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278 lines
3.6 KiB
C#
278 lines
3.6 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class ViewerSettings
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{
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public float _cameraFov;
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public float _focalLength;
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public float _farDepth;
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public float _blurry;
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public Color _clearColor;
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public bool _autoRotate;
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public bool _effectEnable;
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public bool _saveField;
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public bool _appendOpenMode;
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public string _fieldAssetBundleName;
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public int _timeZone;
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public bool _hideBoundingBox;
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public bool _autoFit;
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public bool _sequentialShooting;
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public bool _avatarTakeover;
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public int _trackColorVariation;
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public bool _trackShadowAdjust;
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public float _sensorScale;
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public GameObject _camera;
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public GameObject _dof;
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public string _lastSelectionName;
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//protected override string key => "";
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public static Camera camera
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{
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set
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{
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}
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}
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public static bool fieldOfView
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static Transform cameraTarget
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{
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get
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{
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return null;
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}
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set
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{
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}
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}
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public static bool farDepth
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool sequentialShooting
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool avatarTakeover
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static int trackColorVariation
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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public static bool trackShadowAdjust
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool clearColorR
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool clearColorG
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool clearColorB
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool sensorScale
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool autoRotate
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool effectEnable
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool saveField
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static int timeZone
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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public static bool appendOpenMode
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool hideBoundingBox
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static bool autoFit
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public static string fieldAssetBundleName
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{
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get
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{
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return "";
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}
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set
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{
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}
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}
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public static string lastSelectionName
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{
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get
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{
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return "";
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}
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set
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{
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}
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}
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}
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