#pragma once

#include "sm64.h"
#include "water_bubble/geo.h"

static const ALIGN_ASSET(2) char water_bubble_seg5_lights_0500FE68[] = "__OTR__actors/water_bubble/water_bubble_seg5_lights_0500FE68";

static const ALIGN_ASSET(2) char water_bubble_seg5_texture_0500FE80[] = "__OTR__actors/water_bubble/water_bubble";

static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010680[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010680";

static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010780[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010780";

static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010870[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010870";

static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010950[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010950";

static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010A50[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010A50";

static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010B50[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010B50";

static const ALIGN_ASSET(2) char water_bubble_seg5_vertex_05010C50[] = "__OTR__actors/water_bubble/water_bubble_seg5_vertex_05010C50";

static const ALIGN_ASSET(2) char water_bubble_seg5_dl_05010D30[] = "__OTR__actors/water_bubble/water_bubble_seg5_dl_05010D30";

static const ALIGN_ASSET(2) char water_bubble_seg5_dl_05011000[] = "__OTR__actors/water_bubble/water_bubble_seg5_dl_05011000";

