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https://github.com/izzy2lost/Dpr-ScriptsOnly.git
synced 2026-03-10 11:49:05 -07:00
313 lines
4.6 KiB
C#
313 lines
4.6 KiB
C#
using SmartPoint.AssetAssistant;
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using SmartPoint.Components;
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using System.Collections.Generic;
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using UnityEngine;
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public class UnionRoomManager : SingletonMonoBehaviour<UnionRoomManager>
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{
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private object player
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{
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get
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{
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return null;
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}
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}
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protected void Start()
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{
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}
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public void SetMatchingParam(object matchingParam)
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{
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}
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protected void Init()
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{
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}
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protected void MyUpdate(bool deltaTime)
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{
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}
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protected void OnDestroy()
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{
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}
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public void SetZoneData(object zoneId, int locIndex, Vector3 returnPos)
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{
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}
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private void SetUp()
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{
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}
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private void Clear()
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{
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}
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private void CreateWarpCollision()
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{
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}
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private void SSGaminWaitMessage(bool isSSGaming)
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{
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}
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private void SetupLeave()
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{
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}
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private void LandStartPoint()
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{
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}
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private void CreateFrontDesk()
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{
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}
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private void RestartJoin()
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{
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}
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private void StartGuruGuruJoinAnimation()
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{
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}
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public void StartGuruGuruLeaveAnimation()
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{
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}
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private void StartUnion()
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{
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}
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public void LeaveUnion()
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{
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}
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public void TransitionUnionInit()
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{
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}
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private void CreateTradeManager()
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{
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}
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protected void OnSessionEvent(object eventData)
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{
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}
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private void LeaveMine()
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{
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}
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private void LeaveOtherPlayer(int index)
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{
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}
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private void GamingError()
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{
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}
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private void Crush()
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{
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}
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private void Resume()
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{
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}
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private void NetworkError()
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{
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}
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private void OpenSystemErrorMessage(object errorAppletResult)
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{
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}
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public void SessionStart()
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{
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}
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public void ClearSession()
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{
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}
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protected void OnReceiveData(object netData)
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{
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}
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protected void SetNetData(object netData)
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{
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}
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protected void LoadAsset()
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{
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}
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private void SendJoinData(int stationIndex)
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{
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}
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private void SendPosData()
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{
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}
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private void SendOpcStateData(int stationIndex)
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{
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}
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public void SendRequestData(int stationIndex, byte id)
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{
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}
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private void SendIsTransitionAfter()
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{
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}
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private void SendTradePokeData(int stationIndex)
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{
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}
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private void SendTradeStandbyData(int stationIndex, bool isAll)
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{
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}
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private void SendIsMatchWait(int stationIndex)
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{
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}
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private void RecivePokeData(object netTradePokeData)
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{
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}
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private void StartTalk(object controller)
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{
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}
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private int GetAvaterId()
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{
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return 0;
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}
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private void CheckReStartZone()
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{
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}
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private void Test()
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{
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}
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private void SetNpcFrontDeskPos()
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{
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}
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private void SetNpcTalkBit()
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{
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}
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public int SESSION_PLAYER_MAX_COUNT_COMMUNITY;
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public int SESSION_PLAYER_MAX_COUNT_GLOBAL;
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public string UNION_MASTER_PATH;
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public string CHARACTER_DATATABLE_PATH;
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public string NPC_COLOR_DATATABLE;
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public string UNION_DEBUG_PATH;
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public string DEBUG_UI_PATH;
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public string DEBUG_UI_ONLINE_STATUS_PATH;
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public int POSITION_DATA_MAX_SIZE;
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public GameObject GURUGURU_HEIGHT_UP;
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public string UNION_FRONT_DESK_CONTROLLER;
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public GameObject enableZones;
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public GameObject _characterTable;
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public GameObject _npcColorTable;
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public GameObject netJoinData;
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public GameObject posDataList;
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public int posDataIndex;
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public GameObject stateController;
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public GameObject returnZoneID;
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public int locatorIndex;
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public Vector3 returnPosition;
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public GameObject _testUI;
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public GameObject batteStateDataWindow;
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public GameObject onlineStateDataWindow;
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public GameObject fdControllerObject;
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public GameObject unionFrontController;
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public GameObject startPointObject;
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public GameObject startLandObj;
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public GameObject pointCollision;
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public GameObject tradeManager;
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public GameObject msgWindow;
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public GameObject frontDeskEntity;
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public GameObject textMEshProMaterial;
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public int DEBUG_COLOR_INDEX_MAX;
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public int DEBUG_NPC_INDEX_MAX;
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public int debugColorIndex;
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public int debugNpcIndex;
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public GameObject npcObj;
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private void Dispose()
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{
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}
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private bool MoveNext()
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{
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return false;
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}
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private object Current
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{
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get
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{
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return null;
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}
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}
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private void Reset()
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{
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}
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public sealed class UNION_ERRORSTATE : ScriptableObject
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{
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public GameObject NONE;
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public GameObject NETWORK_ERROR;
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}
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}
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