#ifndef GROUP12_H
#define GROUP12_H

#include "types.h"

// bomb
#include "assets/actors/bomb.h"

// bowser
#include "assets/actors/bowser.h"

// bowser_flame
#include "assets/actors/bowser_flame.h"

// impact_ring
#include "assets/actors/impact_ring.h"

// impact_smoke
#include "assets/actors/impact_smoke.h"

// yellow_sphere
#include "assets/actors/yellow_sphere.h"

#endif
