Files
Dpr-ScriptsOnly/Assets/XLSXContent/PersonalTable.cs
2023-06-20 13:17:31 -05:00

70 lines
2.0 KiB
C#

using System;
using UnityEngine;
namespace XLSXContent
{
[Serializable]
public class PersonalTable : ScriptableObject
{
public PersonalTable()
{
// Implicitly calls base constructor (ScriptableObject())
}
public SheetPersonal[] Personal;
[Serializable]
public class SheetPersonal
{
public SheetPersonal()
{
// Implicitly calls base constructor (object())
}
public bool valid_flag;
public ushort id;
public ushort monsno;
public ushort form_index;
public byte form_max;
public byte color;
public ushort gra_no;
public byte basic_hp;
public byte basic_atk;
public byte basic_def;
public byte basic_agi;
public byte basic_spatk;
public byte basic_spdef;
public byte type1;
public byte type2;
public byte get_rate;
public byte rank;
public ushort exp_value;
public ushort item1;
public ushort item2;
public ushort item3;
public byte sex;
public byte egg_birth;
public byte initial_friendship;
public byte egg_group1;
public byte egg_group2;
public byte grow;
public ushort tokusei1;
public ushort tokusei2;
public ushort tokusei3;
public ushort give_exp;
public ushort height;
public ushort weight;
public ushort chihou_zukan_no;
public uint machine1;
public uint machine2;
public uint machine3;
public uint machine4;
public uint hiden_machine;
public ushort egg_monsno;
public ushort egg_formno;
public ushort egg_formno_kawarazunoishi;
public bool egg_form_inherit_kawarazunoishi;
}
}
}