGN_ASSET(2) char spooky_09000800[] = "__OTR__textures/spooky/bbh_textures.00800";

static const ALIGN_ASSET(2) char spooky_09001800[] = "__OTR__textures/spooky/bbh_textures.01800";

static const ALIGN_ASSET(2) char spooky_09002800[] = "__OTR__textures/spooky/bbh_textures.02800";

static const ALIGN_ASSET(2) char spooky_09003800[] = "__OTR__textures/spooky/bbh_textures.03800";

static const ALIGN_ASSET(2) char spooky_09004800[] = "__OTR__textures/spooky/bbh_textures.04800";

static const ALIGN_ASSET(2) char spooky_09005000[] = "__OTR__textures/spooky/bbh_textures.05000";

static const ALIGN_ASSET(2) char spooky_09006000[] = "__OTR__textures/spooky/bbh_textures.06000";

static const ALIGN_ASSET(2) char spooky_09006800[] = "__OTR__textures/spooky/bbh_textures.06800";

static const ALIGN_ASSET(2) char spooky_09007000[] = "__OTR__textures/spooky/bbh_textures.07000";

static const ALIGN_ASSET(2) char spooky_09008000[] = "__OTR__textures/spooky/bbh_textures.08000";

static const ALIGN_ASSET(2) char spooky_09008800[] = "__OTR__textures/spooky/bbh_textures.08800";

static const ALIGN_ASSET(2) char spooky_09009000[] = "__OTR__textures/spooky/bbh_textures.09000";

static const ALIGN_ASSET(2) char spooky_0900A000[] = "__OTR__textures/spooky/bbh_textures.0A000";

static const ALIGN_ASSET(2) char spooky_0900A800[] = "__OTR__textures/spooky/bbh_textures.0A800";

static const ALIGN_ASSET(2) char spooky_0900B000[] = "__OTR__textures/spooky/bbh_textures.0B000";

static const ALIGN_ASSET(2) char spooky_0900B800[] = "__OTR__textures/spooky/bbh_textures.0B800";

