#pragma once

#include "sm64.h"
#include "water_ring/anims.h"
#include "water_ring/geo.h"

static const ALIGN_ASSET(2) char water_ring_seg6_lights_06012368[] = "__OTR__actors/water_ring/water_ring_seg6_lights_06012368";

static const ALIGN_ASSET(2) char water_ring_seg6_texture_06012380[] = "__OTR__actors/water_ring/water_ring";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013380[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013380";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013480[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013480";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013580[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013580";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013680[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013680";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013780[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013780";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013880[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013880";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013980[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013980";

static const ALIGN_ASSET(2) char water_ring_seg6_vertex_06013A80[] = "__OTR__actors/water_ring/water_ring_seg6_vertex_06013A80";

static const ALIGN_ASSET(2) char water_ring_seg6_dl_06013AC0[] = "__OTR__actors/water_ring/water_ring_seg6_dl_06013AC0";

