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80 lines
1.4 KiB
C#
80 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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namespace XLSXContent
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{
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[Serializable]
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public class TownMapTable
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{
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public object Item
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{
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get
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{
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return null;
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}
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}
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public GameObject Data;
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[Serializable]
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public class SheetData : ScriptableObject
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{
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public GameObject zoneID;
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public int Width;
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public int Index1;
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public int Index2;
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public int Index3;
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public Vector2 NowPosXZ;
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public Vector2 TownPosXZ;
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public Vector2 MarkingMapPosXZ;
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public string GuideText1;
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public string GuideText2;
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public string TownMapName;
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public GameObject ViewFlag;
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public GameObject ColorOnFlag;
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public string SymbolName;
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public GameObject AddGuideFlag;
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public GameObject ChangFacilityFlag;
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public int ChangFacilityNo;
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public string Facility00;
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public string Facility01;
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public string Facility02;
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public string Facility03;
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public string Facility04;
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public string Facility05;
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public string Facility06;
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public string FacilitySP;
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public bool FlyingAvailablePlace;
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public int MapInfoLocatorIndex;
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public bool AreaHideFlag;
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}
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}
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}
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