Files
Dpr-ScriptsOnly/Assets/ViewerSettings.cs
2023-06-20 13:17:31 -05:00

278 lines
3.6 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class ViewerSettings
{
public float _cameraFov;
public float _focalLength;
public float _farDepth;
public float _blurry;
public Color _clearColor;
public bool _autoRotate;
public bool _effectEnable;
public bool _saveField;
public bool _appendOpenMode;
public string _fieldAssetBundleName;
public int _timeZone;
public bool _hideBoundingBox;
public bool _autoFit;
public bool _sequentialShooting;
public bool _avatarTakeover;
public int _trackColorVariation;
public bool _trackShadowAdjust;
public float _sensorScale;
public GameObject _camera;
public GameObject _dof;
public string _lastSelectionName;
//protected override string key => "";
public static Camera camera
{
set
{
}
}
public static bool fieldOfView
{
get
{
return false;
}
set
{
}
}
public static Transform cameraTarget
{
get
{
return null;
}
set
{
}
}
public static bool farDepth
{
get
{
return false;
}
set
{
}
}
public static bool sequentialShooting
{
get
{
return false;
}
set
{
}
}
public static bool avatarTakeover
{
get
{
return false;
}
set
{
}
}
public static int trackColorVariation
{
get
{
return 0;
}
set
{
}
}
public static bool trackShadowAdjust
{
get
{
return false;
}
set
{
}
}
public static bool clearColorR
{
get
{
return false;
}
set
{
}
}
public static bool clearColorG
{
get
{
return false;
}
set
{
}
}
public static bool clearColorB
{
get
{
return false;
}
set
{
}
}
public static bool sensorScale
{
get
{
return false;
}
set
{
}
}
public static bool autoRotate
{
get
{
return false;
}
set
{
}
}
public static bool effectEnable
{
get
{
return false;
}
set
{
}
}
public static bool saveField
{
get
{
return false;
}
set
{
}
}
public static int timeZone
{
get
{
return 0;
}
set
{
}
}
public static bool appendOpenMode
{
get
{
return false;
}
set
{
}
}
public static bool hideBoundingBox
{
get
{
return false;
}
set
{
}
}
public static bool autoFit
{
get
{
return false;
}
set
{
}
}
public static string fieldAssetBundleName
{
get
{
return "";
}
set
{
}
}
public static string lastSelectionName
{
get
{
return "";
}
set
{
}
}
}