#pragma once

#include "sm64.h"
#include "pokey/geo.h"

static const ALIGN_ASSET(2) char pokey_seg5_vertex_05011710[] = "__OTR__actors/pokey/pokey_seg5_vertex_05011710";

static const ALIGN_ASSET(2) char pokey_seg5_texture_05011750[] = "__OTR__actors/pokey/pokey_face";

static const ALIGN_ASSET(2) char pokey_seg5_texture_05011F50[] = "__OTR__actors/pokey/pokey_face_blink";

static const ALIGN_ASSET(2) char pokey_seg5_dl_05012750[] = "__OTR__actors/pokey/pokey_seg5_dl_05012750";

static const ALIGN_ASSET(2) char pokey_seg5_dl_05012798[] = "__OTR__actors/pokey/pokey_seg5_dl_05012798";

static const ALIGN_ASSET(2) char pokey_seg5_dl_050127D8[] = "__OTR__actors/pokey/pokey_seg5_dl_050127D8";

static const ALIGN_ASSET(2) char pokey_seg5_dl_05012808[] = "__OTR__actors/pokey/pokey_seg5_dl_05012808";

static const ALIGN_ASSET(2) char pokey_seg5_vertex_05012838[] = "__OTR__actors/pokey/pokey_seg5_vertex_05012838";

static const ALIGN_ASSET(2) char pokey_seg5_texture_05012878[] = "__OTR__actors/pokey/pokey_body";

static const ALIGN_ASSET(2) char pokey_seg5_dl_05013078[] = "__OTR__actors/pokey/pokey_seg5_dl_05013078";

static const ALIGN_ASSET(2) char pokey_seg5_dl_050130B0[] = "__OTR__actors/pokey/pokey_seg5_dl_050130B0";

