Files
Dpr-ScriptsOnly/Assets/XLSXContent/TownMapTable.cs
2023-07-14 14:42:33 -05:00

80 lines
1.4 KiB
C#

using System;
using UnityEngine;
namespace XLSXContent
{
[Serializable]
public class TownMapTable
{
public object Item
{
get
{
return null;
}
}
public GameObject Data;
[Serializable]
public class SheetData : ScriptableObject
{
public GameObject zoneID;
public int Width;
public int Index1;
public int Index2;
public int Index3;
public Vector2 NowPosXZ;
public Vector2 TownPosXZ;
public Vector2 MarkingMapPosXZ;
public string GuideText1;
public string GuideText2;
public string TownMapName;
public GameObject ViewFlag;
public GameObject ColorOnFlag;
public string SymbolName;
public GameObject AddGuideFlag;
public GameObject ChangFacilityFlag;
public int ChangFacilityNo;
public string Facility00;
public string Facility01;
public string Facility02;
public string Facility03;
public string Facility04;
public string Facility05;
public string Facility06;
public string FacilitySP;
public bool FlyingAvailablePlace;
public int MapInfoLocatorIndex;
public bool AreaHideFlag;
}
}
}