#ifndef GROUP9_H
#define GROUP9_H

#include "types.h"

// boo
#include "assets/actors/boo.h"

// book
#include "assets/actors/book.h"

// bookend
#include "assets/actors/bookend.h"

// chair
#include "assets/actors/chair.h"

// haunted_cage
#include "assets/actors/haunted_cage.h"

// mad_piano
#include "assets/actors/mad_piano.h"

// small_key
#include "assets/actors/small_key.h"

#endif
