#ifndef GROUP11_H
#define GROUP11_H

#include "types.h"

// bubba
#include "assets/actors/bubba.h"

// lakitu_enemy
#include "assets/actors/lakitu_enemy.h"

// spiny
#include "assets/actors/spiny.h"

// spiny_egg
#include "assets/actors/spiny_egg.h"

// wiggler_body
#include "assets/actors/wiggler_body.h"

// wiggler_head
#include "assets/actors/wiggler_head.h"

#endif
