#pragma once

#include "sm64.h"
#include "sparkle_animation/geo.h"

static const ALIGN_ASSET(2) char sparkles_animation_seg4_vertex_04032A48[] = "__OTR__actors/sparkle_animation/sparkles_animation_seg4_vertex_04032A48";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_texture_04032A88[] = "__OTR__actors/sparkle_animation/sparkle_animation_0";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_texture_04033288[] = "__OTR__actors/sparkle_animation/sparkle_animation_1";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_texture_04033A88[] = "__OTR__actors/sparkle_animation/sparkle_animation_2";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_texture_04034288[] = "__OTR__actors/sparkle_animation/sparkle_animation_3";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_texture_04034A88[] = "__OTR__actors/sparkle_animation/sparkle_animation_4";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_dl_04035288[] = "__OTR__actors/sparkle_animation/sparkles_animation_seg4_dl_04035288";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_dl_04035300[] = "__OTR__actors/sparkle_animation/sparkles_animation_seg4_dl_04035300";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_dl_04035318[] = "__OTR__actors/sparkle_animation/sparkles_animation_seg4_dl_04035318";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_dl_04035330[] = "__OTR__actors/sparkle_animation/sparkles_animation_seg4_dl_04035330";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_dl_04035348[] = "__OTR__actors/sparkle_animation/sparkles_animation_seg4_dl_04035348";

static const ALIGN_ASSET(2) char sparkles_animation_seg4_dl_04035360[] = "__OTR__actors/sparkle_animation/sparkles_animation_seg4_dl_04035360";

