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153 lines
3.0 KiB
C#
153 lines
3.0 KiB
C#
using System;
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using System.Linq;
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using UnityEngine;
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namespace XLSXContent
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{
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[Serializable]
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public class FieldEncountTable
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{
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[Serializable]
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public class Sheettable : ScriptableObject
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{
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public GameObject zoneID;
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public int encRate_gr;
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public GameObject ground_mons;
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public GameObject tairyo;
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public GameObject day;
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public GameObject night;
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public GameObject swayGrass;
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public GameObject FormProb;
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public GameObject Nazo;
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public GameObject AnnoonTable;
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public GameObject gbaRuby;
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public GameObject gbaSapp;
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public GameObject gbaEme;
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public GameObject gbaFire;
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public GameObject gbaLeaf;
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public int encRate_wat;
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public GameObject water_mons;
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public int encRate_turi_boro;
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public GameObject boro_mons;
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public int encRate_turi_ii;
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public GameObject ii_mons;
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public int encRate_sugoi;
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public GameObject sugoi_mons;
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}
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[Serializable]
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public class Sheeturayama : ScriptableObject
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{
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public GameObject monsNo;
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}
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[Serializable]
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public class Sheetmistu : ScriptableObject
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{
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public int Rate;
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public GameObject Normal;
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public GameObject Rare;
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public GameObject SuperRare;
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}
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[Serializable]
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public class Sheethoneytree : ScriptableObject
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{
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public int Normal;
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public int Rare;
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}
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[Serializable]
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public class Sheetsafari : ScriptableObject
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{
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public GameObject MonsNo;
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}
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[Serializable]
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public class Sheetmvpoke : ScriptableObject
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{
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public GameObject zoneID;
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public int nextCount;
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public GameObject nextZoneID;
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}
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[Serializable]
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public class Sheetlegendpoke : ScriptableObject
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{
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public GameObject monsNo;
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public int formNo;
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public bool isFixedEncSeq;
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public string encSeq;
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public bool isFixedBGM;
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public string bgmEvent;
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public bool isFixedBtlBg;
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public GameObject btlBg;
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public bool isFixedSetupEffect;
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public GameObject setupEffect;
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}
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[Serializable]
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public class Sheetzui : ScriptableObject
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{
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public GameObject zoneID;
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public GameObject form;
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}
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public GameObject table;
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public GameObject urayama;
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public GameObject mistu;
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public GameObject honeytree;
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public GameObject safari;
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public GameObject mvpoke;
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public GameObject legendpoke;
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public GameObject zui;
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public object this[int index] => null;
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}
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}
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