#pragma once

#include "sm64.h"
#include "snowman/anims.h"
#include "snowman/geo.h"

static const ALIGN_ASSET(2) char snowman_lights_unused1[] = "__OTR__actors/snowman/snowman_lights_unused1";

static const ALIGN_ASSET(2) char snowman_lights_unused2[] = "__OTR__actors/snowman/snowman_lights_unused2";

static const ALIGN_ASSET(2) char snowman_lights_unused3[] = "__OTR__actors/snowman/snowman_lights_unused3";

static const ALIGN_ASSET(2) char snowman_lights_unused4[] = "__OTR__actors/snowman/snowman_lights_unused4";

static const ALIGN_ASSET(2) char snowman_seg5_texture_05008C70[] = "__OTR__actors/snowman/mr_blizzard_mitten";

static const ALIGN_ASSET(2) char snowman_seg5_texture_05009470[] = "__OTR__actors/snowman/mr_blizzard_left_side";

static const ALIGN_ASSET(2) char snowman_seg5_texture_0500A470[] = "__OTR__actors/snowman/mr_blizzard_right_side";

static const ALIGN_ASSET(2) char snowman_seg5_texture_0500B470[] = "__OTR__actors/snowman/mr_blizzard_eye";

static const ALIGN_ASSET(2) char snowman_seg5_texture_0500BC70[] = "__OTR__actors/snowman/mr_blizzard_mouth";

static const ALIGN_ASSET(2) char snowman_seg5_lights_0500C470[] = "__OTR__actors/snowman/snowman_seg5_lights_0500C470";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C488[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C488";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C4C8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C4C8";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C500[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C500";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C530[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C530";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C570[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C570";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C5B0[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C5B0";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C5E8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C5E8";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C620[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C620";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C698[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C698";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C718[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C718";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C760[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C760";

static const ALIGN_ASSET(2) char snowman_seg5_lights_0500C7D0[] = "__OTR__actors/snowman/snowman_seg5_lights_0500C7D0";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C7E8[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C7E8";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500C8E8[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500C8E8";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500C978[] = "__OTR__actors/snowman/snowman_seg5_dl_0500C978";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CAA8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CAA8";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500CB08[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500CB08";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500CB48[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500CB48";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CB88[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CB88";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CBC0[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CBC0";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CBF8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CBF8";

static const ALIGN_ASSET(2) char snowman_seg5_vertex_0500CC70[] = "__OTR__actors/snowman/snowman_seg5_vertex_0500CC70";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CCB0[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CCB0";

static const ALIGN_ASSET(2) char snowman_seg5_dl_0500CCE8[] = "__OTR__actors/snowman/snowman_seg5_dl_0500CCE8";

