Files
Dpr-ScriptsOnly/Assets/XLSXContent/BattleWaitCameraData.cs
2023-07-14 14:42:33 -05:00

137 lines
2.5 KiB
C#

using System;
using Dpr.Battle.View;
using UnityEngine;
namespace XLSXContent
{
[Serializable]
public class BattleWaitCameraData : ScriptableObject
{
public BattleWaitCameraData.SheetWaitCameraData Item
{
get
{
return null;
}
}
public BattleWaitCameraData()
{
}
public BattleWaitCameraData.SheetWaitCameraData[] WaitCameraData;
[Serializable]
public class SheetWaitCameraData
{
public SheetWaitCameraData()
{
}
public int Index;
public string FileName;
public float Speed;
public bool BtlRuleS;
public bool BtlRuleTrS;
public bool BtlRuleTrD1;
public bool BtlRuleTrD2;
public bool BtlRuleM;
public bool BtlRuleTrM;
public bool BtlRuleL1;
public bool BtlRuleL2;
public bool BtlRuleL3;
public bool BtlRuleL4;
public bool BtlRuleL5;
public bool BtlRuleL6;
public bool BtlRuleL7;
public bool BtlRuleL8;
public bool BtlRuleF1;
public bool BtlRuleF2;
public bool BtlRuleF3;
public bool BtlRuleF4;
public bool BtlRuleC;
public bool BtlRuleG1;
public bool BtlRuleG2;
public bool BtlRuleG3;
public bool BtlRuleG4;
public bool BtlRuleBTW;
public bool BtlRuleJk1;
public bool BtlRuleJk2;
public bool BtlRuleSafari;
public bool BtlRuleTutorial;
public bool BtlRuleDemoCaputure;
public WaitCameraTarget Target;
public WaitCameraNode Node;
public float SizeS;
public float SizeM;
public float SizeL;
public bool CheckGround;
public int Priority;
public int[] ForbidNext;
public bool DoFEnable;
public float FarDepth;
public float FocalLength;
public float Distance;
public WaitCameraDispPokeTra DispPokeTra;
public bool DrawRangeEnable;
public float FoV;
public float Near;
public int Far;
public bool IsIndoor;
public bool IsOutdoor;
public bool useReflection;
}
}
}