Files
Dpr-ScriptsOnly/Assets/DPR/UI/UIModelViewController.cs
2023-07-14 14:42:33 -05:00

391 lines
7.4 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace Dpr.UI
{
public class UIModelViewController : MonoBehaviour
{
public object modelParam
{
get
{
return null;
}
}
public RectTransform modelBgRoot
{
get
{
return null;
}
}
public void SetModelViewType(object type)
{
}
public object GetModelViewParameters(object type, object pokemonParam)
{
return null;
}
public int GetModelViewParameterIdleAnimation(object type, object pokemonParam)
{
return 0;
}
public void SaveEnvironmentController()
{
}
public void EnableModelLight(bool enabled, object type)
{
}
private object GetEnvironmentSettings(object type)
{
return null;
}
private bool IsEnableGlobalEnvironmentController()
{
return false;
}
private void EnableGlobalEnvironmentController(bool enabled)
{
}
public void ModelViewSize(bool width, bool height)
{
}
public void ModelCameraFov(bool fov)
{
}
public void ModelReflection(bool alpha)
{
}
public void ModelCameraCenterOffsetX(bool offsetX)
{
}
public void ModelCameraCenterOffset(Vector2 offset)
{
}
public void SetModelOffset(Vector3 offset)
{
}
public void SetModelRotation(Vector3 rotation)
{
}
//public Vector3 GetModelRotation()
//{
//return null;
//}
public void SetModelScale(bool scale)
{
}
public void SetModelAttachOffset(Vector3 offset)
{
}
public bool GetCameraRotationX()
{
return false;
}
public void SetCameraRotationX(bool x)
{
}
//public Vector3 GetModelCameraPosition()
//{
//return null;
//}
public int ResetCaches(int num, bool isUnload)
{
return 0;
}
public IEnumerator OpLoadModel(object modelViewType, int uniqueId, string assetBundleName, bool isDontClear, object onSetupParam, UnityAction onSetup)
{
return null;
}
private void CacheParamMoveLast(object modelParam)
{
}
public IEnumerator OpLoadCharacterModel(int uniqueId, string assetBundleName, bool isDontClear, object onSetup, object trainerType)
{
return null;
}
public void EnableMainCameraByUiMode(bool enabled)
{
}
private void SetupCharacterModel(object trainerType)
{
}
public IEnumerator OpLoadPokemonModel(object pokemonParam, bool isApplyOffset, bool isDontClear, object onSetup)
{
return null;
}
private void ModelAttachTransforms(object modelParam)
{
}
private void SetupPokemonModel(object pokemonParam, bool isApplyOffset)
{
}
internal void _SetupPokemonModel(object pokemonParam, bool isApplyOffset, Vector3 modelOffset, Vector3 modelRotation, bool modelScale, Vector3 modelAttachOffset)
{
}
public object ComputeBoundingSphereByPokemon(GameObject pokemonObj)
{
return null;
}
public void PlayAnimation(int anim, bool forceLoop)
{
}
public void StopAnimation()
{
}
public bool GetCurrentRemaingTime()
{
return false;
}
public int GetAnimationIndexByClipName(string clipName)
{
return 0;
}
public bool IsPlayAnimation()
{
return false;
}
public void PauseAnimation(bool paused)
{
}
public void LoopAnimation(bool looped)
{
}
internal void _UpdateModelView()
{
}
public void SetupModelViewCameras(bool enableModelCamera)
{
}
private void SetupModelViewCamera(bool enableModelCamera, Camera camera)
{
}
private void UpdateModelViewCameras()
{
}
//private Matrix4x4 ComputeReflectionMatrix(Vector4 n)
//{
//return null;
//}
private void OnViewportChange(int screenWidth, int screenHeight)
{
}
public RenderTexture GetModelViewRenderTexture()
{
return null;
}
public void ClearModelView(bool isFinish)
{
}
private void SetActive(bool enabled)
{
}
private void DestroyCaches(bool isUnload)
{
}
private void UnloadUnused()
{
}
public GameObject _modelBgRoot;
public Transform _modelRoot;
public GameObject _modelBgCamera;
public GameObject _modelCamera;
public GameObject _reflectionCamera;
public GameObject _modelEnvironmentController;
public GameObject _environmentCharacter;
public GameObject _environmentPokemon;
public GameObject _environmentControllerSaver;
public bool _isActived;
public GameObject _modelViewSize;
public float _modelCameraFov;
public float _modelReflectionAlpha;
public GameObject _modelCameraCenterOffset;
public Vector3 _modelOffset;
public Vector3 _modelRotation;
public Vector3 _modelAttachOffset;
public float _modelScale;
public float _cameraRotationX;
public int _loadRequestModelId;
public GameObject _modelParam;
public GameObject _saveCameraParam;
public int defaultCacheModelNum;
public GameObject _cacheParams;
public GameObject _modelViewType;
public GameObject modelViewType;
public int uniqueId;
public GameObject cacheParam;
public GameObject onSetupParam;
public GameObject onSetup;
public GameObject trainerType;
public GameObject pokemonParam;
public bool isApplyOffset;
public string attachTransName;
public string motionName;
public string clipName;
private void Dispose()
{
}
private bool MoveNext()
{
return false;
}
private object Current
{
get
{
return null;
}
}
private void Reset()
{
}
public string assetBundleName;
public bool isDontClear;
public bool loaded;
public GameObject assetBundleUnloader;
public GameObject gameObject;
public GameObject baseEntity;
public GameObject root;
public GameObject attachTo;
public GameObject attachFrom;
public float attachPosY;
public sealed class ModelViewType : ScriptableObject
{
public int value__;
public GameObject None;
public GameObject Pokemon;
public GameObject Character;
public GameObject Party;
public GameObject Zukan;
public GameObject Box;
public GameObject Boutique;
public GameObject Habitat;
public GameObject Moving;
public GameObject Compare;
}
private class SaveCameraParam : ScriptableObject
{
public GameObject camera;
public bool actived;
public int cullMask;
public GameObject subCameraParams;
}
}
}