#pragma once

#include "sm64.h"
#include "mario/geo.h"

static const ALIGN_ASSET(2) char mario_blue_lights_group[] = "__OTR__actors/mario/mario_blue_lights_group";

static const ALIGN_ASSET(2) char mario_red_lights_group[] = "__OTR__actors/mario/mario_red_lights_group";

static const ALIGN_ASSET(2) char mario_white_lights_group[] = "__OTR__actors/mario/mario_white_lights_group";

static const ALIGN_ASSET(2) char mario_brown1_lights_group[] = "__OTR__actors/mario/mario_brown1_lights_group";

static const ALIGN_ASSET(2) char mario_beige_lights_group[] = "__OTR__actors/mario/mario_beige_lights_group";

static const ALIGN_ASSET(2) char mario_brown2_lights_group[] = "__OTR__actors/mario/mario_brown2_lights_group";

static const ALIGN_ASSET(2) char mario_texture_metal[] = "__OTR__actors/mario/mario_metal";

static const ALIGN_ASSET(2) char mario_texture_yellow_button[] = "__OTR__actors/mario/mario_overalls_button";

static const ALIGN_ASSET(2) char mario_texture_m_logo[] = "__OTR__actors/mario/mario_logo";

static const ALIGN_ASSET(2) char mario_texture_hair_sideburn[] = "__OTR__actors/mario/mario_sideburn";

static const ALIGN_ASSET(2) char mario_texture_mustache[] = "__OTR__actors/mario/mario_mustache";

static const ALIGN_ASSET(2) char mario_texture_eyes_front[] = "__OTR__actors/mario/mario_eyes_center";

static const ALIGN_ASSET(2) char mario_texture_eyes_half_closed[] = "__OTR__actors/mario/mario_eyes_half_closed";

static const ALIGN_ASSET(2) char mario_texture_eyes_closed_unused2[] = "__OTR__actors/mario/mario_eyes_closed_unused_1";

static const ALIGN_ASSET(2) char mario_texture_eyes_closed[] = "__OTR__actors/mario/mario_eyes_closed";

static const ALIGN_ASSET(2) char mario_texture_eyes_closed_unused1[] = "__OTR__actors/mario/mario_eyes_closed_unused_0";

static const ALIGN_ASSET(2) char mario_texture_eyes_right[] = "__OTR__actors/mario/mario_eyes_left_unused";

static const ALIGN_ASSET(2) char mario_texture_eyes_left[] = "__OTR__actors/mario/mario_eyes_right_unused";

static const ALIGN_ASSET(2) char mario_texture_eyes_up[] = "__OTR__actors/mario/mario_eyes_up_unused";

static const ALIGN_ASSET(2) char mario_texture_eyes_down[] = "__OTR__actors/mario/mario_eyes_down_unused";

static const ALIGN_ASSET(2) char mario_texture_eyes_dead[] = "__OTR__actors/mario/mario_eyes_dead";

static const ALIGN_ASSET(2) char mario_texture_wings_half_1[] = "__OTR__actors/mario/mario_wing";

static const ALIGN_ASSET(2) char mario_texture_wings_half_2[] = "__OTR__actors/mario/mario_wing_tip";

static const ALIGN_ASSET(2) char mario_texture_metal_wings_half_1[] = "__OTR__actors/mario/mario_metal_wing_unused";

static const ALIGN_ASSET(2) char mario_texture_metal_wings_half_2[] = "__OTR__actors/mario/mario_metal_wing_tip_unused";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group1[] = "__OTR__actors/mario/mario_butt_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group2[] = "__OTR__actors/mario/mario_butt_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group3[] = "__OTR__actors/mario/mario_butt_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group4[] = "__OTR__actors/mario/mario_butt_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group5[] = "__OTR__actors/mario/mario_butt_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group6[] = "__OTR__actors/mario/mario_butt_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group7[] = "__OTR__actors/mario/mario_butt_dl_vertex_group7";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group8[] = "__OTR__actors/mario/mario_butt_dl_vertex_group8";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group9[] = "__OTR__actors/mario/mario_butt_dl_vertex_group9";

static const ALIGN_ASSET(2) char mario_butt_dl_vertex_group10[] = "__OTR__actors/mario/mario_butt_dl_vertex_group10";

static const ALIGN_ASSET(2) char mario_butt_dl[] = "__OTR__actors/mario/mario_butt_dl";

static const ALIGN_ASSET(2) char mario_butt[] = "__OTR__actors/mario/mario_butt";

static const ALIGN_ASSET(2) char mario_metal_butt[] = "__OTR__actors/mario/mario_metal_butt";

static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_left_arm_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_left_arm_shared_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_left_arm_shared_dl[] = "__OTR__actors/mario/mario_left_arm_shared_dl";

static const ALIGN_ASSET(2) char mario_left_arm[] = "__OTR__actors/mario/mario_left_arm";

static const ALIGN_ASSET(2) char mario_left_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_left_forearm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_left_forearm_shared_dl[] = "__OTR__actors/mario/mario_left_forearm_shared_dl";

static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_left_hand_closed_shared_dl[] = "__OTR__actors/mario/mario_left_hand_closed_shared_dl";

static const ALIGN_ASSET(2) char mario_left_hand_closed[] = "__OTR__actors/mario/mario_left_hand_closed";

static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_right_arm_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_arm_shared_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_right_arm_shared_dl[] = "__OTR__actors/mario/mario_right_arm_shared_dl";

static const ALIGN_ASSET(2) char mario_right_arm[] = "__OTR__actors/mario/mario_right_arm";

static const ALIGN_ASSET(2) char mario_right_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_right_forearm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_right_forearm_shared_dl[] = "__OTR__actors/mario/mario_right_forearm_shared_dl";

static const ALIGN_ASSET(2) char mario_right_hand_closed_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_closed_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_hand_closed_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_closed_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_hand_closed_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_closed_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_right_hand_closed_dl[] = "__OTR__actors/mario/mario_right_hand_closed_dl";

static const ALIGN_ASSET(2) char mario_right_hand_closed[] = "__OTR__actors/mario/mario_right_hand_closed";

static const ALIGN_ASSET(2) char mario_metal_right_hand_closed[] = "__OTR__actors/mario/mario_metal_right_hand_closed";

static const ALIGN_ASSET(2) char mario_left_thigh_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_thigh_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_left_thigh_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_thigh_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_left_thigh_dl[] = "__OTR__actors/mario/mario_left_thigh_dl";

static const ALIGN_ASSET(2) char mario_left_thigh[] = "__OTR__actors/mario/mario_left_thigh";

static const ALIGN_ASSET(2) char mario_metal_left_thigh[] = "__OTR__actors/mario/mario_metal_left_thigh";

static const ALIGN_ASSET(2) char mario_left_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_left_leg_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_left_leg_shared_dl[] = "__OTR__actors/mario/mario_left_leg_shared_dl";

static const ALIGN_ASSET(2) char mario_left_foot_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_foot_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_left_foot_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_foot_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_left_foot_shared_dl[] = "__OTR__actors/mario/mario_left_foot_shared_dl";

static const ALIGN_ASSET(2) char mario_left_foot[] = "__OTR__actors/mario/mario_left_foot";

static const ALIGN_ASSET(2) char mario_right_thigh_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_thigh_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_thigh_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_thigh_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_thigh_shared_dl[] = "__OTR__actors/mario/mario_right_thigh_shared_dl";

static const ALIGN_ASSET(2) char mario_right_thigh[] = "__OTR__actors/mario/mario_right_thigh";

static const ALIGN_ASSET(2) char mario_right_leg_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_leg_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_leg_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_leg_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_leg_shared_dl[] = "__OTR__actors/mario/mario_right_leg_shared_dl";

static const ALIGN_ASSET(2) char mario_right_foot_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_foot_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_foot_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_foot_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_foot_dl[] = "__OTR__actors/mario/mario_right_foot_dl";

static const ALIGN_ASSET(2) char mario_right_foot[] = "__OTR__actors/mario/mario_right_foot";

static const ALIGN_ASSET(2) char mario_metal_right_foot[] = "__OTR__actors/mario/mario_metal_right_foot";

static const ALIGN_ASSET(2) char mario_yellow_button_dl_vertex[] = "__OTR__actors/mario/mario_yellow_button_dl_vertex";

static const ALIGN_ASSET(2) char mario_tshirt_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_tshirt_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_tshirt_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_tshirt_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_tshirt_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_tshirt_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group5[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group6[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl_vertex_group7[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl_vertex_group7";

static const ALIGN_ASSET(2) char mario_yellow_button_dl[] = "__OTR__actors/mario/mario_yellow_button_dl";

static const ALIGN_ASSET(2) char mario_pants_overalls_shared_dl[] = "__OTR__actors/mario/mario_pants_overalls_shared_dl";

static const ALIGN_ASSET(2) char mario_tshirt_shared_dl[] = "__OTR__actors/mario/mario_tshirt_shared_dl";

static const ALIGN_ASSET(2) char mario_torso_dl[] = "__OTR__actors/mario/mario_torso_dl";

static const ALIGN_ASSET(2) char mario_torso[] = "__OTR__actors/mario/mario_torso";

static const ALIGN_ASSET(2) char mario_metal_torso_shared_dl[] = "__OTR__actors/mario/mario_metal_torso_shared_dl";

static const ALIGN_ASSET(2) char mario_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_m_logo_dl_vertex";

static const ALIGN_ASSET(2) char mario_eyes_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_eyes_cap_on_dl_vertex";

static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_hair_sideburn_cap_on_dl_vertex";

static const ALIGN_ASSET(2) char mario_mustache_cap_on_dl_vertex_group1[] = "__OTR__actors/mario/mario_mustache_cap_on_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_mustache_cap_on_dl_vertex_group2[] = "__OTR__actors/mario/mario_mustache_cap_on_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_face_cap_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_cap_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_face_cap_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_cap_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_face_cap_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_cap_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group4[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group5[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group6[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl_vertex_group7[] = "__OTR__actors/mario/mario_face_part_cap_on_dl_vertex_group7";

static const ALIGN_ASSET(2) char mario_face_back_hair_cap_on_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_back_hair_cap_on_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_face_back_hair_cap_on_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_back_hair_cap_on_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_m_logo_dl[] = "__OTR__actors/mario/mario_m_logo_dl";

static const ALIGN_ASSET(2) char mario_eyes_cap_on_dl[] = "__OTR__actors/mario/mario_eyes_cap_on_dl";

static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_on_dl[] = "__OTR__actors/mario/mario_hair_sideburn_cap_on_dl";

static const ALIGN_ASSET(2) char mario_mustache_cap_on_dl[] = "__OTR__actors/mario/mario_mustache_cap_on_dl";

static const ALIGN_ASSET(2) char mario_face_part_cap_on_dl[] = "__OTR__actors/mario/mario_face_part_cap_on_dl";

static const ALIGN_ASSET(2) char mario_face_cap_dl[] = "__OTR__actors/mario/mario_face_cap_dl";

static const ALIGN_ASSET(2) char mario_face_back_hair_cap_on_dl[] = "__OTR__actors/mario/mario_face_back_hair_cap_on_dl";

static const ALIGN_ASSET(2) char mario_face_cap_on_dl[] = "__OTR__actors/mario/mario_face_cap_on_dl";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_front[] = "__OTR__actors/mario/mario_cap_on_eyes_front";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_half_closed[] = "__OTR__actors/mario/mario_cap_on_eyes_half_closed";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_closed[] = "__OTR__actors/mario/mario_cap_on_eyes_closed";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_right[] = "__OTR__actors/mario/mario_cap_on_eyes_right";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_left[] = "__OTR__actors/mario/mario_cap_on_eyes_left";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_up[] = "__OTR__actors/mario/mario_cap_on_eyes_up";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_down[] = "__OTR__actors/mario/mario_cap_on_eyes_down";

static const ALIGN_ASSET(2) char mario_cap_on_eyes_dead[] = "__OTR__actors/mario/mario_cap_on_eyes_dead";

static const ALIGN_ASSET(2) char mario_metal_cap_on_shared_dl[] = "__OTR__actors/mario/mario_metal_cap_on_shared_dl";

static const ALIGN_ASSET(2) char mario_lights_unused1[] = "__OTR__actors/mario/mario_lights_unused1";

static const ALIGN_ASSET(2) char mario_lights_unused2[] = "__OTR__actors/mario/mario_lights_unused2";

static const ALIGN_ASSET(2) char mario_eyes_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_eyes_cap_off_dl_vertex";

static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_hair_sideburn_cap_off_dl_vertex";

static const ALIGN_ASSET(2) char mario_mustache_cap_off_dl_vertex_group1[] = "__OTR__actors/mario/mario_mustache_cap_off_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_mustache_cap_off_dl_vertex_group2[] = "__OTR__actors/mario/mario_mustache_cap_off_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group4[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group5[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group6[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group7[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group7";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group8[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group8";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group1[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group2[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group3[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group4[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group5[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group6[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl_vertex_group7[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl_vertex_group7";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl_vertex_group9[] = "__OTR__actors/mario/mario_face_part_cap_off_dl_vertex_group9";

static const ALIGN_ASSET(2) char mario_eyes_cap_off_dl[] = "__OTR__actors/mario/mario_eyes_cap_off_dl";

static const ALIGN_ASSET(2) char mario_mustache_cap_off_dl[] = "__OTR__actors/mario/mario_mustache_cap_off_dl";

static const ALIGN_ASSET(2) char mario_hair_sideburn_cap_off_dl[] = "__OTR__actors/mario/mario_hair_sideburn_cap_off_dl";

static const ALIGN_ASSET(2) char mario_face_part_cap_off_dl[] = "__OTR__actors/mario/mario_face_part_cap_off_dl";

static const ALIGN_ASSET(2) char mario_face_hair_cap_off_dl[] = "__OTR__actors/mario/mario_face_hair_cap_off_dl";

static const ALIGN_ASSET(2) char mario_face_cap_off_dl[] = "__OTR__actors/mario/mario_face_cap_off_dl";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_front[] = "__OTR__actors/mario/mario_cap_off_eyes_front";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_half_closed[] = "__OTR__actors/mario/mario_cap_off_eyes_half_closed";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_closed[] = "__OTR__actors/mario/mario_cap_off_eyes_closed";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_right[] = "__OTR__actors/mario/mario_cap_off_eyes_right";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_left[] = "__OTR__actors/mario/mario_cap_off_eyes_left";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_up[] = "__OTR__actors/mario/mario_cap_off_eyes_up";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_down[] = "__OTR__actors/mario/mario_cap_off_eyes_down";

static const ALIGN_ASSET(2) char mario_cap_off_eyes_dead[] = "__OTR__actors/mario/mario_cap_off_eyes_dead";

static const ALIGN_ASSET(2) char mario_metal_cap_off_shared_dl[] = "__OTR__actors/mario/mario_metal_cap_off_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group3[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group4[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl_vertex_group5[] = "__OTR__actors/mario/mario_medium_poly_butt_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_medium_poly_butt_dl[] = "__OTR__actors/mario/mario_medium_poly_butt_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_butt[] = "__OTR__actors/mario/mario_medium_poly_butt";

static const ALIGN_ASSET(2) char mario_metal_medium_poly_butt[] = "__OTR__actors/mario/mario_metal_medium_poly_butt";

static const ALIGN_ASSET(2) char mario_medium_poly_left_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_arm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_left_arm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_arm_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_left_arm[] = "__OTR__actors/mario/mario_medium_poly_left_arm";

static const ALIGN_ASSET(2) char mario_medium_poly_left_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_forearm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_left_forearm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_forearm_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_left_hand_closed[] = "__OTR__actors/mario/mario_medium_poly_left_hand_closed";

static const ALIGN_ASSET(2) char mario_medium_poly_right_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_arm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_right_arm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_arm_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_right_arm[] = "__OTR__actors/mario/mario_medium_poly_right_arm";

static const ALIGN_ASSET(2) char mario_medium_poly_right_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_forearm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_right_forearm_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_forearm_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl_vertex_group3[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed_dl[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_right_hand_closed[] = "__OTR__actors/mario/mario_medium_poly_right_hand_closed";

static const ALIGN_ASSET(2) char mario_metal_medium_poly_right_hand_closed[] = "__OTR__actors/mario/mario_metal_medium_poly_right_hand_closed";

static const ALIGN_ASSET(2) char mario_medium_poly_left_thigh_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_thigh_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_left_thigh_dl[] = "__OTR__actors/mario/mario_medium_poly_left_thigh_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_left_thigh[] = "__OTR__actors/mario/mario_medium_poly_left_thigh";

static const ALIGN_ASSET(2) char mario_metal_medium_poly_left_thigh[] = "__OTR__actors/mario/mario_metal_medium_poly_left_thigh";

static const ALIGN_ASSET(2) char mario_medium_poly_left_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_left_leg_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_left_leg_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_leg_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_left_foot_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_left_foot_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_medium_poly_left_foot_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_left_foot_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_medium_poly_left_foot_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_left_foot_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_left_foot[] = "__OTR__actors/mario/mario_medium_poly_left_foot";

static const ALIGN_ASSET(2) char mario_medium_poly_right_thigh_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_thigh_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_right_thigh_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_thigh_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_right_thigh[] = "__OTR__actors/mario/mario_medium_poly_right_thigh";

static const ALIGN_ASSET(2) char mario_medium_poly_right_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_medium_poly_right_leg_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_medium_poly_right_leg_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_right_leg_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_right_foot_dl_vertex_group1[] = "__OTR__actors/mario/mario_medium_poly_right_foot_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_medium_poly_right_foot_dl_vertex_group2[] = "__OTR__actors/mario/mario_medium_poly_right_foot_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_medium_poly_right_foot_dl[] = "__OTR__actors/mario/mario_medium_poly_right_foot_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_right_foot[] = "__OTR__actors/mario/mario_medium_poly_right_foot";

static const ALIGN_ASSET(2) char mario_metal_medium_poly_right_foot[] = "__OTR__actors/mario/mario_metal_medium_poly_right_foot";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04016148[] = "__OTR__actors/mario/mario_seg4_vertex_04016148";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04016208[] = "__OTR__actors/mario/mario_seg4_vertex_04016208";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04016308[] = "__OTR__actors/mario/mario_seg4_vertex_04016308";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04016398[] = "__OTR__actors/mario/mario_seg4_vertex_04016398";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04016498[] = "__OTR__actors/mario/mario_seg4_vertex_04016498";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04016598[] = "__OTR__actors/mario/mario_seg4_vertex_04016598";

static const ALIGN_ASSET(2) char mario_medium_poly_yellow_button_dl[] = "__OTR__actors/mario/mario_medium_poly_yellow_button_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_pants_overalls_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_pants_overalls_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_tshirt_shared_dl[] = "__OTR__actors/mario/mario_medium_poly_tshirt_shared_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_torso_dl[] = "__OTR__actors/mario/mario_medium_poly_torso_dl";

static const ALIGN_ASSET(2) char mario_medium_poly_torso[] = "__OTR__actors/mario/mario_medium_poly_torso";

static const ALIGN_ASSET(2) char mario_metal_medium_poly_torso[] = "__OTR__actors/mario/mario_metal_medium_poly_torso";

static const ALIGN_ASSET(2) char mario_low_poly_butt_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_butt_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_butt_dl[] = "__OTR__actors/mario/mario_low_poly_butt_dl";

static const ALIGN_ASSET(2) char mario_low_poly_butt[] = "__OTR__actors/mario/mario_low_poly_butt";

static const ALIGN_ASSET(2) char mario_metal_low_poly_butt[] = "__OTR__actors/mario/mario_metal_low_poly_butt";

static const ALIGN_ASSET(2) char mario_low_poly_left_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_arm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_left_arm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_arm_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_left_arm[] = "__OTR__actors/mario/mario_low_poly_left_arm";

static const ALIGN_ASSET(2) char mario_low_poly_left_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_forearm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_left_forearm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_forearm_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_left_hand_closed_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_hand_closed_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_left_hand_closed_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_hand_closed_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_left_hand_closed[] = "__OTR__actors/mario/mario_low_poly_left_hand_closed";

static const ALIGN_ASSET(2) char mario_low_poly_right_arm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_arm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_right_arm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_arm_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_right_arm[] = "__OTR__actors/mario/mario_low_poly_right_arm";

static const ALIGN_ASSET(2) char mario_low_poly_right_forearm_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_forearm_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_right_forearm_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_forearm_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_right_hand_closed_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_hand_closed_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_right_hand_closed_dl[] = "__OTR__actors/mario/mario_low_poly_right_hand_closed_dl";

static const ALIGN_ASSET(2) char mario_low_poly_right_hand_closed[] = "__OTR__actors/mario/mario_low_poly_right_hand_closed";

static const ALIGN_ASSET(2) char mario_metal_low_poly_right_hand_closed[] = "__OTR__actors/mario/mario_metal_low_poly_right_hand_closed";

static const ALIGN_ASSET(2) char mario_low_poly_left_thigh_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_thigh_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_left_thigh_dl[] = "__OTR__actors/mario/mario_low_poly_left_thigh_dl";

static const ALIGN_ASSET(2) char mario_low_poly_left_thigh[] = "__OTR__actors/mario/mario_low_poly_left_thigh";

static const ALIGN_ASSET(2) char mario_metal_low_poly_left_thigh[] = "__OTR__actors/mario/mario_metal_low_poly_left_thigh";

static const ALIGN_ASSET(2) char mario_low_poly_left_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_leg_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_left_leg_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_leg_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_left_foot_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_left_foot_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_left_foot_shared_dl[] = "__OTR__actors/mario/mario_low_poly_left_foot_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_left_foot[] = "__OTR__actors/mario/mario_low_poly_left_foot";

static const ALIGN_ASSET(2) char mario_low_poly_right_thigh_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_thigh_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_right_thigh_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_thigh_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_right_thigh[] = "__OTR__actors/mario/mario_low_poly_right_thigh";

static const ALIGN_ASSET(2) char mario_low_poly_right_leg_shared_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_leg_shared_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_right_leg_shared_dl[] = "__OTR__actors/mario/mario_low_poly_right_leg_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_right_foot_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_right_foot_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_right_foot_dl[] = "__OTR__actors/mario/mario_low_poly_right_foot_dl";

static const ALIGN_ASSET(2) char mario_low_poly_right_foot[] = "__OTR__actors/mario/mario_low_poly_right_foot";

static const ALIGN_ASSET(2) char mario_metal_low_poly_right_foot[] = "__OTR__actors/mario/mario_metal_low_poly_right_foot";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04017B58[] = "__OTR__actors/mario/mario_seg4_vertex_04017B58";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04017BD8[] = "__OTR__actors/mario/mario_seg4_vertex_04017BD8";

static const ALIGN_ASSET(2) char mario_seg4_vertex_04017CC8[] = "__OTR__actors/mario/mario_seg4_vertex_04017CC8";

static const ALIGN_ASSET(2) char mario_low_poly_yellow_button_dl[] = "__OTR__actors/mario/mario_low_poly_yellow_button_dl";

static const ALIGN_ASSET(2) char mario_low_poly_pants_overalls_shared_dl[] = "__OTR__actors/mario/mario_low_poly_pants_overalls_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_tshirt_shared_dl[] = "__OTR__actors/mario/mario_low_poly_tshirt_shared_dl";

static const ALIGN_ASSET(2) char mario_low_poly_torso_dl[] = "__OTR__actors/mario/mario_low_poly_torso_dl";

static const ALIGN_ASSET(2) char mario_low_poly_torso[] = "__OTR__actors/mario/mario_low_poly_torso";

static const ALIGN_ASSET(2) char mario_metal_low_poly_torso[] = "__OTR__actors/mario/mario_metal_low_poly_torso";

static const ALIGN_ASSET(2) char mario_low_poly_mario_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mario_m_logo_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_eyes_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_eyes_cap_on_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_on_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_face_cap_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_cap_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_on_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_face_back_hair_cap_on_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_back_hair_cap_on_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_mario_m_logo_dl[] = "__OTR__actors/mario/mario_low_poly_mario_m_logo_dl";

static const ALIGN_ASSET(2) char mario_low_poly_eyes_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_eyes_cap_on_dl";

static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_on_dl";

static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_on_dl";

static const ALIGN_ASSET(2) char mario_low_poly_face_cap_dl[] = "__OTR__actors/mario/mario_low_poly_face_cap_dl";

static const ALIGN_ASSET(2) char mario_low_poly_face_back_hair_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_face_back_hair_cap_on_dl";

static const ALIGN_ASSET(2) char mario_low_poly_face_cap_on_dl[] = "__OTR__actors/mario/mario_low_poly_face_cap_on_dl";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_front[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_front";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_half_closed[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_half_closed";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_closed[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_closed";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_right[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_right";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_left[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_left";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_up[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_up";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_down[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_down";

static const ALIGN_ASSET(2) char mario_low_poly_cap_on_eyes_dead[] = "__OTR__actors/mario/mario_low_poly_cap_on_eyes_dead";

static const ALIGN_ASSET(2) char mario_metal_low_poly_cap_on[] = "__OTR__actors/mario/mario_metal_low_poly_cap_on";

static const ALIGN_ASSET(2) char mario_low_poly_mario_eyes_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mario_eyes_cap_off_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_off_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_off_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_face_hair_cap_off_dl_vertex[] = "__OTR__actors/mario/mario_low_poly_face_hair_cap_off_dl_vertex";

static const ALIGN_ASSET(2) char mario_low_poly_mario_eyes_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_mario_eyes_cap_off_dl";

static const ALIGN_ASSET(2) char mario_low_poly_mustache_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_mustache_cap_off_dl";

static const ALIGN_ASSET(2) char mario_low_poly_face_part_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_face_part_cap_off_dl";

static const ALIGN_ASSET(2) char mario_low_poly_face_hair_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_face_hair_cap_off_dl";

static const ALIGN_ASSET(2) char mario_low_poly_face_cap_off_dl[] = "__OTR__actors/mario/mario_low_poly_face_cap_off_dl";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_front[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_front";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_half_closed[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_half_closed";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_closed[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_closed";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_right[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_right";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_left[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_left";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_up[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_up";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_down[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_down";

static const ALIGN_ASSET(2) char mario_low_poly_cap_off_eyes_dead[] = "__OTR__actors/mario/mario_low_poly_cap_off_eyes_dead";

static const ALIGN_ASSET(2) char mario_metal_low_poly_cap_off[] = "__OTR__actors/mario/mario_metal_low_poly_cap_off";

static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group5[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl_vertex_group6[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_left_hand_open_shared_dl[] = "__OTR__actors/mario/mario_left_hand_open_shared_dl";

static const ALIGN_ASSET(2) char mario_left_hand_open[] = "__OTR__actors/mario/mario_left_hand_open";

static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group5[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_right_hand_open_dl_vertex_group6[] = "__OTR__actors/mario/mario_right_hand_open_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_right_hand_open_dl[] = "__OTR__actors/mario/mario_right_hand_open_dl";

static const ALIGN_ASSET(2) char mario_right_hand_open[] = "__OTR__actors/mario/mario_right_hand_open";

static const ALIGN_ASSET(2) char mario_metal_right_hand_open[] = "__OTR__actors/mario/mario_metal_right_hand_open";

static const ALIGN_ASSET(2) char mario_right_hand_cap_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_m_logo_dl_vertex";

static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_right_hand_cap_bottom_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_bottom_dl_vertex";

static const ALIGN_ASSET(2) char mario_right_hand_cap_m_logo_dl[] = "__OTR__actors/mario/mario_right_hand_cap_m_logo_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_top_dl[] = "__OTR__actors/mario/mario_right_hand_cap_top_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_hand_position_dl[] = "__OTR__actors/mario/mario_right_hand_cap_hand_position_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_bottom_dl[] = "__OTR__actors/mario/mario_right_hand_cap_bottom_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_dl[] = "__OTR__actors/mario/mario_right_hand_cap_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_1_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_1_dl_vertex";

static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_2_dl_vertex[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_2_dl_vertex";

static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_1_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_1_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_half_2_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_half_2_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_initial_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_initial_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap_wings_end_dl[] = "__OTR__actors/mario/mario_right_hand_cap_wings_end_dl";

static const ALIGN_ASSET(2) char mario_right_hand_cap[] = "__OTR__actors/mario/mario_right_hand_cap";

static const ALIGN_ASSET(2) char mario_right_hand_cap_wings[] = "__OTR__actors/mario/mario_right_hand_cap_wings";

static const ALIGN_ASSET(2) char mario_metal_right_hand_cap_shared_dl[] = "__OTR__actors/mario/mario_metal_right_hand_cap_shared_dl";

static const ALIGN_ASSET(2) char mario_metal_right_hand_cap_shared_dl_wings[] = "__OTR__actors/mario/mario_metal_right_hand_cap_shared_dl_wings";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group1[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group2[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group3[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group4[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group4";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group5[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group5";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group6[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group6";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group7[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group7";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group8[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group8";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group9[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group9";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group10[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group10";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl_vertex_group11[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl_vertex_group11";

static const ALIGN_ASSET(2) char mario_right_hand_peace_shared_dl[] = "__OTR__actors/mario/mario_right_hand_peace_shared_dl";

static const ALIGN_ASSET(2) char mario_right_hand_peace[] = "__OTR__actors/mario/mario_right_hand_peace";

static const ALIGN_ASSET(2) char mario_cap_unused_m_logo_dl_vertex[] = "__OTR__actors/mario/mario_cap_unused_m_logo_dl_vertex";

static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl_vertex_group1[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl_vertex_group1";

static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl_vertex_group2[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl_vertex_group2";

static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl_vertex_group3[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl_vertex_group3";

static const ALIGN_ASSET(2) char mario_cap_unused_base_bottom_dl_vertex[] = "__OTR__actors/mario/mario_cap_unused_base_bottom_dl_vertex";

static const ALIGN_ASSET(2) char mario_cap_unused_m_logo_dl[] = "__OTR__actors/mario/mario_cap_unused_m_logo_dl";

static const ALIGN_ASSET(2) char mario_cap_unused_base_top_dl[] = "__OTR__actors/mario/mario_cap_unused_base_top_dl";

static const ALIGN_ASSET(2) char mario_cap_unused_base_bottom_dl[] = "__OTR__actors/mario/mario_cap_unused_base_bottom_dl";

static const ALIGN_ASSET(2) char mario_cap_unused_base_dl[] = "__OTR__actors/mario/mario_cap_unused_base_dl";

static const ALIGN_ASSET(2) char mario_wings_half_1_unused_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_1_unused_dl_vertex";

static const ALIGN_ASSET(2) char mario_wings_half_2_unused_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_2_unused_dl_vertex";

static const ALIGN_ASSET(2) char mario_wings_half_1_unused_dl[] = "__OTR__actors/mario/mario_wings_half_1_unused_dl";

static const ALIGN_ASSET(2) char mario_wings_half_2_unused_dl[] = "__OTR__actors/mario/mario_wings_half_2_unused_dl";

static const ALIGN_ASSET(2) char mario_cap_wings_unused_initial_dl[] = "__OTR__actors/mario/mario_cap_wings_unused_initial_dl";

static const ALIGN_ASSET(2) char mario_cap_wings_unused_end_dl[] = "__OTR__actors/mario/mario_cap_wings_unused_end_dl";

static const ALIGN_ASSET(2) char mario_cap_unused_dl[] = "__OTR__actors/mario/mario_cap_unused_dl";

static const ALIGN_ASSET(2) char mario_metal_cap_unused_dl[] = "__OTR__actors/mario/mario_metal_cap_unused_dl";

static const ALIGN_ASSET(2) char mario_cap_wings_unused[] = "__OTR__actors/mario/mario_cap_wings_unused";

static const ALIGN_ASSET(2) char mario_metal_cap_wings_unused[] = "__OTR__actors/mario/mario_metal_cap_wings_unused";

static const ALIGN_ASSET(2) char mario_wings_half_1_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_1_dl_vertex";

static const ALIGN_ASSET(2) char mario_wings_half_2_dl_vertex[] = "__OTR__actors/mario/mario_wings_half_2_dl_vertex";

static const ALIGN_ASSET(2) char mario_wings_half_1_dl[] = "__OTR__actors/mario/mario_wings_half_1_dl";

static const ALIGN_ASSET(2) char mario_wings_half_2_dl[] = "__OTR__actors/mario/mario_wings_half_2_dl";

static const ALIGN_ASSET(2) char mario_cap_wings[] = "__OTR__actors/mario/mario_cap_wings";

static const ALIGN_ASSET(2) char mario_cap_wings_transparent[] = "__OTR__actors/mario/mario_cap_wings_transparent";

static const ALIGN_ASSET(2) char mario_metal_cap_wings[] = "__OTR__actors/mario/mario_metal_cap_wings";

static const ALIGN_ASSET(2) char mario_metal_cap_wings_transparent[] = "__OTR__actors/mario/mario_metal_cap_wings_transparent";

