Files
Dpr-ScriptsOnly/Assets/UnionRoomManager.cs
2023-07-14 14:42:33 -05:00

313 lines
4.6 KiB
C#

using SmartPoint.AssetAssistant;
using SmartPoint.Components;
using System.Collections.Generic;
using UnityEngine;
public class UnionRoomManager : SingletonMonoBehaviour<UnionRoomManager>
{
private object player
{
get
{
return null;
}
}
protected void Start()
{
}
public void SetMatchingParam(object matchingParam)
{
}
protected void Init()
{
}
protected void MyUpdate(bool deltaTime)
{
}
protected void OnDestroy()
{
}
public void SetZoneData(object zoneId, int locIndex, Vector3 returnPos)
{
}
private void SetUp()
{
}
private void Clear()
{
}
private void CreateWarpCollision()
{
}
private void SSGaminWaitMessage(bool isSSGaming)
{
}
private void SetupLeave()
{
}
private void LandStartPoint()
{
}
private void CreateFrontDesk()
{
}
private void RestartJoin()
{
}
private void StartGuruGuruJoinAnimation()
{
}
public void StartGuruGuruLeaveAnimation()
{
}
private void StartUnion()
{
}
public void LeaveUnion()
{
}
public void TransitionUnionInit()
{
}
private void CreateTradeManager()
{
}
protected void OnSessionEvent(object eventData)
{
}
private void LeaveMine()
{
}
private void LeaveOtherPlayer(int index)
{
}
private void GamingError()
{
}
private void Crush()
{
}
private void Resume()
{
}
private void NetworkError()
{
}
private void OpenSystemErrorMessage(object errorAppletResult)
{
}
public void SessionStart()
{
}
public void ClearSession()
{
}
protected void OnReceiveData(object netData)
{
}
protected void SetNetData(object netData)
{
}
protected void LoadAsset()
{
}
private void SendJoinData(int stationIndex)
{
}
private void SendPosData()
{
}
private void SendOpcStateData(int stationIndex)
{
}
public void SendRequestData(int stationIndex, byte id)
{
}
private void SendIsTransitionAfter()
{
}
private void SendTradePokeData(int stationIndex)
{
}
private void SendTradeStandbyData(int stationIndex, bool isAll)
{
}
private void SendIsMatchWait(int stationIndex)
{
}
private void RecivePokeData(object netTradePokeData)
{
}
private void StartTalk(object controller)
{
}
private int GetAvaterId()
{
return 0;
}
private void CheckReStartZone()
{
}
private void Test()
{
}
private void SetNpcFrontDeskPos()
{
}
private void SetNpcTalkBit()
{
}
public int SESSION_PLAYER_MAX_COUNT_COMMUNITY;
public int SESSION_PLAYER_MAX_COUNT_GLOBAL;
public string UNION_MASTER_PATH;
public string CHARACTER_DATATABLE_PATH;
public string NPC_COLOR_DATATABLE;
public string UNION_DEBUG_PATH;
public string DEBUG_UI_PATH;
public string DEBUG_UI_ONLINE_STATUS_PATH;
public int POSITION_DATA_MAX_SIZE;
public GameObject GURUGURU_HEIGHT_UP;
public string UNION_FRONT_DESK_CONTROLLER;
public GameObject enableZones;
public GameObject _characterTable;
public GameObject _npcColorTable;
public GameObject netJoinData;
public GameObject posDataList;
public int posDataIndex;
public GameObject stateController;
public GameObject returnZoneID;
public int locatorIndex;
public Vector3 returnPosition;
public GameObject _testUI;
public GameObject batteStateDataWindow;
public GameObject onlineStateDataWindow;
public GameObject fdControllerObject;
public GameObject unionFrontController;
public GameObject startPointObject;
public GameObject startLandObj;
public GameObject pointCollision;
public GameObject tradeManager;
public GameObject msgWindow;
public GameObject frontDeskEntity;
public GameObject textMEshProMaterial;
public int DEBUG_COLOR_INDEX_MAX;
public int DEBUG_NPC_INDEX_MAX;
public int debugColorIndex;
public int debugNpcIndex;
public GameObject npcObj;
private void Dispose()
{
}
private bool MoveNext()
{
return false;
}
private object Current
{
get
{
return null;
}
}
private void Reset()
{
}
public sealed class UNION_ERRORSTATE : ScriptableObject
{
public GameObject NONE;
public GameObject NETWORK_ERROR;
}
}