Files
2023-07-14 14:42:33 -05:00

203 lines
3.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using SmartPoint.AssetAssistant;
using UnityEngine;
using UnityEngine.UI;
namespace SmartPoint.Components
{
public class Fader : SingletonMonoBehaviour<Fader>
{
bool Awake()
{
return default(bool);
}
public static bool valid
{
get
{
return default(bool);
}
set
{
}
}
public static Material material
{
get
{
return null;
}
set
{
}
}
public static Fader.FadeMode fadeMode
{
get
{
return Fader.FadeMode.Color;
}
set
{
}
}
public static float duration
{
get
{
return default(float);
}
set
{
}
}
public static Color fillColor
{
get
{
return default(Color);
}
set
{
}
}
public static Texture filterTexture
{
get
{
return null;
}
set
{
}
}
public static bool isBusy
{
get
{
return default(bool);
}
}
public static float fadeInProgress
{
get
{
return default(float);
}
}
public static float fadeOutProgress
{
get
{
return default(float);
}
}
public static float fillPower
{
get
{
return default(float);
}
}
public void OnDisable()
{
}
private void OnUpdate(float deltaTime)
{
}
private void UpdateMaterial()
{
}
public static void FadeIn()
{
}
public static void FadeIn(float duration)
{
}
public static void FadeOut()
{
}
public static void FadeOut(float duration)
{
}
private IEnumerator CaptureScreen()
{
return null;
}
public const int SORTING_ORDER = 16384;
private Canvas _canvas;
private RawImage _filterImage;
private float _fillPower;
private Color _fillColor;
private float _speed;
private Texture2D _renderTexture;
private bool _valid;
[SerializeField]
private float _duration;
[SerializeField]
private Fader.FadeMode _mode;
private Material _defaultMaterial;
private Material _cutoutMaterial;
public enum FadeMode
{
Color,
Cutout,
Cross
}
private void Dispose()
{
}
private bool MoveNext()
{
return default(bool);
}
private object Current
{
get
{
return null;
}
}
private void Reset()
{
}
}
}