#pragma once

#include "sm64.h"
#include "lakitu_enemy/anims.h"
#include "lakitu_enemy/geo.h"

static const ALIGN_ASSET(2) char lakitu_enemy_lights_unused1[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_lights_unused1";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_lights_0500ECB0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_lights_0500ECB0";

static const ALIGN_ASSET(2) char lakitu_enemy_lights_unused2[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_lights_unused2";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_texture_0500ECE0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_cloud_face_unused";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_texture_0500F4E0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_eyes_open";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_texture_050104E0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_eyes_closed";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_texture_050114E0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_shell";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_texture_05011CE0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_frown";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_lights_050124E0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_lights_050124E0";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_lights_050124F8[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_lights_050124F8";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012510[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012510";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012610[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012610";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_050126B0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_050126B0";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05012760[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05012760";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05012890[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05012890";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05012910[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05012910";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_lights_05012978[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_lights_05012978";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012990[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012990";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012A90[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012A90";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012B80[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012B80";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012C80[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012C80";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012D70[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012D70";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05012E70[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05012E70";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05012EF0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05012EF0";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05013160[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05013160";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_lights_050131C0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_lights_050131C0";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_050131D8[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_050131D8";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05013298[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05013298";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_050132D8[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_050132D8";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05013320[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05013320";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05013350[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05013350";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05013378[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05013378";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_lights_050133A0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_lights_050133A0";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_050133B8[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_050133B8";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_050134A8[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_050134A8";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_lights_05013598[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_lights_05013598";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_050135B0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_050135B0";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_050136A0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_050136A0";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_vertex_05013790[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_vertex_05013790";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_05013860[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_05013860";

static const ALIGN_ASSET(2) char lakitu_enemy_seg5_dl_050138B0[] = "__OTR__actors/lakitu_enemy/lakitu_enemy_seg5_dl_050138B0";

