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70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using System;
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using UnityEngine;
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namespace XLSXContent
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{
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[Serializable]
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public class PersonalTable : ScriptableObject
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{
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public PersonalTable()
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{
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// Implicitly calls base constructor (ScriptableObject())
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}
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public SheetPersonal[] Personal;
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[Serializable]
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public class SheetPersonal
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{
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public SheetPersonal()
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{
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// Implicitly calls base constructor (object())
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}
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public bool valid_flag;
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public ushort id;
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public ushort monsno;
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public ushort form_index;
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public byte form_max;
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public byte color;
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public ushort gra_no;
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public byte basic_hp;
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public byte basic_atk;
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public byte basic_def;
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public byte basic_agi;
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public byte basic_spatk;
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public byte basic_spdef;
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public byte type1;
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public byte type2;
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public byte get_rate;
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public byte rank;
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public ushort exp_value;
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public ushort item1;
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public ushort item2;
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public ushort item3;
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public byte sex;
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public byte egg_birth;
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public byte initial_friendship;
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public byte egg_group1;
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public byte egg_group2;
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public byte grow;
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public ushort tokusei1;
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public ushort tokusei2;
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public ushort tokusei3;
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public ushort give_exp;
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public ushort height;
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public ushort weight;
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public ushort chihou_zukan_no;
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public uint machine1;
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public uint machine2;
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public uint machine3;
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public uint machine4;
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public uint hiden_machine;
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public ushort egg_monsno;
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public ushort egg_formno;
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public ushort egg_formno_kawarazunoishi;
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public bool egg_form_inherit_kawarazunoishi;
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}
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}
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}
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