#pragma once

#include "sm64.h"
#include "sparkle/geo.h"

static const ALIGN_ASSET(2) char sparkles_seg4_vertex_04027450[] = "__OTR__actors/sparkle/sparkles_seg4_vertex_04027450";

static const ALIGN_ASSET(2) char sparkles_seg4_texture_04027490[] = "__OTR__actors/sparkle/sparkle_0";

static const ALIGN_ASSET(2) char sparkles_seg4_texture_04027C90[] = "__OTR__actors/sparkle/sparkle_1";

static const ALIGN_ASSET(2) char sparkles_seg4_texture_04028490[] = "__OTR__actors/sparkle/sparkle_2";

static const ALIGN_ASSET(2) char sparkles_seg4_texture_04028C90[] = "__OTR__actors/sparkle/sparkle_3";

static const ALIGN_ASSET(2) char sparkles_seg4_texture_04029490[] = "__OTR__actors/sparkle/sparkle_4";

static const ALIGN_ASSET(2) char sparkles_seg4_texture_04029C90[] = "__OTR__actors/sparkle/sparkle_5";

static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A490[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A490";

static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A4F8[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A4F8";

static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A510[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A510";

static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A528[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A528";

static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A540[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A540";

static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A558[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A558";

static const ALIGN_ASSET(2) char sparkles_seg4_dl_0402A570[] = "__OTR__actors/sparkle/sparkles_seg4_dl_0402A570";

