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35 lines
883 B
C#
35 lines
883 B
C#
using System;
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using UnityEngine;
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namespace XLSXContent
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{
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[Serializable]
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public class AddPersonalTable : ScriptableObject
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{
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public SheetAddPersonal GetItem(int index)
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{
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// Ensure the index is within the bounds of the array
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if (index < 0 || index >= AddPersonal.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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// Return the item at the given index
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return AddPersonal[index];
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}
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public SheetAddPersonal[] AddPersonal;
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[Serializable]
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public class SheetAddPersonal
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{
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public bool valid_flag;
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public ushort monsno;
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public ushort formno;
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public bool isEnableSynchronize;
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public byte escape;
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public bool isDisableReverce;
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}
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}
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}
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