#ifndef GROUP0_H
#define GROUP0_H

#include "types.h"

// bubble
#include "assets/actors/bubble.h"

// burn_smoke
#include "assets/actors/burn_smoke.h"

// mario
#include "assets/actors/mario.h"

// sparkle
#include "assets/actors/sparkle.h"

// sparkle_animation
#include "assets/actors/sparkle_animation.h"

// stomp_smoke
#include "assets/actors/stomp_smoke.h"

// walk_smoke
#include "assets/actors/walk_smoke.h"

// water_splash
#include "assets/actors/water_splash.h"

// water_waves
#include "assets/actors/water_wave.h"

// white_particle_small
#include "assets/actors/white_particle_small.h"

#endif
