#pragma once

#include "sm64.h"
#include "bowser_flame/geo.h"

static const ALIGN_ASSET(2) char flame_seg6_texture_06000000[] = "__OTR__actors/bowser_flame/bowser_flame_0";

static const ALIGN_ASSET(2) char flame_seg6_texture_06002000[] = "__OTR__actors/bowser_flame/bowser_flame_1";

static const ALIGN_ASSET(2) char flame_seg6_texture_06004000[] = "__OTR__actors/bowser_flame/bowser_flame_2";

static const ALIGN_ASSET(2) char flame_seg6_texture_06006000[] = "__OTR__actors/bowser_flame/bowser_flame_3";

static const ALIGN_ASSET(2) char flame_seg6_texture_06008000[] = "__OTR__actors/bowser_flame/bowser_flame_4";

static const ALIGN_ASSET(2) char flame_seg6_texture_0600A000[] = "__OTR__actors/bowser_flame/bowser_flame_5";

static const ALIGN_ASSET(2) char flame_seg6_texture_0600C000[] = "__OTR__actors/bowser_flame/bowser_flame_6";

static const ALIGN_ASSET(2) char flame_seg6_texture_0600E000[] = "__OTR__actors/bowser_flame/bowser_flame_7";

static const ALIGN_ASSET(2) char flame_seg6_texture_06010000[] = "__OTR__actors/bowser_flame/bowser_flame_8";

static const ALIGN_ASSET(2) char flame_seg6_texture_06012000[] = "__OTR__actors/bowser_flame/bowser_flame_9";

static const ALIGN_ASSET(2) char flame_seg6_texture_06014000[] = "__OTR__actors/bowser_flame/bowser_flame_10";

static const ALIGN_ASSET(2) char flame_seg6_texture_06016000[] = "__OTR__actors/bowser_flame/bowser_flame_11";

static const ALIGN_ASSET(2) char flame_seg6_texture_06018000[] = "__OTR__actors/bowser_flame/bowser_flame_12";

static const ALIGN_ASSET(2) char flame_seg6_texture_0601A000[] = "__OTR__actors/bowser_flame/bowser_flame_13";

static const ALIGN_ASSET(2) char flame_seg6_vertex_0601C000[] = "__OTR__actors/bowser_flame/flame_seg6_vertex_0601C000";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C080[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C080";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C0B0[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C0B0";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C0C8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C0C8";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C0E0[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C0E0";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C108[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C108";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C1A8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C1A8";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C248[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C248";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C2E8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C2E8";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C388[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C388";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C428[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C428";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C4C8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C4C8";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C568[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C568";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C608[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C608";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C6A8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C6A8";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C748[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C748";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C7E8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C7E8";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C888[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C888";

static const ALIGN_ASSET(2) char flame_seg6_dl_0601C928[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C928";

