#pragma once

static const ALIGN_ASSET(2) char cave_09000000[] = "__OTR__textures/cave/hmc_textures.00000";

static const ALIGN_ASSET(2) char cave_09001000[] = "__OTR__textures/cave/hmc_textures.01000";

static const ALIGN_ASSET(2) char cave_09001800[] = "__OTR__textures/cave/hmc_textures.01800";

static const ALIGN_ASSET(2) char cave_09002800[] = "__OTR__textures/cave/hmc_textures.02800";

static const ALIGN_ASSET(2) char cave_09003000[] = "__OTR__textures/cave/hmc_textures.03000";

static const ALIGN_ASSET(2) char cave_09003800[] = "__OTR__textures/cave/hmc_textures.03800";

static const ALIGN_ASSET(2) char cave_09004800[] = "__OTR__textures/cave/hmc_textures.04800";

static const ALIGN_ASSET(2) char cave_09005800[] = "__OTR__textures/cave/hmc_textures.05800";

static const ALIGN_ASSET(2) char cave_09006800[] = "__OTR__textures/cave/hmc_textures.06800";

static const ALIGN_ASSET(2) char cave_09007000[] = "__OTR__textures/cave/hmc_textures.07000";

static const ALIGN_ASSET(2) char cave_09007800[] = "__OTR__textures/cave/hmc_textures.07800";

static const ALIGN_ASSET(2) char cave_09008800[] = "__OTR__textures/cave/hmc_textures.08800";

static const ALIGN_ASSET(2) char cave_09009800[] = "__OTR__textures/cave/hmc_textures.09800";

static const ALIGN_ASSET(2) char cave_0900A000[] = "__OTR__textures/cave/hmc_textures.0A000";

static const ALIGN_ASSET(2) char cave_0900A800[] = "__OTR__textures/cave/hmc_textures.0A800";

static const ALIGN_ASSET(2) char cave_0900B800[] = "__OTR__textures/cave/hmc_textures.0B800";

static const ALIGN_ASSET(2) char cave_0900C000[] = "__OTR__textures/cave/hmc_textures.0C000";

