#!/bin/bash # Copyright Epic Games, Inc. All Rights Reserved. set -e cd "`dirname "$0"`" if [ ! -f Engine/Binaries/DotNET/GitDependencies.exe ]; then echo "GitSetup ERROR: This script does not appear to be located \ in the root UE4 directory and must be run from there." exit 1 fi if [ "$(uname)" = "Darwin" ]; then # Setup the git hooks if [ -d .git/hooks ]; then echo "Registering git hooks... (this will override existing ones!)" rm -f .git/hooks/post-checkout rm -f .git/hooks/post-merge ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh .git/hooks/post-checkout ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh .git/hooks/post-merge fi # Get the dependencies for the first time Engine/Build/BatchFiles/Mac/GitDependencies.sh --prompt $@ else # Setup the git hooks if [ -d .git/hooks ]; then echo "Registering git hooks... (this will override existing ones!)" echo \#!/bin/sh >.git/hooks/post-checkout echo Engine/Build/BatchFiles/Linux/GitDependencies.sh >>.git/hooks/post-checkout chmod +x .git/hooks/post-checkout echo \#!/bin/sh >.git/hooks/post-merge echo Engine/Build/BatchFiles/Linux/GitDependencies.sh >>.git/hooks/post-merge chmod +x .git/hooks/post-merge fi # Get the dependencies for the first time Engine/Build/BatchFiles/Linux/GitDependencies.sh --prompt $@ echo Register the engine installation... if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then pushd Engine/Binaries/Linux > /dev/null ./UnrealVersionSelector-Linux-Shipping -register > /dev/null & popd > /dev/null fi pushd Engine/Build/BatchFiles/Linux > /dev/null ./Setup.sh "$@" popd > /dev/null fi