Files
Dpr-ScriptsOnly/Assets/XLSXContent/BattleSetupEffectLots.cs
2023-07-14 14:42:33 -05:00

69 lines
1.4 KiB
C#

using System;
using AttributeData;
using UnityEngine;
namespace XLSXContent
{
[Serializable]
public class BattleSetupEffectLots : ScriptableObject
{
public BattleSetupEffectLots.SheetAttEffTable Item
{
get
{
return null;
}
}
public BattleSetupEffectLots()
{
}
public BattleSetupEffectLots.SheetAttEffTable[] AttEffTable;
public BattleSetupEffectLots.SheetRuleEffTable[] RuleEffTable;
public BattleSetupEffectLots.SheetArenaEffTable[] ArenaEffTable;
[Serializable]
public class SheetAttEffTable
{
public SheetAttEffTable()
{
}
public MapAttributeEx AttributeEx;
public ArenaID ArenaID;
public EffectBattleID EffectID;
public string SoundEventName;
}
[Serializable]
public class SheetRuleEffTable
{
public SheetRuleEffTable()
{
}
public BattleSetupEffectLot Rule;
public BattleSetupEffectId BattleID;
}
[Serializable]
public class SheetArenaEffTable
{
public SheetArenaEffTable()
{
}
public ArenaID ArenaID;
public EffectBattleID[] EffectID;
}
}
}