Files
Dpr-ScriptsOnly/Assets/EventCamera.cs
2023-07-01 21:07:29 -05:00

90 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
public class EventCamera
{
private FieldCamera camera;
private GameObject cameraData; // EventCameraData
private Vector3 workPosition;
private Vector3 workRotate;
private Vector3 retrunDefaultPosition;
private Vector3 returnDefaultRotate;
private GameObject _dof; // DepthOfField
private float[] default_dof;
private float[] work_dof;
private Vector3 default_dof_offset;
private Vector3 before_dof_offset;
private Vector3 work_dof_offset;
private GameObject _cameraTbl; // EventCameraTable
private float workFov;
private float beforeFov;
private float defaultFov;
public Vector3 defaultPosition
{
get
{
return Vector3.one;
}
set
{
}
}
public Vector3 defaultRotate
{
get
{
return Vector3.one;
}
set
{
}
}
public Vector3 beforePosition
{
get
{
return Vector3.one;
}
set
{
}
}
public Vector3 beforeRotate
{
get
{
return Vector3.one;
}
set
{
}
}
public bool IsEnd
{
get
{
return true;
}
set
{
}
}
public void SetCameraData(EventCameraTable tbl, int index)
{
// TODO
}
}