#pragma once

static const ALIGN_ASSET(2) char castle_door_geo[] = "__OTR__actors/door/geo/castle_door_geo";

static const ALIGN_ASSET(2) char cabin_door_geo[] = "__OTR__actors/door/geo/cabin_door_geo";

static const ALIGN_ASSET(2) char wooden_door_geo[] = "__OTR__actors/door/geo/wooden_door_geo";

static const ALIGN_ASSET(2) char wooden_door2_geo[] = "__OTR__actors/door/geo/wooden_door2_geo";

static const ALIGN_ASSET(2) char metal_door_geo[] = "__OTR__actors/door/geo/metal_door_geo";

static const ALIGN_ASSET(2) char hazy_maze_door_geo[] = "__OTR__actors/door/geo/hazy_maze_door_geo";

static const ALIGN_ASSET(2) char haunted_door_geo[] = "__OTR__actors/door/geo/haunted_door_geo";

static const ALIGN_ASSET(2) char castle_door_0_star_geo[] = "__OTR__actors/door/geo/castle_door_0_star_geo";

static const ALIGN_ASSET(2) char castle_door_1_star_geo[] = "__OTR__actors/door/geo/castle_door_1_star_geo";

static const ALIGN_ASSET(2) char castle_door_3_stars_geo[] = "__OTR__actors/door/geo/castle_door_3_stars_geo";

static const ALIGN_ASSET(2) char key_door_geo[] = "__OTR__actors/door/geo/key_door_geo";

