#pragma once

#include "sm64.h"
#include "explosion/geo.h"

static const ALIGN_ASSET(2) char explosion_seg3_vertex_030009C8[] = "__OTR__actors/explosion/explosion_seg3_vertex_030009C8";

static const ALIGN_ASSET(2) char explosion_seg3_texture_03000A08[] = "__OTR__actors/explosion/explosion_0";

static const ALIGN_ASSET(2) char explosion_seg3_texture_03001208[] = "__OTR__actors/explosion/explosion_1";

static const ALIGN_ASSET(2) char explosion_seg3_texture_03001A08[] = "__OTR__actors/explosion/explosion_2";

static const ALIGN_ASSET(2) char explosion_seg3_texture_03002208[] = "__OTR__actors/explosion/explosion_3";

static const ALIGN_ASSET(2) char explosion_seg3_texture_03002A08[] = "__OTR__actors/explosion/explosion_4";

static const ALIGN_ASSET(2) char explosion_seg3_texture_03003208[] = "__OTR__actors/explosion/explosion_5";

static const ALIGN_ASSET(2) char explosion_seg3_texture_03003A08[] = "__OTR__actors/explosion/explosion_6";

static const ALIGN_ASSET(2) char explosion_seg3_dl_03004208[] = "__OTR__actors/explosion/explosion_seg3_dl_03004208";

static const ALIGN_ASSET(2) char explosion_seg3_dl_03004298[] = "__OTR__actors/explosion/explosion_seg3_dl_03004298";

static const ALIGN_ASSET(2) char explosion_seg3_dl_030042B0[] = "__OTR__actors/explosion/explosion_seg3_dl_030042B0";

static const ALIGN_ASSET(2) char explosion_seg3_dl_030042C8[] = "__OTR__actors/explosion/explosion_seg3_dl_030042C8";

static const ALIGN_ASSET(2) char explosion_seg3_dl_030042E0[] = "__OTR__actors/explosion/explosion_seg3_dl_030042E0";

static const ALIGN_ASSET(2) char explosion_seg3_dl_030042F8[] = "__OTR__actors/explosion/explosion_seg3_dl_030042F8";

static const ALIGN_ASSET(2) char explosion_seg3_dl_03004310[] = "__OTR__actors/explosion/explosion_seg3_dl_03004310";

static const ALIGN_ASSET(2) char explosion_seg3_dl_03004328[] = "__OTR__actors/explosion/explosion_seg3_dl_03004328";

