#pragma once

#include "sm64.h"
#include "bowser_key/anims.h"
#include "bowser_key/geo.h"

static const ALIGN_ASSET(2) char bowser_key_lights[] = "__OTR__actors/bowser_key/bowser_key_lights";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group1[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group1";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group2[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group2";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group3[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group3";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group4[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group4";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group5[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group5";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group6[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group6";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group7[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group7";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group8[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group8";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group9[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group9";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group10[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group10";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group11[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group11";

static const ALIGN_ASSET(2) char bowser_key_dl_vertex_group12[] = "__OTR__actors/bowser_key/bowser_key_dl_vertex_group12";

static const ALIGN_ASSET(2) char bowser_key_dl[] = "__OTR__actors/bowser_key/bowser_key_dl";

