#pragma once

static const ALIGN_ASSET(2) char title_texture_0A0001C0[] = "__OTR__textures/title_screen_bg/title_screen_bg.001C0";

static const ALIGN_ASSET(2) char title_texture_0A000E40[] = "__OTR__textures/title_screen_bg/title_screen_bg.00E40";

static const ALIGN_ASSET(2) char title_texture_0A001AC0[] = "__OTR__textures/title_screen_bg/title_screen_bg.01AC0";

static const ALIGN_ASSET(2) char title_texture_0A002740[] = "__OTR__textures/title_screen_bg/title_screen_bg.02740";

static const ALIGN_ASSET(2) char title_texture_0A0033C0[] = "__OTR__textures/title_screen_bg/title_screen_bg.033C0";

static const ALIGN_ASSET(2) char title_texture_0A004040[] = "__OTR__textures/title_screen_bg/title_screen_bg.04040";

static const ALIGN_ASSET(2) char title_texture_0A004CC0[] = "__OTR__textures/title_screen_bg/title_screen_bg.04CC0";

static const ALIGN_ASSET(2) char title_texture_0A005940[] = "__OTR__textures/title_screen_bg/title_screen_bg.05940";

static const char mario_title_texture_table[] = "__OTR__textures/title_screen_bg/mario_title_texture_table";

static const char game_over_texture_table[] = "__OTR__textures/title_screen_bg/game_over_texture_table";

