#pragma once

#include "sm64.h"
#include "bomb/geo.h"

static const ALIGN_ASSET(2) char bomb_seg6_lights_06057AA8[] = "__OTR__actors/bomb/bomb_seg6_lights_06057AA8";

static const ALIGN_ASSET(2) char bomb_seg6_texture_06057AC0[] = "__OTR__actors/bomb/bomb_left_side";

static const ALIGN_ASSET(2) char bomb_seg6_texture_06058AC0[] = "__OTR__actors/bomb/bomb_right_side";

static const ALIGN_ASSET(2) char bomb_seg6_texture_06059AC0[] = "__OTR__actors/bomb/bomb_spike";

static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A2C0[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A2C0";

static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A300[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A300";

static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A340[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A340";

static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A430[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A430";

static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A520[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A520";

static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A610[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A610";

static const ALIGN_ASSET(2) char bomb_seg6_vertex_0605A700[] = "__OTR__actors/bomb/bomb_seg6_vertex_0605A700";

static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A7C0[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A7C0";

static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A7F8[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A7F8";

static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A830[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A830";

static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A8A8[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A8A8";

static const ALIGN_ASSET(2) char bomb_seg6_dl_0605A9C0[] = "__OTR__actors/bomb/bomb_seg6_dl_0605A9C0";

