#pragma once

#include "sm64.h"
#include "mario_cap/geo.h"

static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF08[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF08";

static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF20[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF20";

static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF38[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF38";

static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301CF50[] = "__OTR__actors/mario_cap/mario_cap_metal";

static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301DF50[] = "__OTR__actors/mario_cap/mario_cap_logo";

static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301E750[] = "__OTR__actors/mario_cap/mario_cap_wing";

static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301F750[] = "__OTR__actors/mario_cap/mario_cap_wing_tip";

static const ALIGN_ASSET(2) char mario_cap_seg3_texture_03020750[] = "__OTR__actors/mario_cap/mario_cap_metal_wing_unused";

static const ALIGN_ASSET(2) char mario_cap_seg3_texture_03021750[] = "__OTR__actors/mario_cap/mario_cap_metal_wing_tip_unused";

static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022750[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022750";

static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030227C0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030227C0";

static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030228C0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030228C0";

static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030229B0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030229B0";

static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022AA0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022AA0";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022B30[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022B30";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022B68[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022B68";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022CC8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022CC8";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022D10[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022D10";

static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022D38[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022D38";

static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022DF8[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022DF8";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022E78[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022E78";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022EA8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022EA8";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022ED8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022ED8";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022F20[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022F20";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022F48[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022F48";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022FF8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022FF8";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_030230B0[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_030230B0";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023108[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023108";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023160[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023160";

static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023298[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023298";

