#ifndef COMMON1_H
#define COMMON1_H

#include "types.h"

// blue_fish
#include "assets/actors/blue_fish.h"

// bowser_key
#include "assets/actors/bowser_key.h"

// butterfly
#include "assets/actors/butterfly.h"

// coin
#include "assets/actors/coin.h"

// dirt
#include "assets/actors/dirt.h"

// door
#include "assets/actors/door.h"

// explosion
#include "assets/actors/explosion.h"

// flame
#include "assets/actors/flame.h"

// leaves
#include "assets/actors/leaves.h"

// mario_cap
#include "assets/actors/mario_cap.h"

// mist
#include "assets/actors/mist.h"

// mushroom_1up
#include "assets/actors/mushroom_1up.h"

// number
#include "assets/actors/number/geo.h"

// pebble
#include "assets/actors/pebble.h"

// power_meter
#include "assets/actors/power_meter.h"

// sand
#include "assets/actors/sand.h"

// star
#include "assets/actors/star.h"

// transparent_star
#include "assets/actors/transparent_star.h"

// tree
#include "assets/actors/tree.h"

// warp_collision
#include "assets/actors/warp_collision.h"

// warp_pipe
#include "assets/actors/warp_pipe.h"

// white_particle
#include "assets/actors/white_particle.h"

// wooden_signpost
#include "assets/actors/wooden_signpost.h"

#endif
